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公开(公告)号:US08012019B2
公开(公告)日:2011-09-06
申请号:US12101921
申请日:2008-04-11
申请人: Anthony Escalera , Robert E. Breckner , Greg A. Schlottmann , Alexey Kryuchkov , Serge Antonov , Steven G. LeMay
发明人: Anthony Escalera , Robert E. Breckner , Greg A. Schlottmann , Alexey Kryuchkov , Serge Antonov , Steven G. LeMay
CPC分类号: A63F9/24 , A63F2300/66 , G07F17/3211
摘要: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.
摘要翻译: 描述游戏机上用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的3D对象所产生的二维图像可以实时呈现给游戏机上的显示屏,作为游戏机的一部分 游戏结果呈现。 3-D游戏环境中的3-D物体可能包括用于向游戏机的显示屏幕显示文本的3-D文本对象,作为游戏结果呈现的一部分。 描述了用于以与3D图形呈现系统兼容的文本格式生成和显示信息的装置和方法。 特别地,描述了适用于3D游戏环境的字体生成和排版方法。
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公开(公告)号:US20080188304A1
公开(公告)日:2008-08-07
申请号:US12101921
申请日:2008-04-11
申请人: Anthony Escalera , Robert E. Breckner , Gregory A. Schlottmann , Alexey Kryuchkov , Serge Antonov , Steven G. LeMay
发明人: Anthony Escalera , Robert E. Breckner , Gregory A. Schlottmann , Alexey Kryuchkov , Serge Antonov , Steven G. LeMay
IPC分类号: A63F13/00
CPC分类号: A63F9/24 , A63F2300/66 , G07F17/3211
摘要: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.
摘要翻译: 描述游戏机上用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的3D对象所产生的二维图像可以实时呈现给游戏机上的显示屏,作为游戏机的一部分 游戏结果呈现。 3-D游戏环境中的3-D物体可能包括用于向游戏机的显示屏幕显示文本的3-D文本对象,作为游戏结果呈现的一部分。 描述了用于以与3D图形呈现系统兼容的文本格式生成和显示信息的装置和方法。 特别地,描述了适用于3D游戏环境的字体生成和排版方法。
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公开(公告)号:US07367885B2
公开(公告)日:2008-05-06
申请号:US10676719
申请日:2003-09-30
申请人: Anthony Escalera , Robert E. Breckner , Gregory A. Schlottmann , Alexey Kryuchkov , Serge Antonov , Steven G. LeMay
发明人: Anthony Escalera , Robert E. Breckner , Gregory A. Schlottmann , Alexey Kryuchkov , Serge Antonov , Steven G. LeMay
IPC分类号: A63F9/24
CPC分类号: A63F9/24 , A63F2300/66 , G07F17/3211
摘要: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.
摘要翻译: 描述游戏机上用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的3D对象所产生的二维图像可以实时呈现给游戏机上的显示屏,作为游戏机的一部分 游戏结果呈现。 3-D游戏环境中的3-D物体可能包括用于向游戏机的显示屏幕显示文本的3-D文本对象,作为游戏结果呈现的一部分。 描述了用于以与3D图形呈现系统兼容的文本格式生成和显示信息的装置和方法。 特别地,描述了适用于3D游戏环境的字体生成和排版方法。
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公开(公告)号:US08523671B2
公开(公告)日:2013-09-03
申请号:US13047720
申请日:2011-03-14
申请人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
发明人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
IPC分类号: A63F9/24
CPC分类号: A63F9/24 , A63F13/005 , A63F13/10 , A63F13/573 , A63F2300/64 , A63F2300/643 , G06T13/20 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/326 , G07F17/38
摘要: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
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公开(公告)号:US20110165931A1
公开(公告)日:2011-07-07
申请号:US13047721
申请日:2011-03-14
申请人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
发明人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
IPC分类号: A63F13/00
CPC分类号: A63F9/24 , A63F13/005 , A63F13/10 , A63F13/573 , A63F2300/64 , A63F2300/643 , G06T13/20 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/326 , G07F17/38
摘要: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
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6.
公开(公告)号:US20110165930A1
公开(公告)日:2011-07-07
申请号:US13047720
申请日:2011-03-14
申请人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
发明人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
IPC分类号: A63F13/00
CPC分类号: A63F9/24 , A63F13/005 , A63F13/10 , A63F13/573 , A63F2300/64 , A63F2300/643 , G06T13/20 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/326 , G07F17/38
摘要: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
摘要翻译: 描述了可以在视频游戏机上实现基于轨迹的机会游戏。 在基于轨迹的机会游戏中,可以在3D游戏环境中产生游戏对象的轨迹。 可以在诸如游戏对象的轨迹的终止位置的游戏环境中的游戏对象的轨迹的方面进行投注。 游戏对象的轨迹的方面可以根据已知的概率发生。 因此,基于轨迹的机会游戏的奖励可能与游戏对象的轨迹发生方面的概率成比例。
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公开(公告)号:US20110165929A1
公开(公告)日:2011-07-07
申请号:US13047717
申请日:2011-03-14
申请人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
发明人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
IPC分类号: A63F13/00
CPC分类号: A63F9/24 , A63F13/005 , A63F13/10 , A63F13/573 , A63F2300/64 , A63F2300/643 , G06T13/20 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/326 , G07F17/38
摘要: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
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公开(公告)号:US08550893B2
公开(公告)日:2013-10-08
申请号:US13047717
申请日:2011-03-14
申请人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
发明人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
IPC分类号: A63F9/24
CPC分类号: A63F9/24 , A63F13/005 , A63F13/10 , A63F13/573 , A63F2300/64 , A63F2300/643 , G06T13/20 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/326 , G07F17/38
摘要: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
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公开(公告)号:US08500535B2
公开(公告)日:2013-08-06
申请号:US13047721
申请日:2011-03-14
申请人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
发明人: William R. Brosnan , Nicole M. Beaulieu , Jamal Benbrahim , Anthony R. Escalera , Alexey Kryuchkov , Steven G. LeMay , Jeff Mincey , Dwayne R. Nelson , Andy Rogers , Greg A. Schlottmann
IPC分类号: A63F9/24
CPC分类号: A63F9/24 , A63F13/005 , A63F13/10 , A63F13/573 , A63F2300/64 , A63F2300/643 , G06T13/20 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/326 , G07F17/38
摘要: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
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公开(公告)号:US20120289306A1
公开(公告)日:2012-11-15
申请号:US13555811
申请日:2012-07-23
申请人: Alexey Kryuchkov , Robert E. Breckner , Gregory A. Schlottmann , Johnny Palchetti , Steven G. LeMay
发明人: Alexey Kryuchkov , Robert E. Breckner , Gregory A. Schlottmann , Johnny Palchetti , Steven G. LeMay
IPC分类号: A63F13/00
CPC分类号: A63F9/24 , A63F13/53 , G07F17/32 , G07F17/3202 , G07F17/3211 , G07F17/3213 , G07F17/3227 , G07F17/323 , G07F17/34
摘要: Techniques for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are disclosed. While a game of chance is being played on a gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. A sequence of symbols from a virtual reel strip in the 3-D gaming environment may be generated and displayed. The sequence of symbols may be mapped to one or more of flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment, which may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to be displayed as part of game outcome presentation.
摘要翻译: 公开了用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的技术。 虽然游戏机上正在玩游戏,但3D游戏环境中的3-D物体所产生的二维图像可以被实时地呈现在游戏机上的显示屏上,作为一部分 游戏结果呈现。 可以生成并显示来自3-D游戏环境中的虚拟卷轴条的符号序列。 符号序列可以映射到三维游戏环境中的平面卷轴,圆形卷轴或运动物体的序列中的一个或多个,其可以通过允许符号序列的运动在3D游戏环境中移动 从虚拟卷轴条显示为游戏结果呈现的一部分。
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