摘要:
A game apparatus includes an input-output processor, and by following an instruction from the input-output processor, messages are transmitted and received with other game apparatus 12 connected via a network. The messages are transmitted and received in an electronic mail format, and has identification information of an application being a creation source of the message as well as general information, such as a transmission source, a destination and a subject as header information.
摘要:
A game apparatus includes an input-output processor, and by following an instruction from the input-output processor, messages are transmitted and received with other game apparatus 12 connected via a network. The messages are transmitted and received in an electronic mail format, and has identification information of an application being a creation source of the message as well as general information, such as a transmission source, a destination and a subject as header information.
摘要:
A computer-readable storage medium has stored therein an information processing program executed by a computer of a display control apparatus which displays an image on a display section in either of planar-view display or stereoscopic display. The information processing program causes the computer to operate as: a switching section configured to switch between planar-view display and stereoscopic display; a setter configured to set image display by the display section to a state of being restricted to only the planar-view display or a state of not being restricted to only the planar-view display; and a display controller configured to switch the image display by the display section to the planar-view display or the stereoscopic display in accordance with display setting when it is set to the state of not being restricted to the planar-view display, and causing the display section to perform planar-view display of an image regardless of the display setting which is set by the switching section, when the image display by the display section is set to the state of being restricted to only the planar-view display.
摘要:
A game apparatus includes an input-output processor, and by following an instruction from the input-output processor, messages are transmitted and received with other game apparatus 12 connected via a network. The messages are transmitted and received in an electronic mail format, and has identification information of an application being a creation source of the message as well as general information, such as a transmission source, a destination and a subject as header information.
摘要:
A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. Full-scene shadow mapping can be performed by having the lighting hardware calculate distance using a distance attenuation function. If more precision is desirable, texture coordinate generating hardware can be used to calculate texture coordinates that index into a ramp texture lookup storing precision distance values. A unique ramp texture providing redundant values can be used to eliminate ramp texture lookup errors.
摘要:
A game apparatus includes an input-output processor, and by following an instruction from the input-output processor, messages are transmitted and received with other game apparatus 12 connected via a network. The messages are transmitted and received in an electronic mail format, and has identification information of an application being a creation source of the message as well as general information, such as a transmission source, a destination and a subject as header information.
摘要:
Shape expressions in CAD or CG have often been carried out in polygon data. In polygon representations, the amount of data becomes very large if precision is pursued. Another shape representation utilizing the existing polygon data asset is proposed. Polygon data showing the shape of an object is first obtained. Topological information of the object is extracted from the polygon data. Based on the information, the polygon data is converted into topological data. The inversion is carried out upon necessity.