Switching scheme to extend maximum input voltage range of a DC-to-DC voltage converter
    2.
    发明授权
    Switching scheme to extend maximum input voltage range of a DC-to-DC voltage converter 有权
    开关方案可扩展DC-DC电压转换器的最大输入电压范围

    公开(公告)号:US09467122B2

    公开(公告)日:2016-10-11

    申请号:US14472903

    申请日:2014-08-29

    摘要: A circuit includes a first transistor having a first current electrode coupled to a first power supply node, a second current electrode coupled to a switching node; a second transistor having a first current electrode coupled to the switching node, a second current electrode coupled to a second power supply node; an inductor having a first terminal coupled to the switching node, a second terminal coupled to an output node; a third transistor having a first current electrode coupled to the output node, a second current electrode coupled to the switching node; a driver circuit configured to transition the switching node from a first voltage to a second voltage by turning on the third transistor to couple the output node to the switching node during a first time period, turning on the first transistor to couple the first power supply node to the switching node during a second time period.

    摘要翻译: 电路包括具有耦合到第一电源节点的第一电流电极的第一晶体管,耦合到开关节点的第二电流电极; 第二晶体管,具有耦合到所述开关节点的第一电流电极,耦合到第二电源节点的第二电流电极; 具有耦合到所述交换节点的第一终端的电感器,耦合到输出节点的第二终端; 第三晶体管,其具有耦合到所述输出节点的第一电流电极,耦合到所述交换节点的第二电流电极; 驱动电路,被配置为通过接通第三晶体管将开关节点从第一电压转换到第二电压,以在第一时间周期期间将输出节点耦合到开关节点,导通第一晶体管以耦合第一电源节点 在第二时间段期间到交换节点。

    DISTRIBUTED SERVER SYSTEM AND METHOD FOR STREAMING GAME SERVICE
    3.
    发明申请
    DISTRIBUTED SERVER SYSTEM AND METHOD FOR STREAMING GAME SERVICE 审中-公开
    分布式服务器系统和游戏服务流程的方法

    公开(公告)号:US20130137511A1

    公开(公告)日:2013-05-30

    申请号:US13593809

    申请日:2012-08-24

    IPC分类号: A63F9/24

    摘要: The present disclosure relates to distributed server systems and methods for streaming game service, and in particular, to a distributed server system and method for streaming game service in which an online game is executed for multiple users in a high-performance server computer, and game screens and sounds of multiple users are delivered to client terminals of the multiple users, respectively, by using real-time encoding and streaming. For this purpose, a game service method in a cloud game server includes receiving an access request from a user terminal, receiving unique information about the user terminal, executing a game according to a game event requested by the user terminal, and encoding and transmitting video and audio according to the unique information about the user terminal, where the video and audio is a result of the game execution.

    摘要翻译: 本公开涉及用于流式游戏服务的分布式服务器系统和方法,特别涉及一种用于在高性能服务器计算机中为多个用户执行在线游戏的流游戏服务的分布式服务器系统和方法,以及游戏 多个用户的屏幕和声音分别通过使用实时编码和流式传输到多个用户的客户终端。 为此,云游戏服务器中的游戏服务方法包括从用户终端接收访问请求,接收关于用户终端的唯一信息,根据用户终端请求的游戏事件执行游戏,以及编码和发送视频 并根据关于用户终端的唯一信息的音频,其中视频和音频是游戏执行的结果。

    Character animation system and method
    5.
    发明申请
    Character animation system and method 审中-公开
    角色动画系统和方法

    公开(公告)号:US20090135189A1

    公开(公告)日:2009-05-28

    申请号:US12232919

    申请日:2008-09-26

    IPC分类号: G06T13/00

    摘要: A character animation system includes a data generating unit for generating a character skin mesh and an internal reference mesh, a character bone value, and a character solid-body value, a skin distortion representing unit for representing skin distortion using the generated character skin mesh and the internal reference mesh when an external shock is applied to a character, and a solid-body simulation engine for applying the generated character bone value and the character solid-body value to a real-time physical simulation library and representing character solid-body simulation. The system further includes a skin distortion and solid-body simulation processing unit for processing to return to a key frame to be newly applied after the skin distortion and the solid-body simulation are represented.

    摘要翻译: 字符动画系统包括用于生成角色皮肤网格和内部参考网格,字符骨骼值和角色固体值的数据生成单元,使用所生成的角色皮肤网格来表示皮肤变形的皮肤失真表示单元,以及 当对字符施加外部冲击时的内部参考网格以及用于将生成的角色骨值和字符实体值应用于实时物理模拟库并且表示字符实体模拟的实体模拟引擎 。 该系统还包括皮肤变形和固体模拟处理单元,用于在表示皮肤变形和实体模拟之后返回到新应用的关键帧。

    Surface inspecting apparatus and method therefor
    6.
    发明授权
    Surface inspecting apparatus and method therefor 失效
    表面检查装置及其方法

    公开(公告)号:US06606394B1

    公开(公告)日:2003-08-12

    申请号:US09475119

    申请日:1999-12-30

    IPC分类号: G06K900

    摘要: A surface inspecting apparatus comprises an image achieving unit for achieving an image of a surface of an object; and a controller for providing the symmetry feature of the spot or contaminant by using the magnitude of the intensity gradient and the orientation of the intensity gradient for each pixel of the achieved surface image to thereby detect a spot or contaminant on the surface. The controller detects the spot or contaminant by using a symmetry magnitude map formed by the magnitude of the intensity gradient and the orientation of the intensity gradient of each pixel, after achieving the magnitude of the intensity gradient and the orientation of the intensity gradient by using a gradient operator on the achieved surface image, wherein the symmetry magnitude map provides the internal symmetry feature of the spot or contaminant.

    摘要翻译: 表面检查装置包括用于实现物体表面的图像的图像获得单元; 以及控制器,用于通过使用所获得的表面图像的每个像素的强度梯度的强度梯度和强度梯度的方向来提供斑点或污染物的对称特征,从而检测表面上的斑点或污染物。 控制器通过使用由强度梯度的大小和每个像素的强度梯度的取向形成的对称幅度图,通过使用强度梯度的强度和强度梯度的方向 在所获得的表面图像上的梯度算子,其中对称幅度图提供斑点或污染物的内部对称特征。

    GAME STREAMING SYSTEM AND METHOD OF SUPPORTING THE MULTIUSER AND MULTIPLATFORM
    7.
    发明申请
    GAME STREAMING SYSTEM AND METHOD OF SUPPORTING THE MULTIUSER AND MULTIPLATFORM 有权
    游戏流程系统和支持多媒体和多媒体的方法

    公开(公告)号:US20130137520A1

    公开(公告)日:2013-05-30

    申请号:US13620531

    申请日:2012-09-14

    IPC分类号: A63F9/24

    摘要: The present disclosure relates to a game streaming system and method for supporting multiuser and multiplatform, and more particularly to a game streaming system and method for supporting multiuser and multiplatform, which executes a game for multiuser in a server computer having high performance in an online game and transfers multiple game result images and game sound to a client terminal of a corresponding user by using real-time encoding and streaming.

    摘要翻译: 本公开涉及一种用于支持多用户和多平台的游戏流系统和方法,更具体地涉及一种用于支持多用户和多平台的游戏流系统和方法,其在在线游戏中具有高性能的服务器计算机中执行多用户游戏 并通过使用实时编码和流式传输将多个游戏结果图像和游戏声音传送到相应用户的客户终端。

    Apparatus and method for analyzing characteristic of game player in real time
    8.
    发明授权
    Apparatus and method for analyzing characteristic of game player in real time 有权
    实时分析游戏玩家特征的装置及方法

    公开(公告)号:US08348733B2

    公开(公告)日:2013-01-08

    申请号:US12905304

    申请日:2010-10-15

    摘要: Provided are an apparatus and method for analyzing a characteristic of a game player in real time. The apparatus includes at least one individual action determiner for calculating a player characteristic value indicating a level or tendency of a game player by giving a first weight to game play data values resulting from game play of the game player, an accuracy determiner for comparing the player characteristic value and a value set by an administrator, and calculating an accuracy value of the individual action determiner, a comprehensive level determiner for calculating a final characteristic value indicating a level or tendency of the game player by giving a second weight to the player characteristic values calculated by the individual action determiners when the accuracy value do not exceed a reference value, and a characteristic value output unit for outputting the final characteristic value.

    摘要翻译: 提供了一种用于实时分析游戏者的特征的装置和方法。 该装置包括至少一个单独动作确定器,用于通过给游戏玩家的游戏玩法产生的游戏数据值给出第一加权来计算指示游戏玩家的等级或趋势的玩家特征值,用于比较玩家的精度确定器 特征值和由管理员设定的值,以及计算个体动作确定器的精度值;综合水平确定器,用于通过给玩家特征值给予第二加权来计算指示游戏者的等级或趋势的最终特征值 当精度值不超过参考值时由各个动作确定器计算,以及用于输出最终特征值的特征值输出单元。

    Method and apparatus for extracting line segments from image using incremental pixel extension
    9.
    发明授权
    Method and apparatus for extracting line segments from image using incremental pixel extension 有权
    使用增量像素扩展从图像中提取线段的方法和装置

    公开(公告)号:US08331686B2

    公开(公告)日:2012-12-11

    申请号:US12175954

    申请日:2008-07-18

    IPC分类号: G06K9/46 G06K9/48

    CPC分类号: G06K9/4604

    摘要: A method of extracting line segments from a subject image includes calculating a gradient image and a direction image of respective edge pixels in a canny edge image obtained from the subject image, calculating a primary line passing arbitrary two pixels selected among the edge pixels, selecting candidate line segment pixels through performing an incremental pixel extension from a midpoint of the two pixels forming the primary line, and extracting the line segments by checking whether the candidate line segment pixels are connected to each another.

    摘要翻译: 从被摄体图像中提取线段的方法包括:计算从所述被摄体图像获得的小型边缘图像中的各边缘像素的梯度图像和方向图像,计算通过所述边缘像素中选择的任意两个像素的主线,选择候选 通过从形成主线的两个像素的中点执行增量像素扩展,以及通过检查候选线段像素是否彼此连接来提取线段,从而提取线段。

    CLIENT TERMINAL, GAME SERVICE APPARATUS, AND GAME SERVICE SYSTEM AND METHOD THEREOF
    10.
    发明申请
    CLIENT TERMINAL, GAME SERVICE APPARATUS, AND GAME SERVICE SYSTEM AND METHOD THEREOF 审中-公开
    客户终端,游戏服务设备和游戏服务系统及其方法

    公开(公告)号:US20100261534A1

    公开(公告)日:2010-10-14

    申请号:US12633961

    申请日:2009-12-09

    IPC分类号: A63F9/24 A63F13/00

    摘要: A client terminal includes: a communication module for performing communication with a game service apparatus via a wired/wireless communication network; and a display unit for displaying a content of a message transmitted between a game user and a non-player character (NPC) during progress of an online game serviced by the game service apparatus. The terminal further includes a control unit for controlling so as to display the content of the message during progress of the online game, controlling so as to display a translated message of the content of the message provided from the game service apparatus upon a request of the game user, and transmitting modification data including edition data made by editing the translated message to the game service apparatus.

    摘要翻译: 客户端包括:通信模块,用于经由有线/无线通信网络与游戏服务装置进行通信; 以及显示单元,用于在由游戏服务设备服务的在线游戏进行期间显示在游戏用户和非玩家角色(NPC)之间发送的消息的内容。 终端还包括控制单元,用于控制在线游戏进行期间显示消息的内容,控制以便在请求时显示从游戏服务设备提供的消息的内容的翻译消息 游戏用户,以及发送包括通过编辑翻译的消息而制作的版本数据的修改数据给游戏服务装置。