PHYSICS-BASED SIMULATION OF WARHEAD AND DIRECTED ENERGY WEAPONS
    1.
    发明申请
    PHYSICS-BASED SIMULATION OF WARHEAD AND DIRECTED ENERGY WEAPONS 有权
    基于物理学的模拟武器和指挥能量武器

    公开(公告)号:US20130137066A1

    公开(公告)日:2013-05-30

    申请号:US13306914

    申请日:2011-11-29

    IPC分类号: G09B9/00

    摘要: A network connects stations in a distributed physics based simulation system. When the simulation detects that a weapon, especially a missile or directed energy beam, is engaging a target vehicle, one physics station determines damage status of the target vehicle. The detonation or strike of the weapon is applied to a model of the vehicle composed of pieces each made up of a number of parts. Where the damage to a piece of the vehicle exceeds a predetermined threshold, the piece is removed from the vehicle, and where a predetermined maximum damage is reached for the vehicle, the vehicle is considered destroyed. The damage assessment from the weapon is made using raytracing in a physics engine that is also used to control movement of virtual objects in the simulation according to rules of physics of the physics engine.

    摘要翻译: 网络连接基于分布式物理的仿真系统中的站。 当模拟检测到武器,特别是导弹或定向能量束正在接合目标车辆时,一个物理站确定目标车辆的损坏状态。 武器的爆炸或撞击应用于由多个零件组成的车辆的模型。 如果车辆的损坏超过预定阈值,则该车辆从车辆移除,并且在车辆达到预定的最大损坏的情况下,车辆被认为是销毁的。 使用物理引擎中的光线跟踪进行来自武器的损伤评估,该物理引擎也用于根据物理引擎的物理学规则来控制模拟中虚拟对象的移动。