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公开(公告)号:US20050119052A1
公开(公告)日:2005-06-02
申请号:US10942208
申请日:2004-09-15
申请人: Glen Russell , David Hollister , Scott Boyd , Richard Schneider , R. Jordan , Matt Glazier , Shannon Mason , Kevan Wilkins , Allan Legler
发明人: Glen Russell , David Hollister , Scott Boyd , Richard Schneider , R. Jordan , Matt Glazier , Shannon Mason , Kevan Wilkins , Allan Legler
CPC分类号: G07F17/3225 , A63F13/12 , A63F13/30 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/3248 , G07F17/3255 , H04L63/0853 , H04L63/123 , H04L67/14 , H04L67/306 , H04L67/38 , H04L69/329
摘要: Embodiments of the invention allow a player to have a unique gaming experience, different than other players, even when playing on the same network. A game may span several gaming sessions. States of a game, for example a bonus game, may be stored when the player decides to stop playing the game. When the player initiates a next gaming session, at the same or another location, the previous state of the game is re-loaded onto the gaming machine and the player returns to the previous state. Further, additional bonuses can be implemented because the network knows the identity and other information about the player. The additional bonuses may be unique to that player. Messages particular to a player are exchanged between a gaming device and a gaming network.
摘要翻译: 本发明的实施例允许玩家具有与其他玩家不同的独特的游戏体验,即使在同一网络上播放时也是如此。 游戏可以跨越几个游戏会话。 当玩家决定停止玩游戏时,可以存储游戏的状态,例如奖励游戏。 当玩家发起下一个游戏会话时,在相同或另一位置,游戏的先前状态被重新加载到游戏机上,玩家返回到先前的状态。 此外,可以实现额外的奖金,因为网络知道关于玩家的身份和其他信息。 额外的奖金可能是该玩家独一无二的。 特定于玩家的消息在游戏设备和游戏网络之间交换。
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公开(公告)号:USD555468S1
公开(公告)日:2007-11-20
申请号:US29278385
申请日:2007-03-28
申请人: Patrick Caswell , Robert Anderson , Daniel Tyler , Matt Glazier , Mark Wilson
设计人: Patrick Caswell , Robert Anderson , Daniel Tyler , Matt Glazier , Mark Wilson
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公开(公告)号:US20110003642A1
公开(公告)日:2011-01-06
申请号:US12881126
申请日:2010-09-13
申请人: Glen Keith Russell , David Hollister , Scott Boyd , Richard J. Schneider , R. Jeffrey Jordan , Matt Glazier , Shannon Mason , Kevan Wilkins , Allan Legler
发明人: Glen Keith Russell , David Hollister , Scott Boyd , Richard J. Schneider , R. Jeffrey Jordan , Matt Glazier , Shannon Mason , Kevan Wilkins , Allan Legler
IPC分类号: A63F9/24
CPC分类号: G07F17/3225 , A63F13/12 , A63F13/30 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/3248 , G07F17/3255 , H04L63/0853 , H04L63/123 , H04L67/14 , H04L67/306 , H04L67/38 , H04L69/329
摘要: Embodiments of the invention allow a player to have a unique gaming experience, different than other players, even when playing on the same network. A game may span several gaming sessions. States of a game, for example a bonus game, may be stored when the player decides to stop playing the game. When the player initiates a next gaming session, at the same or another location, the previous state of the game is re-loaded onto the gaming machine and the player returns to the previous state. Further, additional bonuses can be implemented because the network knows the identity and other information about the player. The additional bonuses may be unique to that player. Messages particular to a player are exchanged between a gaming device and a gaming network.
摘要翻译: 本发明的实施例允许玩家具有与其他玩家不同的独特的游戏体验,即使在同一网络上播放时也是如此。 游戏可以跨越几个游戏会话。 当玩家决定停止玩游戏时,可以存储游戏的状态,例如奖励游戏。 当玩家发起下一个游戏会话时,在相同或另一位置,游戏的先前状态被重新加载到游戏机上,玩家返回到先前的状态。 此外,可以实现额外的奖金,因为网络知道关于玩家的身份和其他信息。 额外的奖金可能是该玩家独一无二的。 特定于玩家的消息在游戏设备和游戏网络之间交换。
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公开(公告)号:US07785194B2
公开(公告)日:2010-08-31
申请号:US10699260
申请日:2003-10-31
申请人: Richard J. Schneider , R. Jeffrey Jordan , Scott A. Boyd , Kevan Wilkins , Shannon Mason , Keith Russell , Matt Glazier
发明人: Richard J. Schneider , R. Jeffrey Jordan , Scott A. Boyd , Kevan Wilkins , Shannon Mason , Keith Russell , Matt Glazier
IPC分类号: A63F17/00
CPC分类号: G07F17/3225 , G07F17/3237 , G07F17/3239
摘要: Embodiments of the invention are directed to networked gaming devices that can keep particularized records for identified players. A server can store records of player's present and past actions on the gaming network and can communicate with the gaming device using messaging. In some embodiments, status of games or awards can be stored from one gaming session to another, which allows a player to resume a previously started game or award at a later time. Some games include rewards that are collected over time that can be redeemed for personalized rewards.
摘要翻译: 本发明的实施例涉及可以为所识别的玩家保留特定记录的联网游戏装置。 服务器可以将玩家现在和过去的动作的记录存储在游戏网络上,并且可以使用消息传送与游戏设备进行通信。 在一些实施例中,游戏或奖励的状态可以从一个游戏会话存储到另一个,这允许玩家在以后恢复先前开始的游戏或奖励。 一些游戏包括随着时间的推移而获得的奖励,可以兑换个性化的奖励。
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