Game apparatus, character and virtual camera control method, program and recording medium
    1.
    发明授权
    Game apparatus, character and virtual camera control method, program and recording medium 有权
    游戏装置,人物和虚拟相机控制方法,程序和记录介质

    公开(公告)号:US08262476B2

    公开(公告)日:2012-09-11

    申请号:US12029802

    申请日:2008-02-12

    摘要: To apply a certain change to a displayed image while controlling a position and direction of a character and a virtual camera. In changing a direction of a character card without changing its position, when the direction changes slowly a direction of a character changes according to change direction of the character card, and a visual point of a virtual camera moves circularly according to the change direction of the character. When the direction of the character card is changed fast only the visual point moves circularly and the direction of the character does not change.

    摘要翻译: 在控制字符和虚拟相机的位置和方向的同时,对显示的图像应用某种变化。 在改变字符卡的方向而不改变其位置的情况下,当方向变化缓慢时,字符的方向根据字符卡的改变方向而改变,并且虚拟照相机的视点根据变化方向循环移动 字符。 当字符卡的方向快速变化时,视点循环移动,字符的方向不变。

    GAME APPARATUS, VIRTUAL CAMERA CONTROL METHOD, PROGRAM AND RECORDING MEDIUM
    2.
    发明申请
    GAME APPARATUS, VIRTUAL CAMERA CONTROL METHOD, PROGRAM AND RECORDING MEDIUM 有权
    游戏设备,虚拟相机控制方法,程序和记录媒体

    公开(公告)号:US20080207324A1

    公开(公告)日:2008-08-28

    申请号:US12029657

    申请日:2008-02-12

    IPC分类号: A63F13/10 A63F9/24

    摘要: When a new character is selected by a game player, the game apparatus changes the visual point and the visual axis corresponding to the newly selected character with preventing camera sickness.When a character is changed, a visual point moves from point A to point B parallel to the line connecting a start point and a finish point with maintaining a direction of a visual axis. And then the visual point circular moves from point B to point C at a predetermined speed.

    摘要翻译: 当玩家选择新的角色时,游戏装置改变与新选择的角色对应的视觉和视觉轴线,防止相机晕倒。 当字符改变时,视点从维持视轴方向的点A到点B平行于连接起始点和终点的线平行移动。 然后,视点循环以预定速度从点B移动到点C.

    GAME APPARATUS, CHARACTER AND VIRTUAL CAMERA CONTROL METHOD, PROGRAM AND RECORDING MEDIUM
    4.
    发明申请
    GAME APPARATUS, CHARACTER AND VIRTUAL CAMERA CONTROL METHOD, PROGRAM AND RECORDING MEDIUM 有权
    游戏装置,特征和虚拟相机控制方法,程序和记录介质

    公开(公告)号:US20080207323A1

    公开(公告)日:2008-08-28

    申请号:US12029802

    申请日:2008-02-12

    IPC分类号: A63F13/00

    摘要: To apply a certain change to a displayed image while controlling a position and direction of a character and a virtual camera. In changing a direction of a character card without changing its position, when the direction changes slowly a direction of a character changes according to change direction of the character card, and a visual point of a virtual camera moves circularly according to the change direction of the character. When the direction of the character card is changed fast only the visual point moves circularly and the direction of the character does not change.

    摘要翻译: 在控制字符和虚拟相机的位置和方向的同时,对显示的图像应用某种变化。 在改变字符卡的方向而不改变其位置的情况下,当方向变化缓慢时,字符的方向根据字符卡的改变方向而改变,并且虚拟照相机的视点根据变化方向循环移动 字符。 当字符卡的方向快速变化时,视点循环移动,字符的方向不变。

    Game apparatus, virtual camera control method, program and recording medium
    8.
    发明授权
    Game apparatus, virtual camera control method, program and recording medium 有权
    游戏机,虚拟摄像机控制方法,程序和录像媒体

    公开(公告)号:US08641523B2

    公开(公告)日:2014-02-04

    申请号:US12029657

    申请日:2008-02-12

    IPC分类号: A63F13/00 A63F9/24

    摘要: When a new character is selected by a game player, the game apparatus changes the visual point and the visual axis corresponding to the newly selected character with preventing camera sickness.When a character is changed, a visual point moves from point A to point B parallel to the line connecting a start point and a finish point with maintaining a direction of a visual axis. And then the visual point circular moves from point B to point C at a predetermined speed.

    摘要翻译: 当玩家选择新的角色时,游戏装置改变与新选择的角色对应的视觉和视觉轴线,防止相机晕倒。 当字符改变时,视点从维持视轴方向的点A到点B平行于连接起始点和终点的线平行移动。 然后,视点循环以预定速度从点B移动到点C.