MATCHING SYSTEM, INFORMATION PROCESSING APPARATUS, SERVER, MATCHING METHOD, AND STORAGE MEDIUM STORING MATCHING PROGRAM
    1.
    发明申请
    MATCHING SYSTEM, INFORMATION PROCESSING APPARATUS, SERVER, MATCHING METHOD, AND STORAGE MEDIUM STORING MATCHING PROGRAM 审中-公开
    匹配系统,信息处理设备,服务器,匹配方法和存储介质存储匹配程序

    公开(公告)号:US20130102392A1

    公开(公告)日:2013-04-25

    申请号:US13551138

    申请日:2012-07-17

    IPC分类号: G06F15/16 G06F17/00

    摘要: A game system 100, which is an example of a matching system, includes a game server 500 and a plurality of game devices 300 that are connected to the game server 500 over a network. The game system 100 includes a related player presenting section 331 for presenting, to a participating player who is attempting to join a game and for whom matchmaking is to be performed in any of matching rooms that are matching ranges, a related player related to the participating player, a matching room identification section 54 for identifying a matching room that is associated with the related player presented by the related player presenting section 331, and a matching processor 55 for performing matchmaking in the matching room identified by the matching room identification section 54.

    摘要翻译: 作为匹配系统的示例的游戏系统100包括通过网络连接到游戏服务器500的游戏服务器500和多个游戏装置300。 游戏系统100包括:相关的玩家呈现部分331,用于向正在尝试加入游戏的参与玩家以及在匹配范围的匹配房间中进行匹配的参与者相关的参与者参与 播放器,用于识别由相关玩家呈现部分331呈现的相关玩家相关联的匹配房间的匹配房间识别部分54以及用于在由匹配房间识别部分54识别的匹配室中执行配对的匹配处理器55。

    COMMUNICATION SYSTEM, INFORMATION PROCESSING APPARATUS, COMPUTER-READABLE STORAGE MEDIUM HAVING A PROGRAM STORED THEREIN, AND INFORMATION PROCESSING METHOD
    2.
    发明申请
    COMMUNICATION SYSTEM, INFORMATION PROCESSING APPARATUS, COMPUTER-READABLE STORAGE MEDIUM HAVING A PROGRAM STORED THEREIN, AND INFORMATION PROCESSING METHOD 有权
    通信系统,信息处理装置,具有存储的程序的计算机可读存储介质和信息处理方法

    公开(公告)号:US20120220376A1

    公开(公告)日:2012-08-30

    申请号:US13118893

    申请日:2011-05-31

    IPC分类号: A63F9/24

    摘要: A game apparatus 100 is configured to communicate with a server and at least one other game apparatus 100 via access points. The game apparatus 100 registers, as a communication partner, another specific game apparatus 100 among the at least one other game apparatus 100. The game apparatus 100 automatically and repeatedly searches for a connectable access point among the access points. When a connectable access point has been found, the game apparatus 100 automatically connects to the server via the connectable access point. When the game apparatus 100 has connected to the server by using server connection means, the game apparatus 100 automatically receives, from the server, management information which indicates a communication connection status of the other specific game apparatus 100 registered as the communication partner.

    摘要翻译: 游戏装置100被配置为经由接入点与服务器和至少一个其他游戏装置100进行通信。 游戏装置100在至少一个其他游戏装置100中登记另一特定游戏装置100作为通信对方。游戏装置100自动重复地搜索接入点之间的可连接接入点。 当已经找到可连接的接入点时,游戏装置100经由可连接的接入点自动地连接到服务器。 当游戏装置100通过使用服务器连接装置连接到服务器时,游戏装置100从服务器自动接收指示作为通信对方登记的其他特定游戏装置100的通信连接状态的管理信息。

    COMPUTER-READABLE STORAGE MEDIUM HAVING STORED INFORMATION PROCESSING PROGRAM THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
    4.
    发明申请
    COMPUTER-READABLE STORAGE MEDIUM HAVING STORED INFORMATION PROCESSING PROGRAM THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM 审中-公开
    具有存储信息处理程序的计算机可读存储介质,信息处理设备,信息处理方法和信息处理系统

    公开(公告)号:US20120102028A1

    公开(公告)日:2012-04-26

    申请号:US13005087

    申请日:2011-01-12

    IPC分类号: G06F17/30

    摘要: A computer-readable storage medium having stored an information processing program therein, an information processing apparatus, an information processing method, and an information processing system, which can efficiently prevent output of inappropriate contents to a recipient. Data including a content is assigned creation information indicating information related to a time when the content is created. Identification information for identifying a content which is inappropriate to be outputted to a user, among contents included in the data received from another information processing apparatus, is previously registered. A content identified on the basis of the previously registered identification information is set so as not to be outputted, whereby only a content which is not set so as not to be outputted can be outputted to the user.

    摘要翻译: 一种其中存储有信息处理程序的计算机可读存储介质,信息处理装置,信息处理方法和信息处理系统,其可以有效地防止对接收者输出不适当的内容。 包括内容的数据被分配指示与创建内容的时间相关的信息的创建信息。 预先登记在从其他信息处理装置接收到的数据中包含的内容中识别不适合输出给用户的内容的识别信息。 基于先前登记的识别信息识别的内容被设置为不输出,从而只有不被设置为不输出的内容才能被输出给用户。

    Data management apparatus and data distribution system
    5.
    发明授权
    Data management apparatus and data distribution system 有权
    数据管理装置和数据分发系统

    公开(公告)号:US08103700B2

    公开(公告)日:2012-01-24

    申请号:US12000262

    申请日:2007-12-11

    IPC分类号: G06F17/30

    摘要: Ghost data used for reproducing a game process having been executed in accordance with operations performed by users are transmitted, as necessary, from a plurality of game apparatuses to a data management apparatus. The data management apparatus stores the ghost data received from the plurality of game apparatuses, in accordance with a definition of a database in which a plurality of score sections are defined based on a value represented by score data, and a maximum registration allowable number of users for which the ghost data are registered is defined for each of the plurality of score sections, or is defined so as to be the same among the plurality of score sections. The data management apparatus transmits, when a ghost data distribution request is received from a one of the plurality of game apparatuses, the ghost data for at least one user for which the ghost data is registered so as to be associated with one of the plurality of score sections, the one of the plurality of scores sections being associated with the score data included in the ghost data distribution request, to the one of the plurality of game apparatuses. Thus, it is possible to limit the total capacity for storing the ghost data in a server to a predetermined range of capacity, and allow each player to obtain the ghost data in accordance with a skill of the player.

    摘要翻译: 根据需要,从多个游戏装置向数据管理装置发送用于再现根据用户执行的操作而执行的游戏处理的Ghost数据。 数据管理装置根据数据库的定义存储从多个游戏装置接收到的重影数据,其中根据由分数数据表示的值来定义多个评分部分,并且最大可登记允许的用户数量 对于多个评分部分中的每个分数部分来定义对其进行登记的重影数据,或者被定义为在多个评分部分中相同。 当从多个游戏装置中的一个游戏装置接收到重影数据分发请求时,数据管理装置发送重放数据被登记的至少一个用户的重影数据,以便与多个 所述多个分数部分中的一个与所述重影数据分发请求中包括的分数数据相关联的所述多个分数部分中的所述多个游戏装置中的一个。 因此,可以将在服务器中存储重影数据的总容量限制在预定的容量范围内,并且允许每个玩家根据玩家的技能获得重影数据。

    Communication system, information processing apparatus, computer-readable storage medium having program stored therein, and information processing method
    7.
    发明授权
    Communication system, information processing apparatus, computer-readable storage medium having program stored therein, and information processing method 有权
    通信系统,信息处理装置,存储有程序的计算机可读存储介质和信息处理方法

    公开(公告)号:US08565679B2

    公开(公告)日:2013-10-22

    申请号:US13159822

    申请日:2011-06-14

    IPC分类号: H04B7/00

    CPC分类号: H04W4/80 H04W4/50

    摘要: Provided is a communication system which includes a plurality of game apparatuses. Each game apparatus performs short-range wireless communication with another game apparatus among the plurality of game apparatuses. Through the short-range wireless communication, the game apparatus receives identification information of the other game apparatus (other-apparatus identification information) from the other game apparatus. The game apparatus detects the communication status of the short-range wireless communication with the other game apparatus. Based on the detection result, the game apparatus determines whether or not to register the other game apparatus which is associated with the received other-apparatus identification information. When determining to register the other game apparatus, the information processing apparatus registers the other game apparatus and performs communication with the registered other game apparatus.

    摘要翻译: 提供了一种包括多个游戏装置的通信系统。 各游戏装置与多个游戏装置中的其他游戏装置进行短距离无线通信。 通过短距离无线通信,游戏装置从其他游戏装置接收其他游戏装置的识别信息(其他装置识别信息)。 游戏装置检测与其他游戏装置的短距离无线通信的通信状态。 基于检测结果,游戏装置判定是否登记与接收的其他装置识别信息相关联的其他游戏装置。 当确定登记其他游戏装置时,信息处理装置登记其他游戏装置并与登记的其他游戏装置进行通信。

    COMPUTER-READABLE STORAGE MEDIUM HAVING STORED INFORMATION PROCESSING PROGRAM THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
    8.
    发明申请
    COMPUTER-READABLE STORAGE MEDIUM HAVING STORED INFORMATION PROCESSING PROGRAM THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM 有权
    具有存储信息处理程序的计算机可读存储介质,信息处理设备,信息处理方法和信息处理系统

    公开(公告)号:US20120102246A1

    公开(公告)日:2012-04-26

    申请号:US13005125

    申请日:2011-01-12

    申请人: Tetsuya NAKATA

    发明人: Tetsuya NAKATA

    IPC分类号: G06F13/42

    摘要: An information processing apparatus, a computer-readable storage medium having stored an information processing program therein, an information processing method, and an information processing system, which can share, with another apparatus, information regarding data which should not be provided to a user, are provided. The number of times of reporting of data including a contents, which should not be provided to the user, from each game apparatus 10 included in a system, is counted on the basis of information assigned to the data. When the counted value becomes equal to or higher than a predetermined threshold, the information is added and registered to identification information. The identification information is transmitted from a server of the system to each information processing apparatus, and used in each information processing apparatus.

    摘要翻译: 信息处理装置,其中存储有信息处理程序的计算机可读存储介质,信息处理方法和信息处理系统,其可以与另一装置共享关于不应提供给用户的数据的信息, 被提供。 基于分配给数据的信息,对包括系统中包含的每个游戏装置10的不包括用户内容的数据的报告次数进行计数。 当计数值等于或高于预定阈值时,将信息添加并登记到识别信息。 识别信息从系统的服务器发送到每个信息处理设备,并被用在每个信息处理设备中。

    Game network construction method and game network system
    9.
    发明授权
    Game network construction method and game network system 有权
    游戏网络建设方法和游戏网络系统

    公开(公告)号:US08079908B2

    公开(公告)日:2011-12-20

    申请号:US12078610

    申请日:2008-04-02

    IPC分类号: A63F9/24 G06F15/16

    摘要: After a star peer-to-peer network is constructed, a network game is started. While the network game is executed, a mesh peer-to-peer network is gradually constructed by establishing connections between client terminals which have been connected to the star peer-to-peer network. After the network game is started, while the mesh peer-to-peer network is constructed, client terminals which have established connections therebetween transmit and receive game data to and from each other without passing via a host terminal, and client terminals which have not established connections therebetween yet transmit and receive game data to and from each other via the host terminal. Thus, a game network system can be realized, in which a time during which players wait for the network game to start is short and in which processing burdens are not concentrated on a specific user terminal.

    摘要翻译: 建立一个星级对等网络后,开始网络游戏。 在执行网络游戏的同时,通过建立连接到星形对等网络的客户终端之间的连接来逐渐构建网状对等网络。 在开始网络游戏之后,在构建网状对等网络的同时建立连接的客户终端通过主机终端和没有建立的客户端终端彼此之间发送和接收游戏数据 连接之间通过主机终端发送和接收游戏数据。 因此,可以实现游戏网络系统,其中等待网络游戏开始的玩家的时间短,并且处理负担不集中在特定的用户终端。