-
公开(公告)号:US10796494B2
公开(公告)日:2020-10-06
申请号:US13186666
申请日:2011-07-20
申请人: Shawn C Wright , Jeffrey Jesus Evertt , Justin Avram Clark , Christopher Harley Willoughby , Mike Scavezze , Michael A Spalding , Kevin Geisner , Daniel L. Osborn
发明人: Shawn C Wright , Jeffrey Jesus Evertt , Justin Avram Clark , Christopher Harley Willoughby , Mike Scavezze , Michael A Spalding , Kevin Geisner , Daniel L. Osborn
摘要: A method, medium, and virtual object for providing a virtual representation with an attribute are described. The virtual representation is generated based on a digitization of a real-world object. Properties of the virtual representation, such as colors, shape similarities, volume, surface area, and the like are identified and an amount or degree of exhibition of those properties by the virtual representation is determined. The properties are employed to identify attributes associated with the virtual representation, such as temperature, weight, or sharpness of an edge, among other attributes of the virtual object. A degree of exhibition of the attributes is also determined based on the properties and their degrees of exhibition. Thereby, the virtual representation is provided with one or more attributes that instruct presentation and interactions of the virtual representation in a virtual world.
-
公开(公告)号:US20120309520A1
公开(公告)日:2012-12-06
申请号:US13297890
申请日:2011-11-16
申请人: JEFFREY JESUS EVERTT , JUSTIN AVRAM CLARK , ZACHARY TYLER MIDDLETON , MATTHEW J. PULS , MARK THOMAS MIHELICH , DAN OSBORN , ANDREW R. CAMPBELL , CHARLES EVERETT MARTIN , DAVID M. HILL
发明人: JEFFREY JESUS EVERTT , JUSTIN AVRAM CLARK , ZACHARY TYLER MIDDLETON , MATTHEW J. PULS , MARK THOMAS MIHELICH , DAN OSBORN , ANDREW R. CAMPBELL , CHARLES EVERETT MARTIN , DAVID M. HILL
IPC分类号: A63F13/00
CPC分类号: A63F13/40 , A63F13/10 , A63F13/213 , A63F13/63 , A63F13/655 , A63F13/79 , A63F2300/1093 , A63F2300/5553 , G06K9/00281 , G06T19/20 , G06T2200/08
摘要: Systems, methods, and computer media for generating an avatar reflecting a player's current appearance. Data describing the player's current appearance is received. The data includes a visible spectrum image of the player, a depth image including both the player and a current background, and skeletal data for the player. The skeletal data indicates an outline of the player's skeleton. Based at least in part on the received data, one or more of the following are captured: a facial appearance of the player; a hair appearance of the player; a clothing appearance of the player; and a skin color of the player. A 3D avatar resembling the player is generated by combining the captured facial appearance, hair appearance, clothing appearance, and/or skin color with predetermined avatar features.
摘要翻译: 用于生成反映玩家当前外观的化身的系统,方法和计算机媒体。 收到描述玩家当前外观的数据。 数据包括播放器的可见光谱图像,包括播放器和当前背景的深度图像以及玩家的骨骼数据。 骨骼数据表示玩家骨架的轮廓。 至少部分地基于接收到的数据,捕获以下中的一个或多个:玩家的面部外观; 演员的头发外观; 玩家的服装外观; 和玩家的肤色。 类似于玩家的3D头像通过将捕获的面部外观,头发外观,服装外观和/或皮肤颜色与预定的化身特征组合而产生。
-
公开(公告)号:US09208571B2
公开(公告)日:2015-12-08
申请号:US13410907
申请日:2012-03-02
申请人: Jeffrey Jesus Evertt , Justin Avram Clark , Christopher Harley Willoughby , Mike Scavezze , Joel Deaguero , Relja Markovic , Joe Sola , David Haley
发明人: Jeffrey Jesus Evertt , Justin Avram Clark , Christopher Harley Willoughby , Mike Scavezze , Joel Deaguero , Relja Markovic , Joe Sola , David Haley
CPC分类号: G06T7/12 , A63F13/213 , A63F13/53 , A63F2300/1093 , A63F2300/6018 , G06T7/50 , G06T7/70 , G06T15/08 , G06T19/20 , G06T2200/08 , G06T2207/10004 , G06T2207/10028 , G06T2219/2012 , H04N5/2226 , H04N13/257 , H04N13/268 , H04N13/271
摘要: Digitizing objects in a picture is discussed herein. A user presents the object to a camera, which captures the image comprising color and depth data for the front and back of the object. For both front and back images, the closest point to the camera is determined by analyzing the depth data. From the closest points, edges of the object are found by noting large differences in depth data. The depth data is also used to construct point cloud constructions of the front and back of the object. Various techniques are applied to extrapolate edges, remove seams, extend color intelligently, filter noise, apply skeletal structure to the object, and optimize the digitization further. Eventually, a digital representation is presented to the user and potentially used in different applications (e.g., games, Web, etc.).
摘要翻译: 本文讨论了图像中的数字化对象。 用户将对象呈现给摄像机,该摄像机捕获包括对象前后的颜色和深度数据的图像。 对于前后图像,通过分析深度数据来确定最靠近相机的点。 从最接近的点,通过注意深度数据的大差异来发现对象的边缘。 深度数据也用于构建对象前后的点云结构。 应用各种技术来推断边缘,去除接缝,智能扩展颜色,过滤噪声,将骨架结构应用于对象,并进一步优化数字化。 最终,将数字表示呈现给用户并潜在地用于不同的应用(例如游戏,网络等)中。
-
公开(公告)号:US09724600B2
公开(公告)日:2017-08-08
申请号:US13281596
申请日:2011-10-26
申请人: Christopher Harley Willoughby , Jeffrey Jesus Evertt , Justin Avram Clark , Ben John Hindle , Peter Glenn Sarrett , Joel Deaguero
发明人: Christopher Harley Willoughby , Jeffrey Jesus Evertt , Justin Avram Clark , Ben John Hindle , Peter Glenn Sarrett , Joel Deaguero
CPC分类号: A63F13/40 , A63F13/10 , A63F2300/1087 , A63F2300/6045 , A63F2300/6607 , A63F2300/69
摘要: Methods, systems, and computer-storage media having computer-usable instructions embodied thereon, for controlling objects in a virtual environment are provided. Real-world objects may be received into a virtual environment. The real-world objects may be any non-human object. An object skeleton may be identified and mapped to the object. A user skeleton of the real-world user may also be identified and mapped to the object skeleton. By mapping the user skeleton to the object skeleton, movements of the user control the movements of the object in the virtual environment.
-
公开(公告)号:US09336625B2
公开(公告)日:2016-05-10
申请号:US13280773
申请日:2011-10-25
申请人: Jeffrey Jesus Evertt , Justin Avram Clark , Christopher Harley Willoughby , Joel Deaguero , Relja Markovic
发明人: Jeffrey Jesus Evertt , Justin Avram Clark , Christopher Harley Willoughby , Joel Deaguero , Relja Markovic
CPC分类号: G06T17/00 , G06F17/30265 , G06K9/00201 , G06T7/521 , G06T2200/04 , G06T2200/08 , G06T2207/10024 , G06T2207/10028 , G06T2207/20212
摘要: Digitizing objects in a picture is discussed herein. A user presents the object to a camera, which captures the image comprising color and depth data for the front and back of the object. The object is recognized and digitized using color and depth data of the image. The user's client queries a server managing images uploaded by other users for virtual renditions of the object, as recognized in the other images. The virtual renditions from the other images are merged with the digitized version of the object in the image captured by the user to create a composite rendition of the object.
摘要翻译: 本文讨论了图像中的数字化对象。 用户将对象呈现给照相机,该照相机捕获包括对象前后的颜色和深度数据的图像。 使用图像的颜色和深度数据识别和数字化对象。 用户的客户端查询管理由其他用户上传的图像的服务器,以便在其他图像中识别出对象的虚拟渲染。 来自其他图像的虚拟渲染与由用户捕获的图像中的对象的数字化版本合并,以创建对象的复合再现。
-
公开(公告)号:US09013489B2
公开(公告)日:2015-04-21
申请号:US13297890
申请日:2011-11-16
申请人: Jeffrey Jesus Evertt , Justin Avram Clark , Zachary Tyler Middleton , Matthew J Puls , Mark Thomas Mihelich , Dan Osborn , Andrew R Campbell , Charles Everett Martin , David M Hill
发明人: Jeffrey Jesus Evertt , Justin Avram Clark , Zachary Tyler Middleton , Matthew J Puls , Mark Thomas Mihelich , Dan Osborn , Andrew R Campbell , Charles Everett Martin , David M Hill
CPC分类号: A63F13/40 , A63F13/10 , A63F13/213 , A63F13/63 , A63F13/655 , A63F13/79 , A63F2300/1093 , A63F2300/5553 , G06K9/00281 , G06T19/20 , G06T2200/08
摘要: Systems, methods, and computer media for generating an avatar reflecting a player's current appearance. Data describing the player's current appearance is received. The data includes a visible spectrum image of the player, a depth image including both the player and a current background, and skeletal data for the player. The skeletal data indicates an outline of the player's skeleton. Based at least in part on the received data, one or more of the following are captured: a facial appearance of the player; a hair appearance of the player; a clothing appearance of the player; and a skin color of the player. A 3D avatar resembling the player is generated by combining the captured facial appearance, hair appearance, clothing appearance, and/or skin color with predetermined avatar features.
摘要翻译: 用于生成反映玩家当前外观的化身的系统,方法和计算机媒体。 收到描述玩家当前外观的数据。 数据包括播放器的可见光谱图像,包括播放器和当前背景的深度图像以及玩家的骨骼数据。 骨骼数据表示玩家骨架的轮廓。 至少部分地基于接收到的数据,捕获以下中的一个或多个:玩家的面部外观; 演员的头发外观; 玩家的服装外观; 和玩家的肤色。 类似于玩家的3D头像通过将捕获的面部外观,头发外观,服装外观和/或皮肤颜色与预定的化身特征组合而产生。
-
公开(公告)号:US20130100119A1
公开(公告)日:2013-04-25
申请号:US13280773
申请日:2011-10-25
申请人: JEFFREY JESUS EVERTT , JUSTIN AVRAM CLARK , CHRISTOPHER HARLEY WILLOUGHBY , JOEL DEAGUERO , RELJA MARKOVIC
发明人: JEFFREY JESUS EVERTT , JUSTIN AVRAM CLARK , CHRISTOPHER HARLEY WILLOUGHBY , JOEL DEAGUERO , RELJA MARKOVIC
IPC分类号: G06T15/00
CPC分类号: G06T17/00 , G06F17/30265 , G06K9/00201 , G06T7/521 , G06T2200/04 , G06T2200/08 , G06T2207/10024 , G06T2207/10028 , G06T2207/20212
摘要: Digitizing objects in a picture is discussed herein. A user presents the object to a camera, which captures the image comprising color and depth data for the front and back of the object. The object is recognized and digitized using color and depth data of the image. The user's client queries a server managing images uploaded by other users for virtual renditions of the object, as recognized in the other images. The virtual renditions from the other images are merged with the digitized version of the object in the image captured by the user to create a composite rendition of the object.
摘要翻译: 本文讨论了图像中的数字化对象。 用户将对象呈现给照相机,该照相机捕获包括对象前后的颜色和深度数据的图像。 使用图像的颜色和深度数据识别和数字化对象。 用户的客户端查询管理由其他用户上传的图像的服务器,以便在其他图像中识别出对象的虚拟渲染。 来自其他图像的虚拟渲染与由用户捕获的图像中的对象的数字化版本合并,以创建对象的复合再现。
-
公开(公告)号:US20120306924A1
公开(公告)日:2012-12-06
申请号:US13281596
申请日:2011-10-26
申请人: CHRISTOPHER HARLEY WILLOUGHBY , JEFFREY JESUS EVERTT , JUSTIN AVRAM CLARK , BEN JOHN HINDLE , PETER GLENN SARRETT , JOEL DEAGUERO
发明人: CHRISTOPHER HARLEY WILLOUGHBY , JEFFREY JESUS EVERTT , JUSTIN AVRAM CLARK , BEN JOHN HINDLE , PETER GLENN SARRETT , JOEL DEAGUERO
IPC分类号: G09G5/00
CPC分类号: A63F13/40 , A63F13/10 , A63F2300/1087 , A63F2300/6045 , A63F2300/6607 , A63F2300/69
摘要: Methods, systems, and computer-storage media having computer-usable instructions embodied thereon, for controlling objects in a virtual environment are provided. Real-world objects may be received into a virtual environment. The real-world objects may be any non-human object. An object skeleton may be identified and mapped to the object. A user skeleton of the real-world user may also be identified and mapped to the object skeleton. By mapping the user skeleton to the object skeleton, movements of the user control the movements of the object in the virtual environment.
摘要翻译: 提供了在虚拟环境中控制对象的方法,系统和具有其上包含计算机可用指令的计算机存储介质。 现实世界的对象可以被接收到虚拟环境中。 现实世界的对象可以是任何非人的对象。 对象骨架可以被识别并映射到对象。 现实世界用户的用户骨架也可以被识别并映射到对象骨架。 通过将用户骨架映射到对象骨架,用户的移动控制对象在虚拟环境中的移动。
-
公开(公告)号:US20120307010A1
公开(公告)日:2012-12-06
申请号:US13410907
申请日:2012-03-02
申请人: JEFFREY JESUS EVERTT , JUSTIN AVRAM CLARK , CHRISTOPHER HARLEY WILLOUGHBY , MIKE SCAVEZZE , JOEL DEAGUERO , RELJA MARKOVIC , JOE SOLA , DAVID HALEY
发明人: JEFFREY JESUS EVERTT , JUSTIN AVRAM CLARK , CHRISTOPHER HARLEY WILLOUGHBY , MIKE SCAVEZZE , JOEL DEAGUERO , RELJA MARKOVIC , JOE SOLA , DAVID HALEY
CPC分类号: G06T7/12 , A63F13/213 , A63F13/53 , A63F2300/1093 , A63F2300/6018 , G06T7/50 , G06T7/70 , G06T15/08 , G06T19/20 , G06T2200/08 , G06T2207/10004 , G06T2207/10028 , G06T2219/2012 , H04N5/2226 , H04N13/257 , H04N13/268 , H04N13/271
摘要: Digitizing objects in a picture is discussed herein. A user presents the object to a camera, which captures the image comprising color and depth data for the front and back of the object. For both front and back images, the closest point to the camera is determined by analyzing the depth data. From the closest points, edges of the object are found by noting large differences in depth data. The depth data is also used to construct point cloud constructions of the front and back of the object. Various techniques are applied to extrapolate edges, remove seams, extend color intelligently, filter noise, apply skeletal structure to the object, and optimize the digitization further. Eventually, a digital representation is presented to the user and potentially used in different applications (e.g., games, Web, etc.).
摘要翻译: 本文讨论了图像中的数字化对象。 用户将对象呈现给照相机,该照相机捕获包括对象前后的颜色和深度数据的图像。 对于前后图像,通过分析深度数据来确定最靠近相机的点。 从最接近的点,通过注意深度数据的大差异来发现对象的边缘。 深度数据也用于构建对象前后的点云结构。 应用各种技术来推断边缘,去除接缝,智能扩展颜色,过滤噪声,将骨架结构应用于对象,并进一步优化数字化。 最终,将数字表示呈现给用户并潜在地用于不同的应用(例如游戏,网络等)中。
-
10.
公开(公告)号:US20120306853A1
公开(公告)日:2012-12-06
申请号:US13186666
申请日:2011-07-20
申请人: SHAWN C. WRIGHT , JEFFREY JESUS EVERTT , JUSTIN AVRAM CLARK , CHRISTOPHER HARLEY WILLOUGHBY , MIKE SCAVEZZE , MICHAEL A. SPALDING , KEVIN GEISNER , DANIEL L. OSBORN
发明人: SHAWN C. WRIGHT , JEFFREY JESUS EVERTT , JUSTIN AVRAM CLARK , CHRISTOPHER HARLEY WILLOUGHBY , MIKE SCAVEZZE , MICHAEL A. SPALDING , KEVIN GEISNER , DANIEL L. OSBORN
CPC分类号: G06T19/20 , G06T2219/2012 , G06T2219/2021 , G06T2219/2024
摘要: A method, medium, and virtual object for providing a virtual representation with an attribute are described. The virtual representation is generated based on a digitization of a real-world object. Properties of the virtual representation, such as colors, shape similarities, volume, surface area, and the like are identified and an amount or degree of exhibition of those properties by the virtual representation is determined. The properties are employed to identify attributes associated with the virtual representation, such as temperature, weight, or sharpness of an edge, among other attributes of the virtual object. A degree of exhibition of the attributes is also determined based on the properties and their degrees of exhibition. Thereby, the virtual representation is provided with one or more attributes that instruct presentation and interactions of the virtual representation in a virtual world.
摘要翻译: 描述用于提供具有属性的虚拟表示的方法,介质和虚拟对象。 虚拟表示是基于真实世界对象的数字化生成的。 识别虚拟表示的属性,例如颜色,形状相似度,体积,表面积等,并且确定虚拟表示的这些属性的展示量或程度。 使用属性来识别与虚拟表示相关联的属性,例如边缘的温度,重量或锐度以及虚拟对象的其他属性。 属性的展现程度也是根据展览的性质和程度来决定的。 由此,虚拟表示被提供有指示虚拟表示在虚拟世界中的呈现和交互的一个或多个属性。
-
-
-
-
-
-
-
-
-