Virtually tracking un-carded or anonymous patron session data
    1.
    发明授权
    Virtually tracking un-carded or anonymous patron session data 有权
    几乎跟踪未梳理或匿名的顾客会话数据

    公开(公告)号:US08876608B2

    公开(公告)日:2014-11-04

    申请号:US12100387

    申请日:2008-04-09

    IPC分类号: A63F9/24 G07F17/32

    摘要: A system for tracking a player session is provided, having a portable transaction device with an input device for receiving input for player characterization information for the player and a first network interface. A gaming server may have a second network interface configured for communication with the portable transaction device, a logic system, and a storage system. The storage system may be used for storing at least the following according to commands from the logic system: a player identification database including player characterization information received from the portable transaction device via the second network interface, a unique identifier database having a unique identifier assigned to the player, the unique identifier paired with the player characterization information for the player, and a wagering location database having at least one wagering location, the at least one wagering location paired with the unique identifier to track the player session.

    摘要翻译: 提供了一种用于跟踪玩家会话的系统,具有便携式交易装置,其具有用于接收用于玩家的玩家表征信息的输入装置和第一网络接口。 游戏服务器可以具有配置用于与便携式交易设备,逻辑系统和存储系统通信的第二网络接口。 存储系统可以用于根据来自逻辑系统的命令来存储至少以下内容:包括经由第二网络接口从便携式交易设备接收的玩家表征信息的玩家识别数据库,唯一标识符数据库,其具有分配给 播放器,与玩家的玩家表征信息配对的唯一标识符以及具有至少一个投注位置的投注位置数据库,该至少一个投注位置与唯一标识符配对以跟踪玩家会话。

    VIRTUALLY TRACKING UN-CARDED OR ANONYMOUS PATRON SESSION DATA
    2.
    发明申请
    VIRTUALLY TRACKING UN-CARDED OR ANONYMOUS PATRON SESSION DATA 有权
    VIRTUALLY TRACKING UNCEPDOR或ANONYMOUS PATRON SESSION DATA

    公开(公告)号:US20080188308A1

    公开(公告)日:2008-08-07

    申请号:US12100387

    申请日:2008-04-09

    IPC分类号: A63F13/02 A63F13/12

    摘要: A system for tracking a player session is provided, having a portable transaction device with an input device for receiving input for player characterization information for the player and a first network interface. A gaming server may have a second network interface configured for communication with the portable transaction device, a logic system, and a storage system. The storage system may be used for storing at least the following according to commands from the logic system: a player identification database including player characterization information received from the portable transaction device via the second network interface, a unique identifier database having a unique identifier assigned to the player, the unique identifier paired with the player characterization information for the player, and a wagering location database having at least one wagering location, the at least one wagering location paired with the unique identifier to track the player session.

    摘要翻译: 提供了一种用于跟踪玩家会话的系统,具有便携式交易装置,其具有用于接收用于玩家的玩家表征信息的输入装置和第一网络接口。 游戏服务器可以具有配置用于与便携式交易设备,逻辑系统和存储系统通信的第二网络接口。 存储系统可以用于根据来自逻辑系统的命令来存储至少以下内容:包括经由第二网络接口从便携式交易设备接收的玩家表征信息的玩家识别数据库,唯一标识符数据库,其具有分配给 播放器,与玩家的玩家表征信息配对的唯一标识符以及具有至少一个投注位置的投注位置数据库,该至少一个投注位置与唯一标识符配对以跟踪玩家会话。