CHARGE PAYMENT SYSTEM USING VIRTUAL MONEY
    1.
    发明申请
    CHARGE PAYMENT SYSTEM USING VIRTUAL MONEY 有权
    充值支付系统使用虚拟货币

    公开(公告)号:US20120040748A1

    公开(公告)日:2012-02-16

    申请号:US13266425

    申请日:2010-04-30

    IPC分类号: A63F9/24 G06Q40/00

    摘要: There is provided a system where usage charge of a facility can be paid by virtual money. A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (stepS34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).

    摘要翻译: 提供了一种可以通过虚拟货币支付设施的使用费的系统。 从作为计费对象终端装置的游戏终端发送卡ID和虚拟货币的消耗量,将卡ID记录在用户拥有的卡中(步骤S31)。 服务器装置用每个用户唯一的用户ID替换卡ID(步骤S32),并指定由用户ID与服务器装置管理的虚拟货币账户。 当账户余额不小于消费金额时,从账户余额中扣除消费金额,当余额小于消费金额时,减去消费金额(步骤S34)。 响应(步骤S35,S36),向消费者终端(3)发送包含表示消费量减去的信息成功的信息的交易结果信息。

    Charge payment system using virtual money
    4.
    发明授权
    Charge payment system using virtual money 有权
    付费系统使用虚拟货币

    公开(公告)号:US08562426B2

    公开(公告)日:2013-10-22

    申请号:US13266425

    申请日:2010-04-30

    IPC分类号: A63F13/00

    摘要: There is provided a system where usage charge of a facility can be paid by virtual money. A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (stepS34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).

    摘要翻译: 提供了一种可以通过虚拟货币支付设施的使用费的系统。 从作为计费对象终端装置的游戏终端发送卡ID和虚拟货币的消耗量,将卡ID记录在用户拥有的卡中(步骤S31)。 服务器装置用每个用户唯一的用户ID替换卡ID(步骤S32),并指定由用户ID与服务器装置管理的虚拟货币账户。 当账户余额不小于消费金额时,从账户余额中扣除消费金额,当余额小于消费金额时,减去消费金额(步骤S34)。 响应(步骤S35,S36),将包含表示消耗量减去的信息成功的信息的交易结果信息作为响应发送给游戏终端(3)。

    CHARGE PAYMENT SYSTEM USING VIRTUAL MONEY
    6.
    发明申请
    CHARGE PAYMENT SYSTEM USING VIRTUAL MONEY 有权
    充值支付系统使用虚拟货币

    公开(公告)号:US20120047068A1

    公开(公告)日:2012-02-23

    申请号:US13266382

    申请日:2009-12-10

    IPC分类号: G06Q20/24

    摘要: A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (step S34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).

    摘要翻译: 从作为计费对象终端装置的游戏终端发送卡ID和虚拟货币的消耗量,将卡ID记录在用户拥有的卡中(步骤S31)。 服务器装置用每个用户唯一的用户ID替换卡ID(步骤S32),并指定由用户ID与服务器装置管理的虚拟货币账户。 当账户余额不小于消费金额时,从账户余额中减去消费金额,当余额小于消费量时,消除量的减去被停止(步骤S34)。 响应(步骤S35,S36),向消费者终端(3)发送包含表示消费量减去的信息成功的信息的交易结果信息。

    FEE COLLECTION SYSTEM BY ELECTRONIC MONEY
    7.
    发明申请
    FEE COLLECTION SYSTEM BY ELECTRONIC MONEY 审中-公开
    电子收款系统

    公开(公告)号:US20130238494A1

    公开(公告)日:2013-09-12

    申请号:US13884761

    申请日:2011-11-15

    IPC分类号: G06Q20/06

    摘要: In a fee collection system a game machine as a charge collective apparatus is provided with a reader terminal for obtaining predetermined identification information from a card, and a reader control unit for outputting to a control board a signal equivalent to an output signal of a coin selector, wherein when a card ID is transmitted from the reader control unit, a management PC refers to charge setting data, determines the consumption amount of electronic money, and requests an account management server to process withdrawal of the consumption amount from an account of electronic money corresponding to the card ID. The management PC notifies the reader control unit the processing result transmitted from the account management server, and outputs to the control board a signal equivalent to the output signal of the coin selector when the withdrawal is successful.

    摘要翻译: 在收费系统中,作为收费集体装置的游戏机设置有用于从卡获取预定识别信息的读取器终端,以及读取器控制单元,用于向控制板输出与硬币选择器的输出信号相当的信号 其中,当从读取器控制单元发送卡ID时,管理PC参考费用设置数据,确定电子货币的消费量,并请求账户管理服务器处理从电子货币帐户中提取的消费金额 对应于卡ID。 管理PC通知读取器控制单元从帐户管理服务器发送的处理结果,并且当撤销成功时向控制板输出与硬币选择器的输出信号相当的信号。

    Game Progress Administration Method and Its System
    9.
    发明申请
    Game Progress Administration Method and Its System 审中-公开
    游戏进度管理方法及其系统

    公开(公告)号:US20080113810A1

    公开(公告)日:2008-05-15

    申请号:US11792704

    申请日:2005-12-01

    IPC分类号: A63F9/24

    摘要: A game system according to the present invention is provided with a CPU 361 including a winner determining section 361c for determining a winner advancing to the second round every time a competition game of each combination constituting the first round finishes, a combination determining section 361d for fitting the winner determined by the winner determining section 361c in a selected combination of a competition game constituting the second round, and a competition starting section 361e for instructing the start of the combination game of the second round to client terminal units 1 included in the selected combination ST if the selected combination is filled up with the competitors as a result of the additional winner fitted in the selected combination. In this way, the combinations of the next rounds can be determined in a tournament game.

    摘要翻译: 根据本发明的游戏系统具有CPU 361,该CPU 361包括每次构成第一轮的每个组合的比赛游戏结束时确定进入第二轮的获胜者的获胜者确定部分361c;组合确定部分361d 用于将获胜者确定部分361c确定的获胜者以构成第二轮的比赛游戏的选择的组合和用于指示第二轮的组合游戏开始的比赛开始部分361e包括在内的客户终端单元1 如果所选择的组合由竞争对手填充,则作为所选组合中的附加获胜者的结果,在所选择的组合ST中。 以这种方式,可以在比赛游戏中确定下一轮的组合。

    Game progress administering system, game progress administering method, and computer-readable recording medium storing game progress administering program
    10.
    发明申请
    Game progress administering system, game progress administering method, and computer-readable recording medium storing game progress administering program 审中-公开
    游戏进行管理系统,游戏进行管理方法以及存储游戏进度管理程序的计算机可读记录介质

    公开(公告)号:US20070149287A1

    公开(公告)日:2007-06-28

    申请号:US10582075

    申请日:2004-10-29

    IPC分类号: A63F9/24

    摘要: A central server 3 (CPU 361, RAM 362) is provided with a player information storage 362a for storing player identification information in correspondence with shop identification information of belonging shops, a terminal storage 362b for storing terminal identification information in correspondence with the shop identification information, a shop information storage 362c for storing the shop identification information in correspondence with area identification information, a result tabulating section 361c for tabulating results of players for each belonging shop to determine a within-shop ranking, a shop judging section 361d for judging whether or not a shop where a client terminal unit 1 being played is installed is a belonging shop, a restricting condition judging section 361e for judging whether or not to satisfy a restricting condition that is a condition for transmitting guidance information to the client terminal units 1, and a guidance transmitting section 361f for transmitting the guidance information to the client terminal units 1 if the restricting condition is satisfied.

    摘要翻译: 中央服务器3(CPU 361,RAM 362)具有与店铺的商店识别信息对应地存储播放器识别信息的播放器信息存储部362a,与店面对应地存储终端识别信息的终端存储部362b 识别信息,用于存储与区域识别信息相对应的店铺识别信息的店铺信息存储362c,用于列出每个所属店铺的玩家的结果以确定店内排名的结果列表部分361c;商店判断部分361 d,用于判断是否安装了正在播放的客户端终端单元1的商店是属于商店的限制条件判断部分361e,用于判断是否满足作为将引导信息发送到的条件的限制条件 客户终端单元1和用于反向的引导发送部分361f 如果满足限制条件,则将引导信息配给客户终端单元1。