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公开(公告)号:US09724600B2
公开(公告)日:2017-08-08
申请号:US13281596
申请日:2011-10-26
Applicant: Christopher Harley Willoughby , Jeffrey Jesus Evertt , Justin Avram Clark , Ben John Hindle , Peter Glenn Sarrett , Joel Deaguero
Inventor: Christopher Harley Willoughby , Jeffrey Jesus Evertt , Justin Avram Clark , Ben John Hindle , Peter Glenn Sarrett , Joel Deaguero
CPC classification number: A63F13/40 , A63F13/10 , A63F2300/1087 , A63F2300/6045 , A63F2300/6607 , A63F2300/69
Abstract: Methods, systems, and computer-storage media having computer-usable instructions embodied thereon, for controlling objects in a virtual environment are provided. Real-world objects may be received into a virtual environment. The real-world objects may be any non-human object. An object skeleton may be identified and mapped to the object. A user skeleton of the real-world user may also be identified and mapped to the object skeleton. By mapping the user skeleton to the object skeleton, movements of the user control the movements of the object in the virtual environment.
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公开(公告)号:US09399167B2
公开(公告)日:2016-07-26
申请号:US12251193
申请日:2008-10-14
Applicant: Russell Glaser , Steven Michael Beeman , Peter Glenn Sarrett , Scott Henson , Robert Sheldon Walker , John Clavin
Inventor: Russell Glaser , Steven Michael Beeman , Peter Glenn Sarrett , Scott Henson , Robert Sheldon Walker , John Clavin
IPC: A63F9/24 , A63F13/40 , A63F13/22 , A63F13/428
CPC classification number: A63F13/42 , A63F13/10 , A63F13/211 , A63F13/216 , A63F13/22 , A63F13/285 , A63F13/428 , A63F2300/1006 , A63F2300/1018 , A63F2300/6045
Abstract: An electronic game system and a method of its operation are provided for virtual space mapping of a variable activity region in physical space. A calibration input may be received from a positioning device of a game controller that indicates waypoints that define an activity region in physical space. A scale factor may be identified between the activity region and an interactive game region in virtual space based on the calibration input. Positioning information may be received from the positioning device that indicates a position of the positioning device within the activity region. The position of the positioning device within the activity region may be mapped to a corresponding virtual position within the interactive game region based on the scale factor.
Abstract translation: 提供一种电子游戏系统及其操作方法,用于物理空间中的可变活动区域的虚拟空间映射。 可以从游戏控制器的定位装置接收校准输入,其指示在物理空间中定义活动区域的路点。 基于校准输入,可以在活动区域和虚拟空间中的交互式游戏区域之间识别比例因子。 可以从定位装置接收指示定位装置在活动区域内的位置的定位信息。 可以基于比例因子将活动区域内的定位装置的位置映射到交互式游戏区域内的相应虚拟位置。
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公开(公告)号:US20120306924A1
公开(公告)日:2012-12-06
申请号:US13281596
申请日:2011-10-26
Applicant: CHRISTOPHER HARLEY WILLOUGHBY , JEFFREY JESUS EVERTT , JUSTIN AVRAM CLARK , BEN JOHN HINDLE , PETER GLENN SARRETT , JOEL DEAGUERO
Inventor: CHRISTOPHER HARLEY WILLOUGHBY , JEFFREY JESUS EVERTT , JUSTIN AVRAM CLARK , BEN JOHN HINDLE , PETER GLENN SARRETT , JOEL DEAGUERO
IPC: G09G5/00
CPC classification number: A63F13/40 , A63F13/10 , A63F2300/1087 , A63F2300/6045 , A63F2300/6607 , A63F2300/69
Abstract: Methods, systems, and computer-storage media having computer-usable instructions embodied thereon, for controlling objects in a virtual environment are provided. Real-world objects may be received into a virtual environment. The real-world objects may be any non-human object. An object skeleton may be identified and mapped to the object. A user skeleton of the real-world user may also be identified and mapped to the object skeleton. By mapping the user skeleton to the object skeleton, movements of the user control the movements of the object in the virtual environment.
Abstract translation: 提供了在虚拟环境中控制对象的方法,系统和具有其上包含计算机可用指令的计算机存储介质。 现实世界的对象可以被接收到虚拟环境中。 现实世界的对象可以是任何非人的对象。 对象骨架可以被识别并映射到对象。 现实世界用户的用户骨架也可以被识别并映射到对象骨架。 通过将用户骨架映射到对象骨架,用户的移动控制对象在虚拟环境中的移动。
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公开(公告)号:US20100093435A1
公开(公告)日:2010-04-15
申请号:US12251193
申请日:2008-10-14
Applicant: Russell Glaser , Steven Michael Beeman , Peter Glenn Sarrett , Scott Henson , Robert Sheldon Walker , John Clavin
Inventor: Russell Glaser , Steven Michael Beeman , Peter Glenn Sarrett , Scott Henson , Robert Sheldon Walker , John Clavin
IPC: A63F9/24
CPC classification number: A63F13/42 , A63F13/10 , A63F13/211 , A63F13/216 , A63F13/22 , A63F13/285 , A63F13/428 , A63F2300/1006 , A63F2300/1018 , A63F2300/6045
Abstract: An electronic game system and a method of its operation are provided for virtual space mapping of a variable activity region in physical space. A calibration input may be received from a positioning device of a game controller that indicates waypoints that define an activity region in physical space. A scale factor may be identified between the activity region and an interactive game region in virtual space based on the calibration input. Positioning information may be received from the positioning device that indicates a position of the positioning device within the activity region. The position of the positioning device within the activity region may be mapped to a corresponding virtual position within the interactive game region based on the scale factor.
Abstract translation: 提供一种电子游戏系统及其操作方法,用于物理空间中的可变活动区域的虚拟空间映射。 可以从游戏控制器的定位装置接收校准输入,其指示在物理空间中定义活动区域的路点。 基于校准输入,可以在活动区域和虚拟空间中的交互式游戏区域之间识别比例因子。 可以从定位装置接收指示定位装置在活动区域内的位置的定位信息。 可以基于比例因子将活动区域内的定位装置的位置映射到交互式游戏区域内的相应虚拟位置。
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