摘要:
A mass notification push application and a civic-communication application combined into one with the primary purpose of allowing up-to-the-minute UAV aerial imagery as selected by drone ground-based commanders to be automatically transmitted to subscribed end-users via the current OS mobile operating systems for smartphones, iPads, laptops, and web-enabled devices in a manner comprised of separate technologies such as voice (voice to text, voice recognition), video stills (embedded with personalized iconographic identifiers), and with a secondary purpose of allowing the notified recipients to engage others by allowing the retransmitting of received messages along with (or without) registered user annotations so as to create a civil communications hub for wider, real-time dissemination of ongoing situational awareness data.
摘要:
Methods, systems and processor-readable media for providing instant/real-time voice alerts automatically to remote electronic devices. An activity can be detected utilizing one or more sensors. A text message indicative of the activity can be generated and converted into a digitized voice alert. The activity can also be a live utterance (e.g., a live announcement), which can then be instantly converted into a digitized voice alert for automatic delivery in a selected series of languages following the base language (e.g., English). The combined digitized voice alert can then be instantly transmitted through a network for broadcast of consecutive alerts (e.g., English followed by Spanish followed by Vietnamese, etc.) to one or more remote electronic devices that communicate with the network for an automatic audio announcement of the digitized voice alert through the one or more remote electronic devices.
摘要:
A mass notification push application and a civic-communication application combined into one with the primary purpose of allowing up-to-the-minute UAV aerial imagery as selected by drone ground-based commanders to be automatically transmitted to subscribed end-users via the current OS mobile operating systems for smartphones, iPads, laptops, and web-enabled devices in a manner comprised of separate technologies such as voice (voice to text, voice recognition), video stills (embedded with personalized iconographic identifiers), and with a secondary purpose of allowing the notified recipients to engage others by allowing the retransmitting of received messages along with (or without) registered user annotations so as to create a civil communications hub for wider, real-time dissemination of ongoing situational awareness data.
摘要:
Location based wagering method sand systems. An online wagering service can be invoked via a mobile device. A determination can then be made regarding the location of the mobile device and a jurisdiction (e.g., state, county, city, etc.) associated with that location. The mobile device and hence a user can be authorized to access the online wagering service based on the location of the mobile device. Based on the location, it can also be determined if use of the online wagering service is allowed in the jurisdiction along with prescribed limitations of use in that jurisdiction. Wagering options are then presented via the mobile device, which conform to the laws and/or regulations of the jurisdiction.
摘要:
Methods and systems for conducting a competition within a gaming environment. Two or more players can be enabled to electronically access a gaming environment over a communication network. The players can be registered to allow access to a competition within the gaming environment. Each player can be enabled to compete against one or more other players by selecting from macro events displayed in the gaming environment one or more micro event outcomes to future micro events, the micro event outcomes randomized to prevent cheating. A selection of the micro outcomes utilizes a number of points or credits, wherein each selection of a micro outcome increases a selecting player's points or credit balance if the micro outcome occurs or decreases the points or credit balance if the micro outcome selected does not occur.
摘要:
Method, system and computer program product for displaying additional information about a displayed point of interest. A region region within a particular frame of a display can be selected to access additional information about a point of interest associated with the region. The additional information can be displayed on a secondary display, in response to selecting the region within the particular frame of the display to access the additional information about the point of interested associated with the region.
摘要:
Methods, systems and servers are disclosed for authorizing access by a user of a service associated with an event at a venue and provided via a computer network based on a determined geographic location of the user. The location of the user can be determined, via a server, based on location information obtained from the held device utilized by the user. The computing device can be authorized to receive the service (e.g., video, concession information, advertisements, statistical information, etc.) based on the location information obtained from the hand held device.
摘要:
An electronic wireless hand held multimedia device includes a microprocessor and more than one wireless transceiver modules enabling wireless communications over a variety of standards, including Cellular (e.g., GSM, CDMA, CPRS, 3G), 802.11 (e.g., WLAN), and short range (e.g., Bluetooth, infrared, RFID), for the retrieval, processing and delivery of multimedia data to/from remote data resources (e.g., Internet, servers). The hand held device can include any of: a touch sensitive display screen configured to display multimedia data including video, text and GPS maps, and accept user input; a cartridge reader configured to exchange data with an electronic cartridge; a GPS module configured to operate with mapping resources and provide location information and GPS mapping; a mobile payment module enabling mobile payments via a variety of billing arrangements; a security module enabling protected data management and communications security; a video camera enabling the capture, storage, processing and transmission of video and pictures.
摘要:
Methods and systems for conducting a competition within a gaming environment. Two or more players can be enabled to electronically access a gaming environment over a communication network. The players can be registered to allow access to a competition within the gaming environment. Each player can be enabled to compete against one or more other players by selecting from macro events displayed in the gaming environment one or more micro event outcomes to future micro events, the micro event outcomes randomized to prevent cheating. A selection of the micro outcomes utilizes a number of points or credits, wherein each selection of a micro outcome increases a selecting player's points or credit balance if the micro outcome occurs or decreases the points or credit balance if the micro outcome selected does not occur.
摘要:
An electronic wireless hand held multimedia device includes a microprocessor and more than one wireless transceiver modules enabling wireless communications over a variety of standards, including Cellular (e.g., GSM, CDMA, GPRS, 3G), 802.11 (e.g., WLAN), and short range (e.g., Bluetooth, infrared, RFID), for the retrieval, processing and delivery of multimedia data to/from remote data resources (e.g., Internet, servers). The hand held device can include any of: a touch sensitive display screen configured to display multimedia data including video, text and GPS maps, and accept user input; a cartridge reader configured to exchange data with an electronic cartridge; a GPS module configured to operate with mapping resources and provide location information and GPS mapping; a mobile payment module enabling mobile payments via a variety of billing arrangements; a security module enabling protected data management and communications security; a video camera enabling the capture, storage, processing and transmission of video and pictures.