摘要:
A method and system that enhances a user's performance while interacting with an interactive internet application such as a Massively Multiplayer Online (MMO) game is provided. The network latency experienced by users participating in the MMO game is minimized by dynamically determining an optimal transmission action for a message generated by the MMO game. In one embodiment, determining the optimal transmission action for a message includes dynamically determining the optimal number of redundant Forward Error Correction (FEC) packets to add to a message prior to transmitting a message to a receiving device. The optimal number of FEC packets is determined based on a wide range of varying network conditions.
摘要:
A method and system that enhances a user's performance while interacting with an interactive internet application such as a Massively Multiplayer Online (MMO) game is provided. The network latency experienced by users participating in the MMO game is minimized by dynamically determining an optimal transmission action for a message generated by the MMO game. In one embodiment, determining the optimal transmission action for a message includes dynamically determining the optimal number of redundant Forward Error Correction (FEC) packets to add to a message prior to transmitting a message to a receiving device. The optimal number of FEC packets is determined based on a wide range of varying network conditions.
摘要:
A plurality of network addresses from a distributed client is obtained, at least a first portion of the obtained network addresses including resolved network address responses to distributed client requests for resolved network addresses corresponding to one or more network location indicators associated with a first web service. Test content is obtained, based on one or more of the network addresses included in the first portion. It is determined whether the obtained test content includes unauthorized content.
摘要:
A plurality of network addresses from a distributed client is obtained, at least a first portion of the obtained network addresses including resolved network address responses to distributed client requests for resolved network addresses corresponding to one or more network location indicators associated with a first web service. Test content is obtained, based on one or more of the network addresses included in the first portion. It is determined whether the obtained test content includes unauthorized content.
摘要:
Construction and use of forward error correction codes is provided. A systematic MDS FEC code is obtained having a property wherein any set of contiguous or non-contiguous r packets can be lost during a data transmission of k data packets and r encoded packets and the original k packets can be recovered unambiguously. The systematic MDS FEC code is transformed into a (k+r, k) systematic MDS FEC code that guarantees at least one of the encoded packets is a parity packet. The starting systematic MDS FEC code may be Cauchy-based, and the transformation code derived from the starting Cauchy-based MDS FEC code allows for very efficient initialization, encoding and decoding operations.
摘要:
A “Media Sharer” operates within peer-to-peer (P2P) networks to provide a dynamic peer-driven system for streaming high quality multimedia content, such as a video-on-demand (VoD) service, to participating peers while minimizing server bandwidth requirements. In general, the Media Sharer provides a peer-assisted framework wherein participating peers assist the server in delivering on-demand media content to other peers. Participating peers cooperate to provide at least the same quality media delivery service as a pure server-client media distribution. However, given this peer cooperation, many more peers can be served with relatively little increase in server bandwidth requirements. Further, each peer limits its assistance to redistributing only portions of the media content that it also receiving. Peer upload bandwidth for redistribution is determined as a function of surplus peer upload capacity and content need of neighboring peers, with earlier arriving peers uploading content to later arriving peers.
摘要:
A “Media Sharer” operates within peer-to-peer (P2P) networks to provide a dynamic peer-driven system for streaming high quality multimedia content, such as a video-on-demand (VoD) service, to participating peers while minimizing server bandwidth requirements. In general, the Media Sharer provides a peer-assisted framework wherein participating peers assist the server in delivering on-demand media content to other peers. Participating peers cooperate to provide at least the same quality media delivery service as a pure server-client media distribution. However, given this peer cooperation, many more peers can be served with relatively little increase in server bandwidth requirements. Further, each peer limits its assistance to redistributing only portions of the media content that it also receiving. Peer upload bandwidth for redistribution is determined as a function of surplus peer upload capacity and content need of neighboring peers, with earlier arriving peers uploading content to later arriving peers.
摘要:
Content synchronization in a file sharing environment is described. A node in a circle share maintains a version vector that represents that node's knowledge of file synchronization events. Version vector data may be transmitted between nodes of the circle share via a presence service in the form of short notification messages. The version vector data is compared to identify one or more nodes to be synchronized. A resource-aware overlay representing the circle share is computed, and is used to initiate communication to determine which of the available nodes with which to synchronize will provide the most synchronization value to other nodes in the circle share.
摘要:
Content synchronization in a file sharing environment is described. A node in a circle share maintains a version vector that represents that node's knowledge of file synchronization events. Version vector data may be transmitted between nodes of the circle share via a presence service in the form of short notification messages. The version vector data is compared to identify one or more nodes to be synchronized. A resource-aware overlay representing the circle share is computed, and is used to initiate communication to determine which of the available nodes with which to synchronize will provide the most synchronization value to other nodes in the circle share.
摘要:
Various embodiments can utilize a distributed solution for scheduling connections between peers in a file sharing environment. In accordance with at least some embodiments, individual nodes in a peer-to-peer system include scheduling software that enables the nodes to make scheduling decisions with regard to how, when and where connections are made with other peers. Scheduling decisions can be based on a number of different parameters. In at least some embodiments, a synchronization negotiation manager is embodied with logic that drives the negotiation and scheduling process. This logic is represented by an innovative state machine that is designed to implement the negotiation and synchronization process.