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公开(公告)号:US08734232B2
公开(公告)日:2014-05-27
申请号:US13252128
申请日:2011-10-03
申请人: David Bunch , Bryan M. Kelly , Sean C. Martin , Roderick Ang , Martin S. Lyons
发明人: David Bunch , Bryan M. Kelly , Sean C. Martin , Roderick Ang , Martin S. Lyons
CPC分类号: G07F17/3244 , G07F17/32 , G07F17/3206 , G07F17/3255 , G07F17/3276 , G07F17/3295
摘要: Disclosed are games, gaming machines, gaming systems and methods including a predetermined award presented in a manner in which a player's skill at the game appears to affect the amount of the award without actually having an effect on its amount.
摘要翻译: 公开了游戏,游戏机,游戏系统和方法,包括以游戏中的玩家技能似乎影响奖励数量而不对其数量实际影响的方式呈现的预定奖励。
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公开(公告)号:US20120122553A1
公开(公告)日:2012-05-17
申请号:US13252128
申请日:2011-10-03
申请人: David Bunch , Bryan M. Kelly , Sean C. Martin , Roderick Ang , Martin S. Lyons
发明人: David Bunch , Bryan M. Kelly , Sean C. Martin , Roderick Ang , Martin S. Lyons
IPC分类号: A63F9/24
CPC分类号: G07F17/3244 , G07F17/32 , G07F17/3206 , G07F17/3255 , G07F17/3276 , G07F17/3295
摘要: Disclosed are games, gaming machines, gaming systems and methods including a predetermined award presented in a manner in which a player's skill at the game appears to affect the amount of the award without actually having an effect on its amount.
摘要翻译: 公开了游戏,游戏机,游戏系统和方法,包括以游戏中的玩家技能似乎影响奖励数量而不对其数量实际影响的方式呈现的预定奖励。
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公开(公告)号:US20130093779A1
公开(公告)日:2013-04-18
申请号:US13273611
申请日:2011-10-14
申请人: Martin S. Lyons , Roderick Ang
发明人: Martin S. Lyons , Roderick Ang
IPC分类号: G09G5/36
CPC分类号: G06T1/60 , A63F13/355 , A63F2300/538 , G06F3/1454 , G09G5/39 , G09G2340/02 , G09G2370/022
摘要: A memory usage reduction system optimizes GPU memory usage by reducing the memory footprint of graphical resources, and therefore, the amount of memory necessary to store those graphical resources in GPU memory. In one embodiment, the system comprises a CPU with a system memory in communication with a GPU with a video memory. Graphical resources are stored on the system memory. A data collection process intercepts or modifies function calls to the GPU from the CPU to build a data record as the graphical resources are read from the system memory and loaded into the video memory. The data record identifies which graphical resources are to be loaded into the video memory in the compressed or uncompressed state. The GPU may encode the graphical resources. Encoding may be done during a pre-boot operation. The GPU may decode the graphical resources on the fly when needed for rendering during normal operation.
摘要翻译: 内存使用量减少系统通过减少图形资源的内存占用,从而将GPU图形资源存储在GPU内存中所需的内存量来优化GPU内存使用。 在一个实施例中,该系统包括具有与具有视频存储器的GPU通信的系统存储器的CPU。 图形资源存储在系统内存中。 当图形资源从系统存储器中读取并加载到视频存储器中时,数据收集过程从CPU拦截或修改从GPU到GPU的功能调用以构建数据记录。 数据记录识别在压缩或未压缩状态下将哪些图形资源加载到视频存储器中。 GPU可以对图形资源进行编码。 编码可以在预引导操作期间完成。 当在正常操作期间需要渲染时,GPU可以在运行时解码图形资源。
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