3-D REELS AND 3-D WHEELS IN A GAMING MACHINE
    1.
    发明申请
    3-D REELS AND 3-D WHEELS IN A GAMING MACHINE 有权
    3-D卷轴和三维轮在游戏机中

    公开(公告)号:US20120289306A1

    公开(公告)日:2012-11-15

    申请号:US13555811

    申请日:2012-07-23

    IPC分类号: A63F13/00

    摘要: Techniques for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are disclosed. While a game of chance is being played on a gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. A sequence of symbols from a virtual reel strip in the 3-D gaming environment may be generated and displayed. The sequence of symbols may be mapped to one or more of flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment, which may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to be displayed as part of game outcome presentation.

    摘要翻译: 公开了用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的技术。 虽然游戏机上正在玩游戏,但3D游戏环境中的3-D物体所产生的二维图像可以被实时地呈现在游戏机上的显示屏上,作为一部分 游戏结果呈现。 可以生成并显示来自3-D游戏环境中的虚拟卷轴条的符号序列。 符号序列可以映射到三维游戏环境中的平面卷轴,圆形卷轴或运动物体的序列中的一个或多个,其可以通过允许符号序列的运动在3D游戏环境中移动 从虚拟卷轴条显示为游戏结果呈现的一部分。

    3-D reels and 3-D wheels in a gaming machine
    2.
    发明授权
    3-D reels and 3-D wheels in a gaming machine 有权
    游戏机中的3-D卷轴和3-D轮

    公开(公告)号:US08523672B2

    公开(公告)日:2013-09-03

    申请号:US13555811

    申请日:2012-07-23

    IPC分类号: A63F9/24 A63F13/00

    摘要: Techniques for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are disclosed. While a game of chance is being played on a gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. A sequence of symbols from a virtual reel strip in the 3-D gaming environment may be generated and displayed. The sequence of symbols may be mapped to one or more of flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment, which may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to be displayed as part of game outcome presentation.

    摘要翻译: 公开了用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的技术。 虽然游戏机上正在玩游戏,但3D游戏环境中的3-D物体所产生的二维图像可以被实时地呈现在游戏机上的显示屏上,作为一部分 游戏结果呈现。 可以生成并显示来自3-D游戏环境中的虚拟卷轴条的符号序列。 符号序列可以映射到三维游戏环境中的平面卷轴,圆形卷轴或运动物体的序列中的一个或多个,其可以通过允许符号序列的运动在3D游戏环境中移动 从虚拟卷轴条显示为游戏结果呈现的一部分。

    3-D reels and 3-D wheels in a gaming machine
    4.
    发明授权
    3-D reels and 3-D wheels in a gaming machine 有权
    游戏机中的3-D卷轴和3-D轮

    公开(公告)号:US08267767B2

    公开(公告)日:2012-09-18

    申请号:US10674884

    申请日:2003-09-29

    IPC分类号: A63F9/24 A63F13/00

    摘要: A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. Apparatus and methods are described for generating and displaying a sequence of symbols from a virtual reel strip in the 3-D gaming environment. In particular, the sequence of symbols may be mapped to one or more to flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment. The flat reels, round reels or sequences of moving objects may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to displayed as part of game outcome presentation for a game of chance played on the gaming machine.

    摘要翻译: 所公开的游戏机提供用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的3D对象所产生的二维图像可以实时呈现给游戏机上的显示屏,作为游戏机的一部分 游戏结果呈现。 描述了用于从3D游戏环境中的虚拟卷带生成和显示符号序列的装置和方法。 特别地,符号序列可以被映射到三维游戏环境中的一个或多个平坦卷轴,圆形卷轴或运动对象的序列。 平面卷轴,圆形卷轴或运动物体的序列可以通过运动移动到3D游戏环境中,运动允许来自虚拟卷轴条的符号序列作为游戏结果呈现的一部分显示,用于游戏机会的游戏 游戏机。

    3-D TEXT IN A GAMING MACHINE
    5.
    发明申请
    3-D TEXT IN A GAMING MACHINE 有权
    三维文字在游戏机

    公开(公告)号:US20080188304A1

    公开(公告)日:2008-08-07

    申请号:US12101921

    申请日:2008-04-11

    IPC分类号: A63F13/00

    摘要: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.

    摘要翻译: 描述游戏机上用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的3D对象所产生的二维图像可以实时呈现给游戏机上的显示屏,作为游戏机的一部分 游戏结果呈现。 3-D游戏环境中的3-D物体可能包括用于向游戏机的显示屏幕显示文本的3-D文本对象,作为游戏结果呈现的一部分。 描述了用于以与3D图形呈现系统兼容的文本格式生成和显示信息的装置和方法。 特别地,描述了适用于3D游戏环境的字体生成和排版方法。

    Gaming apparatus software employing a script file
    6.
    发明授权
    Gaming apparatus software employing a script file 失效
    使用脚本文件的游戏装置软件

    公开(公告)号:US07510478B2

    公开(公告)日:2009-03-31

    申请号:US10659821

    申请日:2003-09-11

    CPC分类号: G06F8/60 G07F17/32 G07F17/323

    摘要: In a gaming method, a wager may be received from a player via a value input device of a gaming apparatus, and an image representative of a game may be generated for display on a display unit of the gaming apparatus. Compiled code associated with play of the game may be executed using a processor of the apparatus, and the compiled code may include code to read data from a file stored in a memory of the gaming apparatus, wherein the file is separate from the compiled code. First uncompiled instruction data may be read from the file using the compiled code, the first uncompiled instruction data indicative of a request to create a first software object associated with play of the game. The first software object may be created using the compiled code in response to the uncompiled first instruction data. Second uncompiled instruction data may be from the file using the compiled code, the second uncompiled instruction data indicative of a request to create a second software object associated with play of the game. The second software object may be created using the compiled code in response to the second uncompiled instruction data. Third uncompiled instruction data may be read from the file after creation of the second software object using the compiled code, wherein the third uncompiled instruction data includes a reference to the first software object, wherein the third uncompiled instruction data is indicative of a request to perform an operation associated with play of the game and associated with the first software object. In response to the third uncompiled instruction data, the operation indicated by the third uncompiled instruction data may be performed using the compiled code. A value payout associated with an outcome of the game may be determined.

    摘要翻译: 在游戏方法中,可以经由游戏装置的值输入装置从玩家接收投注,并且可以生成代表游戏的图像以在游戏装置的显示单元上显示。 可以使用该装置的处理器执行与游戏的播放相关联的编译代码,并且编译的代码可以包括从存储在游戏设备的存储器中的文件中读取数据的代码,其中该文件与编译的代码分开。 可以使用编译代码从文件中读取第一未编译指令数据,第一未编译指令数据指示创建与游戏相关联的第一软件对象的请求。 可以使用编译的代码来响应于未编译的第一指令数据来创建第一软件对象。 第二未编译指令数据可以来自使用编译代码的文件,第二未编译指令数据指示创建与游戏相关联的第二软件对象的请求。 响应于第二未编译指令数据,可以使用经编译的代码来创建第二软件对象。 可以使用编译代码在创建第二软件对象之后从文件读取第三未编译指令数据,其中第三未编译指令数据包括对第一软件对象的引用,其中第三未编译指令数据指示执行请求 与游戏的播放相关联并与第一软件对象相关联的操作。 响应于第三未编译指令数据,可以使用编译代码执行由第三未编译指令数据指示的操作。 可以确定与游戏结果相关联的价值支付。

    3-D text in a gaming machine
    7.
    发明授权
    3-D text in a gaming machine 有权
    游戏机中的3-D文字

    公开(公告)号:US07367885B2

    公开(公告)日:2008-05-06

    申请号:US10676719

    申请日:2003-09-30

    IPC分类号: A63F9/24

    摘要: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.

    摘要翻译: 描述游戏机上用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的3D对象所产生的二维图像可以实时呈现给游戏机上的显示屏,作为游戏机的一部分 游戏结果呈现。 3-D游戏环境中的3-D物体可能包括用于向游戏机的显示屏幕显示文本的3-D文本对象,作为游戏结果呈现的一部分。 描述了用于以与3D图形呈现系统兼容的文本格式生成和显示信息的装置和方法。 特别地,描述了适用于3D游戏环境的字体生成和排版方法。

    Displaying content for various aspect ratios
    8.
    发明授权
    Displaying content for various aspect ratios 有权
    显示各种宽高比的内容

    公开(公告)号:US07712045B2

    公开(公告)日:2010-05-04

    申请号:US11558604

    申请日:2006-11-10

    IPC分类号: G06F3/048

    CPC分类号: G07F17/3211 G07F17/323

    摘要: A resource manager can vary content for various display aspect ratios used to display information in a computing environment. This allows providing content that is more suitable and/or especially designed for display on a particular aspect ratio. It will be appreciated that resource manager can facilitate execution of the same computer program code for various aspect ratio as content displayed can be effectively adjusted by the resource manager. In order to support multiple aspect ratios, the resource manager can use an Aspect Ratio Adaptable Data Set (ARADS) that effectively supports displaying graphical content for various aspect ratios. The (ARADS) can include “base data” and “aspect-ratio-specific data” that can complement and/or replace the base data. The base data can be used as an initial basis for displaying graphics on any one of a plurality of different aspect ratios while the aspect-ratio-specific data can be specifically designed for and/or accommodate a particular aspect ratio.

    摘要翻译: 资源管理器可以改变用于在计算环境中显示信息的各种显示宽高比的内容。 这允许提供更适合和/或特别设计用于在特定宽高比上显示的内容。 应当理解,资源管理器可以促进对于各种宽高比的相同计算机程序代码的执行,因为显示的内容可以由资源管理器有效地调整。 为了支持多个宽高比,资源管理器可以使用有效支持显示各种宽高比的图形内容的纵横比适配数据集(ARADS)。 (ARADS)可以包括可以补充和/或替换基础数据的“基本数据”和“宽高比特定数据”。 可以将基本数据用作用于在多个不同宽高比中的任何一个上显示图形的初始基础,同时可以专门设计宽高比特定数据和/或适应特定宽高比。

    Displaying content for various aspect ratios
    9.
    发明授权
    Displaying content for various aspect ratios 有权
    显示各种宽高比的内容

    公开(公告)号:US08429558B2

    公开(公告)日:2013-04-23

    申请号:US12725416

    申请日:2010-03-16

    IPC分类号: G06F3/048

    CPC分类号: G07F17/3211 G07F17/323

    摘要: A resource manager can vary content for various display aspect ratios used to display information in a computing environment. This allows providing content that is more suitable and/or especially designed for display on a particular aspect ratio. It will be appreciated that resource manager can facilitate execution of the same computer program code for various aspect ratio as content displayed can be effectively adjusted by the resource manager. In order to support multiple aspect ratios, the resource manager can use an Aspect Ratio Adaptable Data Set (ARADS) that effectively supports displaying graphical content for various aspect ratios. The (ARADS) can include “base data” and “aspect-ratio-specific data” that can complement and/or replace the base data. The base data can be used as an initial basis for displaying graphics on any one of a plurality of different aspect ratios while the aspect-ratio-specific data can be specifically designed for and/or accommodate a particular aspect ratio.

    摘要翻译: 资源管理器可以改变用于在计算环境中显示信息的各种显示宽高比的内容。 这允许提供更适合和/或特别设计用于在特定宽高比上显示的内容。 应当理解,资源管理器可以促进对于各种宽高比的相同计算机程序代码的执行,因为显示的内容可以由资源管理器有效地调整。 为了支持多个宽高比,资源管理器可以使用有效支持显示各种宽高比的图形内容的纵横比适配数据集(ARADS)。 (ARADS)可以包括可以补充和/或替换基础数据的“基本数据”和“宽高比特定数据”。 可以将基本数据用作用于在多个不同宽高比中的任何一个上显示图形的初始基础,同时可以专门设计宽高比特定数据和/或适应特定宽高比。

    UNIVERSAL OPERATING SYSTEM TO HARDWARE PLATFORM INTERFACE FOR GAMING MACHINES
    10.
    发明申请
    UNIVERSAL OPERATING SYSTEM TO HARDWARE PLATFORM INTERFACE FOR GAMING MACHINES 失效
    通用操作系统,用于硬件机器平台界面

    公开(公告)号:US20110165937A1

    公开(公告)日:2011-07-07

    申请号:US13049506

    申请日:2011-03-16

    IPC分类号: A63F9/24

    摘要: Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine.

    摘要翻译: 公开了具有将游戏平台连接到硬件平台的通用接口层的游戏机和系统。 特别地,通用接口层被配置为使得游戏平台独立于硬件平台,使得硬件平台独立于游戏平台。 平台独立性可以促进一个平台的互换性,而不需要修改其他平台。 游戏平台可以包括各种游戏模块和操作系统,而通用接口层可以包括固件,各种附加游戏模块,硬件特定驱动器和各种API,以便于游戏平台与其他通用接口层组件之间的通信。 可以包括安全存储管理器以利用非易失性存储组件来存储关于游戏机状态的数据,该状态在机器实质性中断之后可恢复。