摘要:
Location based wagering method sand systems. An online wagering service can be invoked via a mobile device. A determination can then be made regarding the location of the mobile device and a jurisdiction (e.g., state, county, city, etc.) associated with that location. The mobile device and hence a user can be authorized to access the online wagering service based on the location of the mobile device. Based on the location, it can also be determined if use of the online wagering service is allowed in the jurisdiction along with prescribed limitations of use in that jurisdiction. Wagering options are then presented via the mobile device, which conform to the laws and/or regulations of the jurisdiction.
摘要:
Methods and systems for conducting a competition within a gaming environment. Two or more players can be enabled to electronically access a gaming environment over a communication network. The players can be registered to allow access to a competition within the gaming environment. Each player can be enabled to compete against one or more other players by selecting from macro events displayed in the gaming environment one or more micro event outcomes to future micro events, the micro event outcomes randomized to prevent cheating. A selection of the micro outcomes utilizes a number of points or credits, wherein each selection of a micro outcome increases a selecting player's points or credit balance if the micro outcome occurs or decreases the points or credit balance if the micro outcome selected does not occur.
摘要:
Method, system and computer program product for displaying additional information about a displayed point of interest. A region region within a particular frame of a display can be selected to access additional information about a point of interest associated with the region. The additional information can be displayed on a secondary display, in response to selecting the region within the particular frame of the display to access the additional information about the point of interested associated with the region.
摘要:
Methods, systems and servers are disclosed for authorizing access by a user of a service associated with an event at a venue and provided via a computer network based on a determined geographic location of the user. The location of the user can be determined, via a server, based on location information obtained from the held device utilized by the user. The computing device can be authorized to receive the service (e.g., video, concession information, advertisements, statistical information, etc.) based on the location information obtained from the hand held device.
摘要:
An electronic wireless hand held multimedia device includes a microprocessor and more than one wireless transceiver modules enabling wireless communications over a variety of standards, including Cellular (e.g., GSM, CDMA, CPRS, 3G), 802.11 (e.g., WLAN), and short range (e.g., Bluetooth, infrared, RFID), for the retrieval, processing and delivery of multimedia data to/from remote data resources (e.g., Internet, servers). The hand held device can include any of: a touch sensitive display screen configured to display multimedia data including video, text and GPS maps, and accept user input; a cartridge reader configured to exchange data with an electronic cartridge; a GPS module configured to operate with mapping resources and provide location information and GPS mapping; a mobile payment module enabling mobile payments via a variety of billing arrangements; a security module enabling protected data management and communications security; a video camera enabling the capture, storage, processing and transmission of video and pictures.
摘要:
Methods and systems for conducting a competition within a gaming environment. Two or more players can be enabled to electronically access a gaming environment over a communication network. The players can be registered to allow access to a competition within the gaming environment. Each player can be enabled to compete against one or more other players by selecting from macro events displayed in the gaming environment one or more micro event outcomes to future micro events, the micro event outcomes randomized to prevent cheating. A selection of the micro outcomes utilizes a number of points or credits, wherein each selection of a micro outcome increases a selecting player's points or credit balance if the micro outcome occurs or decreases the points or credit balance if the micro outcome selected does not occur.
摘要:
An electronic wireless hand held multimedia device includes a microprocessor and more than one wireless transceiver modules enabling wireless communications over a variety of standards, including Cellular (e.g., GSM, CDMA, GPRS, 3G), 802.11 (e.g., WLAN), and short range (e.g., Bluetooth, infrared, RFID), for the retrieval, processing and delivery of multimedia data to/from remote data resources (e.g., Internet, servers). The hand held device can include any of: a touch sensitive display screen configured to display multimedia data including video, text and GPS maps, and accept user input; a cartridge reader configured to exchange data with an electronic cartridge; a GPS module configured to operate with mapping resources and provide location information and GPS mapping; a mobile payment module enabling mobile payments via a variety of billing arrangements; a security module enabling protected data management and communications security; a video camera enabling the capture, storage, processing and transmission of video and pictures.
摘要:
Systems and methods provide the verification of a registered user with authorized access through a point of entry in coordination with registered user profile information obtained from a remote server after preliminary identification of the registered user based on an identification number obtained wirelessly from an RFID tag carried by the registered user when the user is located near a point of entry. Registered user profile information including at least one of a photograph, biometric template, and a user name can be obtained by a computer at a point of entry from a remote server after preliminary identification of the user based on an identification number wirelessly provided to a RFID reader from a RFID carried by a registered user when the user is located near a point of entry such as, for example, a sports venue, border crossing or access point to a secured facility.
摘要:
Methods, systems and processor-readable media for supporting bidirectional communications and data sharing. One or more wireless hand held devices can be registered with one or more controllers associated with one or more multimedia displays. One or more profile icons can be selected for use as a cursor(s) during interaction of the wireless hand held device(s) with one or more multimedia display(s) during rendering of an event as data on the multimedia display(s). Supplemental data can be provided from the multimedia display(s) and/or a remote database to the wireless hand held device(s) based on a selection of the data rendered on the multimedia display(s) marked by the cursor utilizing the wireless hand held device(s).
摘要:
A method and system for wirelessly providing venue-based data to one or more wireless hand held devices. Venue-based data can be acquired from one or more venues. The venue-based data can be authenticated and wirelessly transmitted to one or more hand held devices through one or more wireless telecommunications networks, in response to authenticating the venue-based data and/or the hand held device(s) and/or a user of the hand held device(s), in order to permit the venue-based data to be accessible via one or more hand held devices at locations remote from the venue(s).