Scenario-based load testing apparatus and method
    1.
    发明授权
    Scenario-based load testing apparatus and method 有权
    基于情景的负载测试仪器和方法

    公开(公告)号:US08556725B2

    公开(公告)日:2013-10-15

    申请号:US13242711

    申请日:2011-09-23

    IPC分类号: G07F17/32

    摘要: Disclosed herein is a scenario-based load testing apparatus and method. The scenario-based load testing apparatus includes a packet analysis unit, a scenario creation unit, and a load generation unit. The packet analysis unit creates a virtual map and game grammar by capturing and analyzing packets sent between a server and a client. The scenario creation unit creates a scenario of a virtual user on the virtual map. The load generation unit generates a load by creating packet data corresponding to the virtual user in compliance with the game grammar and the scenario.

    摘要翻译: 这里公开了基于情景的负载测试装置和方法。 基于情况的负载测试装置包括分组分析单元,场景创建单元和负载生成单元。 分组分析单元通过捕获和分析在服务器和客户端之间发送的分组来创建虚拟映射和游戏语法。 场景创建单元在虚拟地图上创建虚拟用户的场景。 负载生成单元通过根据游戏语法和场景创建与虚拟用户对应的分组数据来生成负载。

    DISTRIBUTED SERVER SYSTEM AND METHOD FOR STREAMING GAME SERVICE
    2.
    发明申请
    DISTRIBUTED SERVER SYSTEM AND METHOD FOR STREAMING GAME SERVICE 审中-公开
    分布式服务器系统和游戏服务流程的方法

    公开(公告)号:US20130137511A1

    公开(公告)日:2013-05-30

    申请号:US13593809

    申请日:2012-08-24

    IPC分类号: A63F9/24

    摘要: The present disclosure relates to distributed server systems and methods for streaming game service, and in particular, to a distributed server system and method for streaming game service in which an online game is executed for multiple users in a high-performance server computer, and game screens and sounds of multiple users are delivered to client terminals of the multiple users, respectively, by using real-time encoding and streaming. For this purpose, a game service method in a cloud game server includes receiving an access request from a user terminal, receiving unique information about the user terminal, executing a game according to a game event requested by the user terminal, and encoding and transmitting video and audio according to the unique information about the user terminal, where the video and audio is a result of the game execution.

    摘要翻译: 本公开涉及用于流式游戏服务的分布式服务器系统和方法,特别涉及一种用于在高性能服务器计算机中为多个用户执行在线游戏的流游戏服务的分布式服务器系统和方法,以及游戏 多个用户的屏幕和声音分别通过使用实时编码和流式传输到多个用户的客户终端。 为此,云游戏服务器中的游戏服务方法包括从用户终端接收访问请求,接收关于用户终端的唯一信息,根据用户终端请求的游戏事件执行游戏,以及编码和发送视频 并根据关于用户终端的唯一信息的音频,其中视频和音频是游戏执行的结果。

    APPARATUS AND METHOD FOR GENERATING VIRTUAL GAME CLIENTS
    3.
    发明申请
    APPARATUS AND METHOD FOR GENERATING VIRTUAL GAME CLIENTS 有权
    用于生成虚拟游戏客户端的装置和方法

    公开(公告)号:US20120158830A1

    公开(公告)日:2012-06-21

    申请号:US13333758

    申请日:2011-12-21

    IPC分类号: G06F15/16

    摘要: Disclosed herein are an apparatus and method for generating virtual game clients. The apparatus includes a description grammar module, a description generation module, and a client generation and control module. The description grammar module includes a game packet description grammar. The description generation module generates a game protocol description corresponding to the structure of a packet protocol of a game and a game protocol sequence description corresponding to the relationship of transmission and reception between packets, based on the game packet description grammar. The client generation and control module generates a virtual game client using the game protocol description and the game protocol sequence description.

    摘要翻译: 这里公开了一种用于生成虚拟游戏客户端的装置和方法。 该装置包括描述语法模块,描述生成模块和客户机生成和控制模块。 描述语法模块包括游戏包描述语法。 描述生成模块基于游戏分组描述语法,生成与游戏的分组协议的结构对应的游戏协议描述和与分组之间的发送和接收的关系对应的游戏协议序列描述。 客户端生成和控制模块使用游戏协议描述和游戏协议序列描述生成虚拟游戏客户端。

    Device for providing virtual client managing module, apparatus for managing virtual client, and method for testing a game by using virtual client managing module
    4.
    发明授权
    Device for providing virtual client managing module, apparatus for managing virtual client, and method for testing a game by using virtual client managing module 有权
    用于提供虚拟客户端管理模块的设备,用于管理虚拟客户端的设备,以及通过使用虚拟客户端管理模块测试游戏的方法

    公开(公告)号:US08961314B2

    公开(公告)日:2015-02-24

    申请号:US12939337

    申请日:2010-11-04

    摘要: The present invention relates to a technology for easily generating and supplying a virtual client managing module specified for various games and testing the load and function of a game through a virtual client managing module and an apparatus for managing a virtual client. The device for managing a virtual client managing module according to the exemplary embodiment of the present invention performs a function that uses template specialized for each type of game as game unique information to generate a specialized module and generates the virtual client managing module combined with the common module. The apparatus for managing the virtual client generates and controls the virtual client based on the virtual client managing module.

    摘要翻译: 本发明涉及一种用于容易地生成并提供针对各种游戏指定的虚拟客户端管理模块的技术,并且通过虚拟客户端管理模块和用于管理虚拟客户端的装置来测试游戏的负载和功能。 根据本发明的示例性实施例的用于管理虚拟客户端管理模块的设备执行使用专门针对每种类型的游戏的模板作为游戏唯一信息来生成专用模块的功能,并且生成与共同的组合的虚拟客户端管理模块 模块。 用于管理虚拟客户端的设备基于虚拟客户端管理模块生成并控制虚拟客户端。

    GAME STREAMING SYSTEM AND METHOD OF SUPPORTING THE MULTIUSER AND MULTIPLATFORM
    5.
    发明申请
    GAME STREAMING SYSTEM AND METHOD OF SUPPORTING THE MULTIUSER AND MULTIPLATFORM 有权
    游戏流程系统和支持多媒体和多媒体的方法

    公开(公告)号:US20130137520A1

    公开(公告)日:2013-05-30

    申请号:US13620531

    申请日:2012-09-14

    IPC分类号: A63F9/24

    摘要: The present disclosure relates to a game streaming system and method for supporting multiuser and multiplatform, and more particularly to a game streaming system and method for supporting multiuser and multiplatform, which executes a game for multiuser in a server computer having high performance in an online game and transfers multiple game result images and game sound to a client terminal of a corresponding user by using real-time encoding and streaming.

    摘要翻译: 本公开涉及一种用于支持多用户和多平台的游戏流系统和方法,更具体地涉及一种用于支持多用户和多平台的游戏流系统和方法,其在在线游戏中具有高性能的服务器计算机中执行多用户游戏 并通过使用实时编码和流式传输将多个游戏结果图像和游戏声音传送到相应用户的客户终端。

    Game grammar-based packet capture and analysis apparatus and method for conducting game test
    6.
    发明授权
    Game grammar-based packet capture and analysis apparatus and method for conducting game test 有权
    基于游戏语法的分组捕获和分析仪器和方法进行游戏测试

    公开(公告)号:US08396962B2

    公开(公告)日:2013-03-12

    申请号:US12652856

    申请日:2010-01-06

    IPC分类号: G06F15/173

    CPC分类号: A63F13/31 A63F2300/402

    摘要: A game grammar-based packet capture and analysis apparatus for conducting game test, includes: a packet capture unit for capturing packets of game data transmitted and received between a game client and a game server; a packet analysis unit for analyzing the packets captured by the packet capture unit to generate a game grammar based on analyzed results. Further, the game grammar-based packet capture and analysis apparatus includes a load generation unit for generating packets in compliance with the game grammar to apply the packets to the game server as a load.

    摘要翻译: 一种用于进行游戏测试的基于游戏语法的分组捕获和分析装置,包括:分组捕获单元,用于捕获在游戏客户端和游戏服务器之间发送和接收的游戏数据的分组; 分组分析单元,用于分析由分组捕获单元捕获的分组,以基于分析的结果生成游戏语法。 此外,基于游戏语法的分组捕获和分析装置包括负载生成单元,用于根据游戏语法生成分组,以将分组作为负载应用于游戏服务器。

    DEVICE FOR PROVIDING VIRTUAL CLIENT MANAGING MODULE, APPARATUS FOR MANAGING VIRTUAL CLIENT, AND METHOD FOR TESTING A GAME BY USING VIRTUAL CLIENT MANAGING MODULE
    7.
    发明申请
    DEVICE FOR PROVIDING VIRTUAL CLIENT MANAGING MODULE, APPARATUS FOR MANAGING VIRTUAL CLIENT, AND METHOD FOR TESTING A GAME BY USING VIRTUAL CLIENT MANAGING MODULE 有权
    用于提供虚拟客户端管理模块的设备,管理虚拟客户端的设备以及使用虚拟客户端管理模块测试游戏的方法

    公开(公告)号:US20110151954A1

    公开(公告)日:2011-06-23

    申请号:US12939337

    申请日:2010-11-04

    IPC分类号: A63F9/24

    摘要: The present invention relates to a technology for easily generating and supplying a virtual client managing module specified for various games and testing the load and function of a game through a virtual client managing module and an apparatus for managing a virtual client. The device for managing a virtual client managing module according to the exemplary embodiment of the present invention performs a function that uses template specialized for each type of game as game unique information to generate a specialized module and generates the virtual client managing module combined with the common module. The apparatus for managing the virtual client generates and controls the virtual client based on the virtual client managing module.

    摘要翻译: 本发明涉及一种用于容易地生成并提供针对各种游戏指定的虚拟客户端管理模块的技术,并且通过虚拟客户端管理模块和用于管理虚拟客户端的装置来测试游戏的负载和功能。 根据本发明的示例性实施例的用于管理虚拟客户端管理模块的设备执行使用专门针对每种类型的游戏的模板作为游戏唯一信息来生成专用模块的功能,并且生成与共同的组合的虚拟客户端管理模块 模块。 用于管理虚拟客户端的设备基于虚拟客户端管理模块生成并控制虚拟客户端。

    SCENARIO-BASED LOAD TESTING APPARATUS AND METHOD
    8.
    发明申请
    SCENARIO-BASED LOAD TESTING APPARATUS AND METHOD 有权
    基于场景的负载测试装置和方法

    公开(公告)号:US20120142424A1

    公开(公告)日:2012-06-07

    申请号:US13242711

    申请日:2011-09-23

    IPC分类号: A63F9/24

    摘要: Disclosed herein is a scenario-based load testing apparatus and method. The scenario-based load testing apparatus includes a packet analysis unit, a scenario creation unit, and a load generation unit. The packet analysis unit creates a virtual map and game grammar by capturing and analyzing packets sent between a server and a client. The scenario creation unit creates a scenario of a virtual user on the virtual map. The load generation unit generates a load by creating packet data corresponding to the virtual user in compliance with the game grammar and the scenario.

    摘要翻译: 这里公开了基于情景的负载测试装置和方法。 基于情况的负载测试装置包括分组分析单元,场景创建单元和负载生成单元。 分组分析单元通过捕获和分析在服务器和客户端之间发送的分组来创建虚拟映射和游戏语法。 场景创建单元在虚拟地图上创建虚拟用户的场景。 负载生成单元通过根据游戏语法和场景创建与虚拟用户对应的分组数据来生成负载。

    Apparatus and method for providing contents sharing service on network
    9.
    发明申请
    Apparatus and method for providing contents sharing service on network 审中-公开
    在网络上提供内容共享服务的装置和方法

    公开(公告)号:US20090022123A1

    公开(公告)日:2009-01-22

    申请号:US12153895

    申请日:2008-05-27

    IPC分类号: H04Q7/24

    CPC分类号: G06Q30/02

    摘要: The present invention relates to a network-based contents sharing service providing device and method. A contents provider stores at least one content in a memory and manages it, classifies information on shared contents to be shared with the contents receiver according to a predetermined reference, generates a shared contents list by making information on the classified shared contents into a list, manages the list, and provides the shared contents list to the corresponding contents receiver when there is a contents receiver for sharing shared contents from among the contents receivers in the service area in which the contents provider is positioned. A contents receiver presents the shared contents list to the contents receiving user, receives at least one shared content from the contents provider through downloading or streaming according to selection of the contents receiving user having acquired the list, and performs it. Accordingly, the contents receiving user can freely use various contents of the contents provider positioned in the service area such as his portable terminal.

    摘要翻译: 本发明涉及基于网络的内容共享服务提供装置和方法。 内容提供商将至少一个内容存储在存储器中并对其进行管理,根据预定的参考对与内容接收者共享的共享内容进行分类,通过将分类的共享内容的信息列入列表中来生成共享内容列表, 管理该列表,并且当存在用于从内容提供者所在的服务区域中的内容接收器中共享共享内容的内容接收器时,将共享内容列表提供给相应的内容接收者。 内容接收者将共享内容列表呈现给内容接收用户,根据对获取该列表的内容接收用户的选择,通过下载或流式从内容提供者接收至少一个共享内容,并执行该内容。 因此,内容接收用户可以自由地使用位于其便携式终端等服务区域中的内容提供商的各种内容。