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公开(公告)号:US09129301B2
公开(公告)日:2015-09-08
申请号:US11452848
申请日:2006-06-13
申请人: Glen van Datta , Marty Poulin
发明人: Glen van Datta , Marty Poulin
IPC分类号: G06Q30/02 , A63F13/30 , H04N7/173 , H04N21/44 , H04N21/45 , H04N21/472 , H04N21/478 , H04N21/482 , H04N21/81 , H04N21/845 , H04N21/858
CPC分类号: G06Q30/0244 , A63F13/12 , A63F13/5258 , A63F13/61 , A63F2300/535 , A63F2300/5506 , A63F2300/61 , A63F2300/8017 , G06Q30/02 , G06Q30/0246 , G06Q30/0251 , G06Q30/0257 , G06Q30/0261 , G06Q30/0273 , G06Q30/0276 , G06Q30/0277 , H04N7/173 , H04N21/25841 , H04N21/44012 , H04N21/4532 , H04N21/47205 , H04N21/4781 , H04N21/47815 , H04N21/4825 , H04N21/6125 , H04N21/812 , H04N21/8453 , H04N21/8583
摘要: A system and method for placing an advertisement in a digital environment based upon a user's choice, subject to certain predetermined parameters, is disclosed. Through the method, a user is assigned a rating based upon, for example, his performance in a game. A list of advertisements which correspond to that rating is displayed to the user, who may then select a desired advertisement from the list. The selected advertisement is then displayed in the digital environment. Reports may be generated based upon the advertisements selected and the number of selections and/or impressions (e.g., uses or viewings) by the user, which may be sent to advertisers.
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公开(公告)号:US20110289152A1
公开(公告)日:2011-11-24
申请号:US13193081
申请日:2011-07-28
申请人: Glen Van Datta
发明人: Glen Van Datta
IPC分类号: G06F15/16
CPC分类号: A63F13/358 , A63F13/12 , A63F2300/534 , H04L67/38
摘要: Data transfer over a computer network relating to a data object of a multiple user network application, from a network user who owns the data object to an updating user, is achieved by transfer of a subset of data fields that define the data object, such that the subset of data fields is specified by the updating user and is less than a full update transfer comprising updated values for all the data fields that define the data object. Each data object is defined by multiple data fields, such that the transfer of a subset of the data object data fields ensures that the network bandwidth utilized for data updates will be reduced from the situation in which all the defining data fields for an object being updated are transferred over the network.
摘要翻译: 通过传送数据对象的数据字段的子集来实现与通过多用户网络应用的数据对象相关的计算机网络从拥有数据对象的网络用户到更新用户的数据传输,使得 数据字段的子集由更新用户指定,并且小于包括定义数据对象的所有数据字段的更新值的完整更新传输。 每个数据对象由多个数据字段定义,使得数据对象数据字段的子集的传送确保用于数据更新的网络带宽将从所更新的对象的所有定义数据字段的情况减少 通过网络传输。
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3.
公开(公告)号:US07930345B2
公开(公告)日:2011-04-19
申请号:US12839306
申请日:2010-07-19
IPC分类号: G06F15/16
CPC分类号: A63F13/352 , A63F13/12 , A63F13/335 , A63F13/358 , A63F13/71 , A63F2300/401 , A63F2300/407 , A63F2300/50 , A63F2300/513 , A63F2300/532 , A63F2300/534 , A63F2300/5546 , G06Q10/025 , G06Q20/108 , G06Q40/123 , H04L67/1002 , H04L67/1012 , H04L67/1014 , H04L67/38 , Y10S707/99931 , Y10S707/99936
摘要: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.
摘要翻译: 提供了创建交互式游戏环境的方法。 在各种实施例中,本发明的方法可以包括在游戏服务器上初始化交互式游戏应用程序,该游戏服务器的特征在于具有活动状态,通知大厅服务器关于游戏服务器的活动状态,将应用程序注册到宇宙管理 服务器,并允许用户加入交互式游戏环境。 可以通过从游戏服务器获得的服务器密钥来识别加入交互式游戏环境的用户。
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公开(公告)号:US07877509B2
公开(公告)日:2011-01-25
申请号:US12218579
申请日:2008-07-15
IPC分类号: G06F15/173
CPC分类号: A63F13/352 , A63F13/12 , A63F13/335 , A63F13/358 , A63F13/71 , A63F2300/401 , A63F2300/407 , A63F2300/50 , A63F2300/513 , A63F2300/532 , A63F2300/534 , A63F2300/5546 , G06Q10/025 , G06Q20/108 , G06Q40/123 , H04L67/1002 , H04L67/1012 , H04L67/1014 , H04L67/38 , Y10S707/99931 , Y10S707/99936
摘要: Systems for balancing distribution of participants in a gaming environment are provided. In various embodiments, systems of the present invention may include multiple application servers each hosting a common game application, a lobby server for assigning new client devices to one of the application servers, and a universe manager for receiving reports from each of the application servers concerning the status of the game application. The universe manager may further instruct the lobby server to reallocate assignment of subsequent new client devices in order to balance the number of client devices assigned to each application servers.
摘要翻译: 提供了用于平衡游戏环境中的参与者分配的系统。 在各种实施例中,本发明的系统可以包括每个托管公共游戏应用的多个应用服务器,用于将新客户端设备分配给应用服务器之一的大厅服务器,以及用于从每个应用服务器接收关于 游戏应用的状态。 宇宙管理器可以进一步指示大厅服务器重新分配后续新的客户端设备的分配,以便平衡分配给每个应用服务器的客户端设备的数量。
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5.
公开(公告)号:US20100285872A1
公开(公告)日:2010-11-11
申请号:US12839306
申请日:2010-07-19
IPC分类号: A63F9/24
CPC分类号: A63F13/352 , A63F13/12 , A63F13/335 , A63F13/358 , A63F13/71 , A63F2300/401 , A63F2300/407 , A63F2300/50 , A63F2300/513 , A63F2300/532 , A63F2300/534 , A63F2300/5546 , G06Q10/025 , G06Q20/108 , G06Q40/123 , H04L67/1002 , H04L67/1012 , H04L67/1014 , H04L67/38 , Y10S707/99931 , Y10S707/99936
摘要: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.
摘要翻译: 提供了创建交互式游戏环境的方法。 在各种实施例中,本发明的方法可以包括在游戏服务器上初始化交互式游戏应用程序,该游戏服务器的特征在于具有活动状态,通知大厅服务器关于游戏服务器的活动状态,将应用程序注册到宇宙管理 服务器,并允许用户加入交互式游戏环境。 可以通过从游戏服务器获得的服务器密钥来识别加入交互式游戏环境的用户。
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公开(公告)号:US07792988B2
公开(公告)日:2010-09-07
申请号:US10970120
申请日:2004-10-20
申请人: Glen Van Datta
发明人: Glen Van Datta
IPC分类号: G06F15/173
CPC分类号: H04L29/06 , A63F2300/408 , A63F2300/572 , H04L45/02 , H04L45/42 , H04L67/04 , H04L67/104 , H04L67/1046 , H04L67/1048 , H04L67/1055 , H04L67/1091 , H04L67/18 , H04L67/38 , H04L69/329 , H04W4/02 , H04W28/14 , H04W88/04 , H04W92/18
摘要: Methods and apparatus for relaying data in a peer-to-peer network. In one implementation, a wireless device includes: an antenna; a wireless communication interface connected to said antenna and supporting wireless communication across a wireless connection provided by said antenna; storage supporting storing data; and a controller connected to said wireless interface and to said storage, supporting an application service, a message service, and a relay service for relay messages; wherein said application service provides execution and management of one or more application programs accessible by said controller using application data stored in said storage, said message service provides building messages and processing received messages, and said relay service provides building a new relay message indicating a selected recipient to which the wireless device does not have a direct wireless connection, sending a built new relay message, and sending a received relay message that indicates a recipient other than the wireless device.
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公开(公告)号:US07725599B2
公开(公告)日:2010-05-25
申请号:US12120397
申请日:2008-05-14
申请人: Glen Van Datta
发明人: Glen Van Datta
IPC分类号: G06F15/173
CPC分类号: H04L29/06 , A63F2300/408 , A63F2300/572 , H04L45/02 , H04L45/42 , H04L67/04 , H04L67/104 , H04L67/1046 , H04L67/1048 , H04L67/1055 , H04L67/1091 , H04L67/18 , H04L67/38 , H04L69/329 , H04W4/02 , H04W28/14 , H04W88/04 , H04W92/18
摘要: Methods and apparatus for relaying data in a peer-to-peer network. In one implementation, a wireless device includes: an antenna; a wireless communication interface connected to said antenna and supporting wireless communication across a wireless connection provided by said antenna; storage supporting storing data; and a controller connected to said wireless interface and to said storage, supporting an application service, a message service, and a relay service for relay messages; wherein said application service provides execution and management of one or more application programs accessible by said controller using application data stored in said storage, said message service provides building messages and processing received messages, and said relay service provides building a new relay message indicating a selected recipient to which the wireless device does not have a direct wireless connection, sending a built new relay message, and sending a received relay message that indicates a recipient other than the wireless device.
摘要翻译: 在对等网络中中继数据的方法和装置。 在一个实现中,无线设备包括:天线; 连接到所述天线的无线通信接口,并支持通过所述天线提供的无线连接的无线通信; 存储支持存储数据; 以及连接到所述无线接口和所述存储器的控制器,支持应用服务,消息服务和用于中继消息的中继服务; 其中所述应用服务提供由所述控制器使用存储在所述存储器中的应用数据可访问的一个或多个应用程序的执行和管理,所述消息服务提供构建消息并处理所接收的消息,并且所述中继服务提供构建新的中继消息, 无线设备不具有直接无线连接的接收者,发送内置的中继消息,以及发送指示除了无线设备之外的接收者的所接收的中继消息。
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公开(公告)号:US20100030640A1
公开(公告)日:2010-02-04
申请号:US12571204
申请日:2009-09-30
申请人: Glen van Datta , Gary Zalewski
发明人: Glen van Datta , Gary Zalewski
CPC分类号: G06Q30/0244 , A63F13/12 , A63F13/5258 , A63F13/61 , A63F2300/535 , A63F2300/5506 , A63F2300/61 , A63F2300/8017 , G06Q30/02 , G06Q30/0246 , G06Q30/0251 , G06Q30/0257 , G06Q30/0261 , G06Q30/0273 , G06Q30/0276 , G06Q30/0277 , H04N7/173 , H04N21/25841 , H04N21/44012 , H04N21/4532 , H04N21/47205 , H04N21/4781 , H04N21/47815 , H04N21/4825 , H04N21/6125 , H04N21/812 , H04N21/8453 , H04N21/8583
摘要: Systems and methods for defining and tracking advertising campaigns across a channel video game network are disclosed. The system allows advertisements to be dynamically activated in video games. Advertisements are tracked to determine user impressions and user exposure to the advertisement. In the system, an impression area is defined relative an advertisements in the game. Methods for redefining the impression area or for accounting for the existence of obstructions that distort the view of the advertisement are also provided
摘要翻译: 公开了在通道视频游戏网络中定义和跟踪广告活动的系统和方法。 该系统允许在视频游戏中动态激活广告。 跟踪广告以确定用户对广告的曝光和用户曝光。 在系统中,相对于游戏中的广告来定义印象区域。 还提供了重新定义印象区域或用于考虑存在使广告的视图变形的障碍物的方法
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公开(公告)号:US20090006604A1
公开(公告)日:2009-01-01
申请号:US12218591
申请日:2008-07-15
IPC分类号: G06F15/173
CPC分类号: A63F13/352 , A63F13/12 , A63F13/335 , A63F13/358 , A63F13/71 , A63F2300/401 , A63F2300/407 , A63F2300/50 , A63F2300/513 , A63F2300/532 , A63F2300/534 , A63F2300/5546 , G06Q10/025 , G06Q20/108 , G06Q40/123 , H04L67/1002 , H04L67/1012 , H04L67/1014 , H04L67/38 , Y10S707/99931 , Y10S707/99936
摘要: Systems for communication across multiple game applications are provided. In various embodiments, systems of the present invention may include a first application server hosting a first game application, a second application server hosting a second game application that is different from the first game application, a first client device for interaction with the first game application, a second client device for interaction with the second game application, and a universe management server for maintaining information about the first client device and the second client device. The information maintained in the universe management server may include game application interaction information, which allows the universe management server to facilitate real-time communication between a user of the first client device and a user of the second client device. The universe management system may further receive communications from both client devices via the first and second application server.
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公开(公告)号:US20080147854A1
公开(公告)日:2008-06-19
申请号:US12011108
申请日:2008-01-24
申请人: Glen Van Datta , Anthony Mai
发明人: Glen Van Datta , Anthony Mai
IPC分类号: G06F15/173
CPC分类号: H04L67/104 , A63F13/12 , A63F13/34 , A63F2300/402 , A63F2300/408 , A63F2300/5586 , H04L63/14 , H04L67/107 , H04L67/1085
摘要: Methods and apparatus for implementing peer-to-peer relay. In one implementation, a method of detecting and recovering from violations in a peer-to-peer relay network includes: receiving a message at a peer system from a sending peer system connected to said peer system in a peer-to-peer relay network detecting a violation in said received message; and sending an alert message to each peer system connected to said peer system in said peer-to-peer relay network; wherein each peer system in said peer-to-peer relay network stores a connection limit defining a number of other peer systems up to which that peer system is permitted to connect, and each peer system stores a set of one or more relay rules for relaying data to other peer systems connected to that peer system.
摘要翻译: 实现对等中继的方法和装置。 在一个实现中,一种从对等中继网络中的违规中检测和恢复的方法包括:在对等中继网络检测中从对等体系统接收来自连接到对等系统的发送对等体系统的消息 所接收的消息中的违规; 向所述对等中继网络中与所述对等体系统连接的每个对等体发送告警消息; 其中所述对等中继网络中的每个对等系统存储定义允许所述对等系统连接的多个其他对等系统的连接限制,并且每个对等系统存储用于中继的一组或多个中继规则 数据连接到该对等系统的其他对等系统。
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