GAME SYSTEM, METHOD FOR CONTROLLING GAME SYSTEM, GAME DEVICE THEREFOR, AND PROGRAM THEREFOR
    1.
    发明申请
    GAME SYSTEM, METHOD FOR CONTROLLING GAME SYSTEM, GAME DEVICE THEREFOR, AND PROGRAM THEREFOR 有权
    游戏系统,控制游戏系统的方法,游戏装置及其程序

    公开(公告)号:US20090209336A1

    公开(公告)日:2009-08-20

    申请号:US11994194

    申请日:2006-06-27

    IPC分类号: A63F13/00 A63F9/24

    摘要: A CPU (511) of game device (50) generates bullet trajectory information when a bullet is fired at an opponent character by a player by operating a gun unit (56), and it transmits the bullet trajectory information to an echo server. The CPU (511), upon receiving the bullet trajectory information from the echo server, generates information showing a result of a determination as to whether the bullet has hit the opponent character based on the position information of a player character and the received bullet trajectory information. In a case in which a game device (50) is specified as the echo server, a game information set generated at game device (50) and a game information set received from an opponent game device are sent to opponent game devices (50) in an order in which game information sets are received.

    摘要翻译: 游戏装置(50)的CPU(511)通过操作枪单元(56)在玩家通过对手角色发射子弹时生成子弹轨迹信息,并将子弹轨迹信息发送到回波服务器。 CPU(511)在从回波服务器接收到子弹轨迹信息时,基于玩家角色的位置信息和接收的子弹轨迹信息生成关于子弹是否击中了对手角色的确定结果的信息 。 在将游戏装置(50)指定为回波服务器的情况下,将从游戏装置(50)生成的游戏信息集和从对手游戏装置接收到的游戏信息集发送到对方游戏装置(50), 接收游戏信息集的顺序。

    Game system, method for controlling game system, game device therefor, and program therefor
    2.
    发明授权
    Game system, method for controlling game system, game device therefor, and program therefor 有权
    游戏系统,控制游戏系统的方法,游戏装置及其程序

    公开(公告)号:US08137198B2

    公开(公告)日:2012-03-20

    申请号:US11994194

    申请日:2006-06-27

    IPC分类号: G06F15/16 A63F13/12

    摘要: A CPU (511) of game device (50) generates bullet trajectory information when a bullet is fired at an opponent character by a player by operating a gun unit (56), and it transmits the bullet trajectory information to an echo server. The CPU (511), upon receiving the bullet trajectory information from the echo server, generates information showing a result of a determination as to whether the bullet has hit the opponent character based on the position information of a player character and the received bullet trajectory information. In a case in which a game device (50) is specified as the echo server, a game information set generated at game device (50) and a game information set received from an opponent game device are sent to opponent game devices (50) in an order in which game information sets are received.

    摘要翻译: 游戏装置(50)的CPU(511)通过操作枪单元(56)在玩家通过对手角色发射子弹时生成子弹轨迹信息,并将子弹轨迹信息发送到回波服务器。 CPU(511)在从回波服务器接收到子弹轨迹信息时,基于玩家角色的位置信息和接收的子弹轨迹信息生成关于子弹是否击中了对手角色的确定结果的信息 。 在将游戏装置(50)指定为回波服务器的情况下,将从游戏装置(50)生成的游戏信息集和从对手游戏装置接收到的游戏信息集发送到对方游戏装置(50), 接收游戏信息集的顺序。