DETERMINATION OF UNAUTHORIZED CONTENT SOURCES
    1.
    发明申请
    DETERMINATION OF UNAUTHORIZED CONTENT SOURCES 有权
    未确定的含量来源的确定

    公开(公告)号:US20130054782A1

    公开(公告)日:2013-02-28

    申请号:US13219581

    申请日:2011-08-26

    IPC分类号: G06F15/173

    摘要: A plurality of network addresses from a distributed client is obtained, at least a first portion of the obtained network addresses including resolved network address responses to distributed client requests for resolved network addresses corresponding to one or more network location indicators associated with a first web service. Test content is obtained, based on one or more of the network addresses included in the first portion. It is determined whether the obtained test content includes unauthorized content.

    摘要翻译: 获得来自分布式客户端的多个网络地址,所获得的网络地址的至少第一部分包括对分配的客户端请求的分辨的网络地址响应,所述解析的网络地址对应于与第一web服务相关联的一个或多个网络位置指示符。 基于包括在第一部分中的一个或多个网络地址获得测试内容。 确定所获得的测试内容是否包括未授权的内容。

    Determination of unauthorized content sources
    2.
    发明授权
    Determination of unauthorized content sources 有权
    确定未经授权的内容来源

    公开(公告)号:US08898292B2

    公开(公告)日:2014-11-25

    申请号:US13219581

    申请日:2011-08-26

    摘要: A plurality of network addresses from a distributed client is obtained, at least a first portion of the obtained network addresses including resolved network address responses to distributed client requests for resolved network addresses corresponding to one or more network location indicators associated with a first web service. Test content is obtained, based on one or more of the network addresses included in the first portion. It is determined whether the obtained test content includes unauthorized content.

    摘要翻译: 获得来自分布式客户端的多个网络地址,所获得的网络地址的至少第一部分包括对分配的客户端请求的分辨的网络地址响应,所述解析的网络地址对应于与第一web服务相关联的一个或多个网络位置指示符。 基于包括在第一部分中的一个或多个网络地址获得测试内容。 确定所获得的测试内容是否包括未授权的内容。

    Minimizing network latency in interactive internet applications
    3.
    发明授权
    Minimizing network latency in interactive internet applications 有权
    最大限度地减少交互式互联网应用中的网络延迟

    公开(公告)号:US09059817B2

    公开(公告)日:2015-06-16

    申请号:US12951908

    申请日:2010-11-22

    摘要: A method and system that enhances a user's performance while interacting with an interactive internet application such as a Massively Multiplayer Online (MMO) game is provided. The network latency experienced by users participating in the MMO game is minimized by dynamically determining an optimal transmission action for a message generated by the MMO game. In one embodiment, determining the optimal transmission action for a message includes dynamically determining the optimal number of redundant Forward Error Correction (FEC) packets to add to a message prior to transmitting a message to a receiving device. The optimal number of FEC packets is determined based on a wide range of varying network conditions.

    摘要翻译: 提供了一种在与诸如大型多人在线(MMO)游戏之类的交互式互联网应用交互的同时增强用户表现的方法和系统。 通过动态地确定由MMO游戏产生的消息的最佳传输动作,使参与MMO游戏的用户经历的网络延迟最小化。 在一个实施例中,确定消息的最佳传输动作包括在将消息发送到接收设备之前动态地确定要添加到消息的冗余前向纠错(FEC)分组的最佳数量。 基于广泛的变化的网络条件来确定FEC分组的最佳数量。

    MINIMIZING NETWORK LATENCY IN INTERACTIVE INTERNET APPLICATIONS
    4.
    发明申请
    MINIMIZING NETWORK LATENCY IN INTERACTIVE INTERNET APPLICATIONS 有权
    最小化互联网应用中的网络延迟

    公开(公告)号:US20120128010A1

    公开(公告)日:2012-05-24

    申请号:US12951908

    申请日:2010-11-22

    IPC分类号: H04J3/22

    摘要: A method and system that enhances a user's performance while interacting with an interactive internet application such as a Massively Multiplayer Online (MMO) game is provided. The network latency experienced by users participating in the MMO game is minimized by dynamically determining an optimal transmission action for a message generated by the MMO game. In one embodiment, determining the optimal transmission action for a message includes dynamically determining the optimal number of redundant Forward Error Correction (FEC) packets to add to a message prior to transmitting a message to a receiving device. The optimal number of FEC packets is determined based on a wide range of varying network conditions.

    摘要翻译: 提供了一种在与诸如大型多人在线(MMO)游戏之类的交互式互联网应用交互的同时增强用户表现的方法和系统。 通过动态地确定由MMO游戏产生的消息的最佳传输动作,使参与MMO游戏的用户经历的网络延迟最小化。 在一个实施例中,确定消息的最佳传输动作包括在将消息发送到接收设备之前动态地确定要添加到消息的冗余前向纠错(FEC)分组的最佳数量。 基于广泛的变化的网络条件来确定FEC分组的最佳数量。

    Hand stand
    5.
    外观设计

    公开(公告)号:USD968138S1

    公开(公告)日:2022-11-01

    申请号:US29832941

    申请日:2022-03-31

    申请人: Chao Zhang

    设计人: Chao Zhang

    GAME THEORY MODEL FOR PATROLLING AN AREA THAT ACCOUNTS FOR DYNAMIC UNCERTAINTY
    8.
    发明申请
    GAME THEORY MODEL FOR PATROLLING AN AREA THAT ACCOUNTS FOR DYNAMIC UNCERTAINTY 审中-公开
    用于计算动态不确定性帐户的游戏理论模型

    公开(公告)号:US20140279818A1

    公开(公告)日:2014-09-18

    申请号:US14216449

    申请日:2014-03-17

    IPC分类号: G06N5/04

    摘要: Game theory models may be used for producing a strategy and schedule for patrolling an area like a rail transportation system. In some instances, the model may account for events that cause a patrol unit to deviate from a patrol schedule and route. For example, a patrol schedule may be generated for one or more patrol units using a Bayesian Stackelberg game theory model based on a map of the public transportation system, a schedule of the transports, a list of the one or more patrolling units, a probability distribution for the occurrence of the passenger not paying to ride the transports, a list of the one or more possible events that would delay the patrol units, and a probability distribution for the occurrence of the one or more possible events that would delay the patrolling units represented by a Markov-decision process.

    摘要翻译: 游戏理论模型可用于制定巡视像铁路运输系统这样的区域的战略和时间表。 在某些情况下,该模型可能会导致巡视单位偏离巡逻进度和路线的事件。 例如,可以使用基于公共交通系统的地图,运输时间表,一个或多个巡逻单元的列表,一个或多个巡逻单元的列表,使用贝叶斯Stackelberg游戏理论模型来生成针对一个或多个巡逻单元的巡逻时间表 分配用于不支付乘坐运输工具的乘客的发生,将延迟巡逻单位的一个或多个可能的事件的列表,以及发生一个或多个可能的事件的概率分布,这些事件将延迟巡逻单位 由马尔科夫决定过程代表。

    Virtual and logical inter-switch links
    9.
    发明授权
    Virtual and logical inter-switch links 有权
    虚拟和逻辑交换机间链路

    公开(公告)号:US08831013B2

    公开(公告)日:2014-09-09

    申请号:US12575608

    申请日:2009-10-08

    摘要: A Layer 2 network switch is partitionable into a plurality of switch fabrics. The single-chassis switch is partitionable into a plurality of logical switches, each associated with one of the virtual fabrics. The logical switches behave as complete and self-contained switches. A logical switch fabric can span multiple single-chassis switch chassis. Logical switches are connected by inter-switch links that can be either dedicated single-chassis links or logical links. An extended inter-switch link can be used to transport traffic for one or more logical inter-switch links. Physical ports of the chassis are assigned to logical switches and are managed by the logical switch. Legacy switches that are not partitionable into logical switches can serve as transit switches between two logical switches.

    摘要翻译: 二层网络交换机可分割成多个交换结构。 单机箱交换机可分割成多个逻辑交换机,每个逻辑交换机与虚拟结构之一相关联。 逻辑交换机表现为完整和自包含的交换机。 逻辑交换矩阵可以跨多个单机箱交换机机箱。 逻辑交换机通过可以是专用单机箱链路或逻辑链路的交换机间链路连接。 可以使用扩展的交换机间链路来传输一个或多个逻辑交换机间链路的业务。 机箱的物理端口分配给逻辑交换机,由逻辑交换机管理。 不可分割到逻辑交换机的旧式交换机可以用作两个逻辑交换机之间的转接交换机。

    Selective serine/threonine kinase inhibitors
    10.
    发明授权
    Selective serine/threonine kinase inhibitors 有权
    选择性丝氨酸/苏氨酸激酶抑制剂

    公开(公告)号:US08748601B2

    公开(公告)日:2014-06-10

    申请号:US12088059

    申请日:2006-09-26

    摘要: Inhibition of protein kinases having one or more cysteine residues within the ATP binding site is effected by contacting the kinase, per se or in a cell or subject, with an inhibitory-effective amount of a compound having a heterocyclic core structure comprised of two or more fused rings containing at least one nitrogen ring atom, and an electrophilic substituent that is capable of reacting with a cysteine residue within the ATP binding site of a kinase. Preferred compounds include certain pyrrolopyrimidines and oxindoles having such an electrophilic substituent and optionally an aromatic or heteroaromatic substituent that is capable of interacting with a threonine or smaller residue located in the gatekeeper position of the kinase. Kinases lacking such cysteine residues may be engineered or modified so that they are capable of being inhibited by such compounds by replacing a valine or other amino acid residue within the ATP binding site by a cysteine residue.

    摘要翻译: 在ATP结合位点内具有一个或多个半胱氨酸残基的蛋白激酶的抑制通过使本身或细胞或受试者中的激酶与抑制有效量的具有由两个或更多个的杂环核心结构组成的化合物接触来实现 含有至少一个氮环原子的稠环,以及能够与激酶的ATP结合位点内的半胱氨酸残基反应的亲电取代基。 优选的化合物包括具有这样的亲电子取代基的某些吡咯并嘧啶和羟吲哚,以及任选的能够与位于激酶的关守位置的苏氨酸或更小残基相互作用的芳族或杂芳族取代基。 缺乏这种半胱氨酸残基的激酶可以被改造或修饰,使得它们能够被这种化合物抑制,通过用半胱氨酸残基替换ATP结合位点内的缬氨酸或其它氨基酸残基。