摘要:
An augmented reality system is configured to identify and track user gestures, sounds, and interaction with physical objects to designate active zones. These active zones may be allocated additional processing and functional resources. Gestures may include particular hand or body motions, orientation of a user's head, and so forth. Sounds may include clapping, clicks, whistles, taps, footfalls, humming, singing, speech, and so forth. Active areas as well as inactive areas of lesser or no interest may be designated as well.
摘要:
A display system having a modulated light source is configured to include one or more non-visible wavelengths as part of the display sequence. In one implementation a color wheel, configured to modulate the wavelengths emitted by a projector, includes an infrared (IR) segment, allowing for projection of an IR image. The wavelength modulated non-visible light may be spatially modulated to generate a structured light pattern, for signaling, to synchronization with other devices, and so forth.
摘要:
An architecture includes a system to create an augmented reality environment in which images are projected onto a scene and user movement within the scene is captured. The augmented reality environment is hosted within a surrounding area in which various ambient conditions, external to the augmented reality environment, persist. The architecture monitors the external conditions and controls secondary devices that selectively modify the conditions as desired in cooperation with operation of the augmented reality environment to effectively enhance user experience. Alternatively or additionally, the architecture may inform the user of what changes to make, and the user manually makes the adjustments.
摘要:
An architecture is provided to integrate multiple augmented reality environments to expand user experiences that might otherwise be limited in a single augmented reality environment. The architecture includes multiple augmented reality functional nodes located in separate locations to generate augmented reality environments within respective locations. The nodes are communicatively coupled together through a peer network, via cloud services, or other arrangements. The community of environments allows data, such as captured images, to be ported from one location to another, thereby allowing users to share in common experiences. Examples of such experiences might include team software coding, playing software games, virtually extending line-of-sight beyond physical boundaries, and controlling remote locations by virtually placing oneself in those locations.
摘要:
An architecture has one or more systems for generating augmented reality environments configured to access cloud services over a network. A user is authenticated within the environments, and once authenticated is permitted to interact with the cloud services using the augmented reality environments as well as client resources provided within the environments. The client resources may include devices or things that are primary intended for use within the environments, and devices or things that are not typically associated with augmented reality environments. The architecture enables the client resources to function as thin client interfaces to the cloud services.
摘要:
An architecture includes a system to create an augmented reality environment in which images are projected onto a scene and user movement within the scene is captured. In addition to primary visual stimuli, the architecture further includes introduction of a secondary form of sensory feedback into the environment to enhance user experience. The secondary sensory feedback may be tactile feedback and/or olfactory feedback. The secondary sensory feedback is provided to the user in coordination with the visual based activity occurring within the scene.
摘要:
Display media configured to receive projected content are described herein. In some instances, a display medium may be a non-powered object that a user may hold and move in different ways through a room or other environment. The display medium may be formed to fit into the user's hand and include elements that provide information to accurately project an image onto the display medium or to perform other actions.
摘要:
Two or more imagers having associated frame rates are each configured with a global shutter having an exposure interval less than a frame interval. The exposure interval for a first imager is offset from the exposure interval of a second imager such that the first imager is exposed while the second imager is not exposed. When interleaved, an effective frame rate exceeds the individual frame rates provided by the individual imagers. This interleaved imaging system may be used to recover, at high frame rates, images that are projected from spatial light modulators.
摘要:
Described herein are systems and techniques for periodically projecting content onto a display medium that is configured to display images for a finite amount of time, during which time the images decay until the image substantially or entirely disappears from the display medium. That is, the systems and techniques may project light onto the display medium, with the light energizing particles of the display medium to display a predefined image.
摘要:
A device includes a projection and camera system to create an augmented reality environment in which images are projected onto a scene and user movement within the scene is captured. The projection and camera system have a camera to image scattered IR light from the scene and compute time of flight values used in depth mapping of objects in the room. The system also has a projector to project the images onto the scene. The projected images and scattered IR light use a common optical path through the same lens. Additionally, an illumination system used to illuminate the scene with the IR light may also use the common optical path through the same lens. In one implementation, the projection and camera system are mounted in a movable head of a table lamp.