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公开(公告)号:US20120289306A1
公开(公告)日:2012-11-15
申请号:US13555811
申请日:2012-07-23
申请人: Alexey Kryuchkov , Robert E. Breckner , Gregory A. Schlottmann , Johnny Palchetti , Steven G. LeMay
发明人: Alexey Kryuchkov , Robert E. Breckner , Gregory A. Schlottmann , Johnny Palchetti , Steven G. LeMay
IPC分类号: A63F13/00
CPC分类号: A63F9/24 , A63F13/53 , G07F17/32 , G07F17/3202 , G07F17/3211 , G07F17/3213 , G07F17/3227 , G07F17/323 , G07F17/34
摘要: Techniques for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are disclosed. While a game of chance is being played on a gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. A sequence of symbols from a virtual reel strip in the 3-D gaming environment may be generated and displayed. The sequence of symbols may be mapped to one or more of flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment, which may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to be displayed as part of game outcome presentation.
摘要翻译: 公开了用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的技术。 虽然游戏机上正在玩游戏,但3D游戏环境中的3-D物体所产生的二维图像可以被实时地呈现在游戏机上的显示屏上,作为一部分 游戏结果呈现。 可以生成并显示来自3-D游戏环境中的虚拟卷轴条的符号序列。 符号序列可以映射到三维游戏环境中的平面卷轴,圆形卷轴或运动物体的序列中的一个或多个,其可以通过允许符号序列的运动在3D游戏环境中移动 从虚拟卷轴条显示为游戏结果呈现的一部分。
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公开(公告)号:US08523672B2
公开(公告)日:2013-09-03
申请号:US13555811
申请日:2012-07-23
申请人: Alexey Kryuchkov , Robert E. Breckner , Gregory A. Schlottmann , Johnny Palchetti , Steven G. LeMay
发明人: Alexey Kryuchkov , Robert E. Breckner , Gregory A. Schlottmann , Johnny Palchetti , Steven G. LeMay
CPC分类号: A63F9/24 , A63F13/53 , G07F17/32 , G07F17/3202 , G07F17/3211 , G07F17/3213 , G07F17/3227 , G07F17/323 , G07F17/34
摘要: Techniques for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are disclosed. While a game of chance is being played on a gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. A sequence of symbols from a virtual reel strip in the 3-D gaming environment may be generated and displayed. The sequence of symbols may be mapped to one or more of flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment, which may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to be displayed as part of game outcome presentation.
摘要翻译: 公开了用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的技术。 虽然游戏机上正在玩游戏,但3D游戏环境中的3-D物体所产生的二维图像可以被实时地呈现在游戏机上的显示屏上,作为一部分 游戏结果呈现。 可以生成并显示来自3-D游戏环境中的虚拟卷轴条的符号序列。 符号序列可以映射到三维游戏环境中的平面卷轴,圆形卷轴或运动物体的序列中的一个或多个,其可以通过允许符号序列的运动在3D游戏环境中移动 从虚拟卷轴条显示为游戏结果呈现的一部分。
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公开(公告)号:US20130012317A1
公开(公告)日:2013-01-10
申请号:US13618456
申请日:2012-09-14
申请人: Alexey Kryuchkov , Robert E. Breckner , Gregory A. Schlottmann , Johnny Palchetti , Steven G. LeMay
发明人: Alexey Kryuchkov , Robert E. Breckner , Gregory A. Schlottmann , Johnny Palchetti , Steven G. LeMay
IPC分类号: A63F13/12
CPC分类号: A63F9/24 , A63F13/53 , G07F17/32 , G07F17/3202 , G07F17/3211 , G07F17/3213 , G07F17/3227 , G07F17/323 , G07F17/34
摘要: A gaming machine is configured to receive a request for a location of at least one player of at least one gaming device, determine the location of the at least one player; and present on a display of the gaming machine, location information including the determined location of the at least one player. Where the gaming machine is located within a casino, the gaming machine may further be configured to present, on the display, a 3D virtual gaming environment which is a model of the casino.
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公开(公告)号:US08267767B2
公开(公告)日:2012-09-18
申请号:US10674884
申请日:2003-09-29
申请人: Alexey Kryuchkov , Robert E. Breckner , Gregory A. Schlottmann , Johnny Palchetti , Steven G. LeMay
发明人: Alexey Kryuchkov , Robert E. Breckner , Gregory A. Schlottmann , Johnny Palchetti , Steven G. LeMay
CPC分类号: A63F9/24 , A63F13/53 , G07F17/32 , G07F17/3202 , G07F17/3211 , G07F17/3213 , G07F17/3227 , G07F17/323 , G07F17/34
摘要: A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. Apparatus and methods are described for generating and displaying a sequence of symbols from a virtual reel strip in the 3-D gaming environment. In particular, the sequence of symbols may be mapped to one or more to flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment. The flat reels, round reels or sequences of moving objects may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to displayed as part of game outcome presentation for a game of chance played on the gaming machine.
摘要翻译: 所公开的游戏机提供用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的3D对象所产生的二维图像可以实时呈现给游戏机上的显示屏,作为游戏机的一部分 游戏结果呈现。 描述了用于从3D游戏环境中的虚拟卷带生成和显示符号序列的装置和方法。 特别地,符号序列可以被映射到三维游戏环境中的一个或多个平坦卷轴,圆形卷轴或运动对象的序列。 平面卷轴,圆形卷轴或运动物体的序列可以通过运动移动到3D游戏环境中,运动允许来自虚拟卷轴条的符号序列作为游戏结果呈现的一部分显示,用于游戏机会的游戏 游戏机。
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公开(公告)号:US20080188304A1
公开(公告)日:2008-08-07
申请号:US12101921
申请日:2008-04-11
申请人: Anthony Escalera , Robert E. Breckner , Gregory A. Schlottmann , Alexey Kryuchkov , Serge Antonov , Steven G. LeMay
发明人: Anthony Escalera , Robert E. Breckner , Gregory A. Schlottmann , Alexey Kryuchkov , Serge Antonov , Steven G. LeMay
IPC分类号: A63F13/00
CPC分类号: A63F9/24 , A63F2300/66 , G07F17/3211
摘要: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.
摘要翻译: 描述游戏机上用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的3D对象所产生的二维图像可以实时呈现给游戏机上的显示屏,作为游戏机的一部分 游戏结果呈现。 3-D游戏环境中的3-D物体可能包括用于向游戏机的显示屏幕显示文本的3-D文本对象,作为游戏结果呈现的一部分。 描述了用于以与3D图形呈现系统兼容的文本格式生成和显示信息的装置和方法。 特别地,描述了适用于3D游戏环境的字体生成和排版方法。
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公开(公告)号:US07510478B2
公开(公告)日:2009-03-31
申请号:US10659821
申请日:2003-09-11
申请人: Jamal Benbrahim , Robert E. Breckner , Steven G. LeMay , Alexey Kryuchkov , Gregory A. Schlottmann
发明人: Jamal Benbrahim , Robert E. Breckner , Steven G. LeMay , Alexey Kryuchkov , Gregory A. Schlottmann
CPC分类号: G06F8/60 , G07F17/32 , G07F17/323
摘要: In a gaming method, a wager may be received from a player via a value input device of a gaming apparatus, and an image representative of a game may be generated for display on a display unit of the gaming apparatus. Compiled code associated with play of the game may be executed using a processor of the apparatus, and the compiled code may include code to read data from a file stored in a memory of the gaming apparatus, wherein the file is separate from the compiled code. First uncompiled instruction data may be read from the file using the compiled code, the first uncompiled instruction data indicative of a request to create a first software object associated with play of the game. The first software object may be created using the compiled code in response to the uncompiled first instruction data. Second uncompiled instruction data may be from the file using the compiled code, the second uncompiled instruction data indicative of a request to create a second software object associated with play of the game. The second software object may be created using the compiled code in response to the second uncompiled instruction data. Third uncompiled instruction data may be read from the file after creation of the second software object using the compiled code, wherein the third uncompiled instruction data includes a reference to the first software object, wherein the third uncompiled instruction data is indicative of a request to perform an operation associated with play of the game and associated with the first software object. In response to the third uncompiled instruction data, the operation indicated by the third uncompiled instruction data may be performed using the compiled code. A value payout associated with an outcome of the game may be determined.
摘要翻译: 在游戏方法中,可以经由游戏装置的值输入装置从玩家接收投注,并且可以生成代表游戏的图像以在游戏装置的显示单元上显示。 可以使用该装置的处理器执行与游戏的播放相关联的编译代码,并且编译的代码可以包括从存储在游戏设备的存储器中的文件中读取数据的代码,其中该文件与编译的代码分开。 可以使用编译代码从文件中读取第一未编译指令数据,第一未编译指令数据指示创建与游戏相关联的第一软件对象的请求。 可以使用编译的代码来响应于未编译的第一指令数据来创建第一软件对象。 第二未编译指令数据可以来自使用编译代码的文件,第二未编译指令数据指示创建与游戏相关联的第二软件对象的请求。 响应于第二未编译指令数据,可以使用经编译的代码来创建第二软件对象。 可以使用编译代码在创建第二软件对象之后从文件读取第三未编译指令数据,其中第三未编译指令数据包括对第一软件对象的引用,其中第三未编译指令数据指示执行请求 与游戏的播放相关联并与第一软件对象相关联的操作。 响应于第三未编译指令数据,可以使用编译代码执行由第三未编译指令数据指示的操作。 可以确定与游戏结果相关联的价值支付。
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公开(公告)号:US07367885B2
公开(公告)日:2008-05-06
申请号:US10676719
申请日:2003-09-30
申请人: Anthony Escalera , Robert E. Breckner , Gregory A. Schlottmann , Alexey Kryuchkov , Serge Antonov , Steven G. LeMay
发明人: Anthony Escalera , Robert E. Breckner , Gregory A. Schlottmann , Alexey Kryuchkov , Serge Antonov , Steven G. LeMay
IPC分类号: A63F9/24
CPC分类号: A63F9/24 , A63F2300/66 , G07F17/3211
摘要: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.
摘要翻译: 描述游戏机上用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的3D对象所产生的二维图像可以实时呈现给游戏机上的显示屏,作为游戏机的一部分 游戏结果呈现。 3-D游戏环境中的3-D物体可能包括用于向游戏机的显示屏幕显示文本的3-D文本对象,作为游戏结果呈现的一部分。 描述了用于以与3D图形呈现系统兼容的文本格式生成和显示信息的装置和方法。 特别地,描述了适用于3D游戏环境的字体生成和排版方法。
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公开(公告)号:US08012019B2
公开(公告)日:2011-09-06
申请号:US12101921
申请日:2008-04-11
申请人: Anthony Escalera , Robert E. Breckner , Greg A. Schlottmann , Alexey Kryuchkov , Serge Antonov , Steven G. LeMay
发明人: Anthony Escalera , Robert E. Breckner , Greg A. Schlottmann , Alexey Kryuchkov , Serge Antonov , Steven G. LeMay
CPC分类号: A63F9/24 , A63F2300/66 , G07F17/3211
摘要: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.
摘要翻译: 描述游戏机上用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的3D对象所产生的二维图像可以实时呈现给游戏机上的显示屏,作为游戏机的一部分 游戏结果呈现。 3-D游戏环境中的3-D物体可能包括用于向游戏机的显示屏幕显示文本的3-D文本对象,作为游戏结果呈现的一部分。 描述了用于以与3D图形呈现系统兼容的文本格式生成和显示信息的装置和方法。 特别地,描述了适用于3D游戏环境的字体生成和排版方法。
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公开(公告)号:US08523671B2
公开(公告)日:2013-09-03
申请号:US13047720
申请日:2011-03-14
申请人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
发明人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
IPC分类号: A63F9/24
CPC分类号: A63F9/24 , A63F13/005 , A63F13/10 , A63F13/573 , A63F2300/64 , A63F2300/643 , G06T13/20 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/326 , G07F17/38
摘要: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
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公开(公告)号:US20110165931A1
公开(公告)日:2011-07-07
申请号:US13047721
申请日:2011-03-14
申请人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
发明人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
IPC分类号: A63F13/00
CPC分类号: A63F9/24 , A63F13/005 , A63F13/10 , A63F13/573 , A63F2300/64 , A63F2300/643 , G06T13/20 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/326 , G07F17/38
摘要: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
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