Method for inspection process development or improvement and parts inspection process
    1.
    发明申请
    Method for inspection process development or improvement and parts inspection process 审中-公开
    检验过程开发或改进方法,零件检验程序

    公开(公告)号:US20070260342A1

    公开(公告)日:2007-11-08

    申请号:US11429229

    申请日:2006-05-08

    IPC分类号: G06F19/00

    CPC分类号: G06Q10/06

    摘要: A method of developing or improving a parts inspection process, the method comprising: selecting at least one target part for inspection; convening a panel to review samples of the target part, and to define conditions and determine a disposition of the target part samples; conducting initial inspections of the target part samples to obtain sample inspection results; comparing the sample inspection results with the conditions and disposition of the target part samples set by the panel; determining a cause of variability between the sample inspection results and the conditions and disposition of the target part samples set by the panel and generating one or more solutions for the cause of variability; creating an inspection standard based on the one or more solutions; conducting training of inspectors using the inspection standard, with inspectors which qualify on the training proceeding with routine inspections; and conducting reviews of the routine inspections to determine an inspection error rate; wherein the routine inspections are allowed to continue if an acceptable inspection error rate is achieved, and wherein an inspection standard review is performed if an unacceptable inspection error rate is achieved.

    摘要翻译: 一种开发或改进零件检查过程的方法,所述方法包括:选择至少一个目标部件进行检查; 召集小组审查目标部分的样本,并定义条件并确定目标部分样本的处置; 对目标部件样品进行初步检查,以获得样品检验结果; 将样本检查结果与面板设定的目标部分样本的条件和布置进行比较; 确定样本检查结果与面板设置的目标部分样本的条件和布置之间的变异性的原因,并产生用于变异原因的一个或多个解决方案; 基于一个或多个解决方案制定检验标准; 使用检验标准对检查员进行培训,对有资格进行培训的检查员进行例行检查; 对日常检查进行检查,确定检验错误率; 其中如果实现可接受的检查错误率,允许常规检查继续,并且其中如果实现不可接受的检查错误率,则执行检查标准审查。

    VIDEO POKER GAME IN WHICH SOME STARTING HANDS ARE SAVED FOR REUSE AT A LATER TIME
    4.
    发明申请
    VIDEO POKER GAME IN WHICH SOME STARTING HANDS ARE SAVED FOR REUSE AT A LATER TIME 审中-公开
    一些开始的视频游戏游戏在一段时间内被重新使用

    公开(公告)号:US20080113705A1

    公开(公告)日:2008-05-15

    申请号:US11938282

    申请日:2007-11-11

    IPC分类号: A63F13/00 A63F1/00

    CPC分类号: G07F17/32 G07F17/3293

    摘要: The method of play of the present invention defines certain initial starting hands as hands that may be replayed by a player at a later point in time if the initial starting hand results in a losing final hand after the draw step has taken place. Any initial starting hand that qualifies for later replay can be stored in the memory of the gaming machine. At a later time, the initial starting hand is displayed to the player for replay. The player may or may not be required to make a wager to replay the initial starting hand.

    摘要翻译: 本发明的游戏方法将某些初始起始手定义为可以在稍后时间点由玩家重放的手,如果在起始步骤已经发生之后,初始起始手导致失败的最终牌。 任何符合以后重放资格的初始起手都可以存储在游戏机的存储器中。 在稍后的时间,初始起始牌被显示给玩家重播。 玩家可能会或可能不需要进行下注来重播初始起手。

    Customized video poker
    5.
    发明申请
    Customized video poker 审中-公开
    定制视频扑克

    公开(公告)号:US20070207855A1

    公开(公告)日:2007-09-06

    申请号:US11712664

    申请日:2007-02-28

    IPC分类号: A63F13/00

    摘要: Customized templates for the video screen display 20 are provided to allow players to design their own personal video poker machines. A series of display screens can be accessed by the player to select the desired template from which the player will begin to create his customized screen display.

    摘要翻译: 提供用于视频屏幕显示器20的定制模板,以允许玩家设计自己的个人视频扑克机。 播放器可以访问一系列显示屏幕,以选择所需的模板,播放器将从该模板开始创建自定义的屏幕显示。

    Semaphore mechanism for a data processing system
    7.
    发明授权
    Semaphore mechanism for a data processing system 失效
    数据处理系统的信号量机制

    公开(公告)号:US5394551A

    公开(公告)日:1995-02-28

    申请号:US954575

    申请日:1992-09-30

    CPC分类号: G06F9/52

    摘要: In a data processing system a number of processing nodes share resources. Access to the shared resources is controlled by semaphores, each node having a local copy of all the semaphores. Nodes may acquire ownership of semaphores. When a node requires a semaphore operation on a particular semaphore, a semaphore message is broadcast to all the nodes instructing them to perform the semaphore operation on their local copies of the semaphore. If the semaphore is unowned, the node must suspend the semaphore operation until the message returns, so as to ensure correct chronology for the semaphore operation. If, however, the semaphore owned by this node, the node can perform the semaphore operation without waiting for the message to return. This speeds up the semaphore mechanism. If the semaphore is owned by another node, that other node relinquishes ownership so that the semaphore operation can be performed.

    摘要翻译: 在数据处理系统中,许多处理节点共享资源。 共享资源的访问由信号量控制,每个节点都具有所有信号量的本地副本。 节点可能获得信号量的所有权。 当节点需要在特定信号量上进行信号量操作时,将向所有节点广播信号量消息,指示它们对信号量的本地副本执行信号量操作。 如果信号量不存在,则节点必须暂停信号量操作,直到消息返回,以确保信号量操作的正确年表。 然而,如果该节点拥有的信号量,则节点可以执行信号量操作,而不等待消息返回。 这加快了信号量机制。 如果信号量由另一个节点拥有,则该另一个节点放弃所有权,以便可以执行信号量操作。