摘要:
A media server in a home entertainment network coordinates with a media receiver connected with the network to provide a media representation with a combined user interface on an attached display device. The media server receives compositing information from the media receiver over the network regarding the placemement of UI components generated by the media receiver. In response, the media server may adjust the positioning of graphics, media control information, metadata, media presentation windows, and other UI components for presentation by the media receiver such that the UI components generated by the media server do not interfere with the UI generated by the media receiver when rendered to the display device. Alternately, the media receiver may adjust the position of UI components such that the UI components generated by the media receiver do not interfere with the UI generated by the media server upon presentation.
摘要:
Transrate/transcode functionality of media processing units in devices distributed within a networked media system are harnessed to enable media streaming to devices across networks while overcoming insufficient bandwidth to transmit the source content or while providing reformatted media to devices that do not support the source format. A policy engine may reallocate media processing resources for greater efficiency. The policy engine may further schedule time-slicing of media segments in available hardware and software-based codecs. Time-slicing may be used to transformatively process one or more media streams across potentially multiple media processing units connected within a network. The media streams are divided into independently processable segments based upon knowledge of underlying media formats. Processing requirements and a priority processing order may be determined for and assigned to each independently processable segment. The segments may be scheduled for delivery to the media processing units based upon the assigned priority and processing requirements.
摘要:
A media server in a home entertainment network coordinates with a media receiver connected with the network to provide a media representation with a combined user interface on an attached display device. The media server receives compositing information from the media receiver over the network regarding the placemement of UI components generated by the media receiver. In response, the media server may adjust the positioning of graphics, media control information, metadata, media presentation windows, and other UI components for presentation by the media receiver such that the UI components generated by the media server do not interfere with the UI generated by the media receiver when rendered to the display device. Alternately, the media receiver may adjust the position of UI components such that the UI components generated by the media receiver do not interfere with the UI generated by the media server upon presentation.
摘要:
A media server in a home entertainment network coordinates with a media player connected with the network to provide a media presentation with a combined user interface (UI) on an attached display device. Media content is sourced locally on a networked media player. The media player extracts metadata related to the media content and transmits the metadata to the media server. The media server creates the UI to include components related to the media content rendered by the media player. The media server then transmits the UI to the media player for combination with the rendered media content for a composite output to a presentation device. The media server may further develop and transmit compositing instructions and additional media content to the media player for inclusion in the composite output.
摘要:
The recording of digital media according to one or more of playback device capabilities, network performance and user preference is disclosed. One embodiment provides a method for recording digital video comprising determining a first set of capabilities of a first networked playback device, receiving media in at least one of a first format and a first bit rate, and recording the media in at least one of a second format and a second bit rate according to the first set of capabilities. In this manner, playback considerations may be incorporated while the digital media is recorded, thus improving the playback of the digital media at a later time.
摘要:
The multi-location buffering of streaming media data is disclosed. One embodiment comprises buffering a first segment of media data associated with a current playback location, and buffering a second segment of media data associated with a seek point separated from the first segment of media data by a segment of unbuffered data. In this manner, data at seek points in the media stream may be buffered before a user requests a seek operation. Playback at a seek point may therefore begin with lessened or no perceived lag when a user inputs a seek command.
摘要:
A media server in a home entertainment network coordinates with a media player connected with the network to provide a media presentation with a combined user interface (UI) on an attached display device. Media content is sourced locally on a networked media player. The media player extracts metadata related to the media content and transmits the metadata to the media server. The media server creates the UI to include components related to the media content rendered by the media player. The media server then transmits the UI to the media player for combination with the rendered media content for a composite output to a presentation device. The media server may further develop and transmit compositing instructions and additional media content to the media player for inclusion in the composite output.
摘要:
The multi-location buffering of streaming media data is disclosed. One embodiment comprises buffering a first segment of media data associated with a current playback location, and buffering a second segment of media data associated with a seek point separated from the first segment of media data by a segment of unbuffered data. In this manner, data at seek points in the media stream may be buffered before a user requests a seek operation. Playback at a seek point may therefore begin with lessened or no perceived lag when a user inputs a seek command.
摘要:
The real-time generation of key frames in a media data stream is disclosed. One embodiment provides a method of processing encoded media data comprising receiving a request to play back the encoded media data from a media receiver, generating one or more key frames from the encoded media data, and sending the generated key frame or key frames to the media receiver. The key frames are generated by decoding the media data, and then encoding the key frames from the decoded media data. In this manner, a frequency of key frames in a media data stream may be increased to improve trick mode and 1× playback.
摘要:
A media server in a home entertainment network coordinates with a media player connected with the network to provide a media presentation with a combined user interface (UI) on an attached display device. Media content is sourced locally on a networked media player. The media player extracts metadata related to the media content and transmits the metadata to the media server. The media server creates the UI to include components related to the media content rendered by the media player. The media server then transmits the UI to the media player for combination with the rendered media content for a composite output to a presentation device. The media server may further develop and transmit compositing instructions and additional media content to the media player for inclusion in the composite output.