Competition game system and game apparatus
    2.
    发明授权
    Competition game system and game apparatus 有权
    竞赛游戏系统和游戏机

    公开(公告)号:US08070607B2

    公开(公告)日:2011-12-06

    申请号:US11887288

    申请日:2006-03-30

    IPC分类号: A63F13/00 A63F9/20 A63F1/02

    摘要: A competition game system designed such that tactical data created based on respective results of input operations to manual operation sections of two game apparatuses are transmitted and received between the game apparatuses to allow a competition game having an identical event to be progressed in each of the game apparatuses based on the transmitted and received tactical data. Each of the game apparatuses comprises an action-setting section 305 adapted to create player-side tactical data corresponding to a content of an input operation from the manual operation section 10A, a communication control section 306 adapted to transmit the player-side tactical data created by the action-setting section 305, to the opponent's game apparatus, and receive opponent-side tactical data from the opponent's game apparatus, through a communication section 130, a determination section 307 adapted to determine a competition result, based on the player-side and opponent-side tactical data, and an image display control section 302 adapted to display a game image onto a display unit 3 according to the determined competition result. The competition game system of the present invention makes it possible to efficiently achieve a competition game while exchanging minimum data between a plurality of game apparatuses having the same configuration, without setting a master-servant relationship to the game apparatuses.

    摘要翻译: 一种比赛游戏系统,其设计为使得基于对两个游戏装置的手动操作部分的输入操作的各自的结果创建的战术数据在游戏装置之间被发送和接收,以允许在每个游戏中进行具有相同事件的比赛游戏 基于发送和接收的战术数据的装置。 每个游戏装置包括动作设定部305,其适于从手动操作部10A创建与输入动作的内容相对应的玩家侧的战术数据,通信控制部306,适于发送创建的玩家侧的战术数据 通过动作设定部305向对方的游戏装置通过通信部130接收来自对手的游戏装置的对手侧的战术数据,基于玩家侧的适合于确定比赛结果的判定部307 和对手侧的战术数据,以及适合于根据确定的比赛结果将游戏图像显示在显示单元3上的图像显示控制部分302。 本发明的比赛游戏系统使得可以在具有相同配置的多个游戏装置之间交换最小数据而不设置与游戏装置的主服务关系的同时有效地实现比赛游戏。

    Competition Game System and Game Apparatus
    3.
    发明申请
    Competition Game System and Game Apparatus 有权
    竞赛游戏系统和游戏机

    公开(公告)号:US20090275371A1

    公开(公告)日:2009-11-05

    申请号:US11887288

    申请日:2006-03-30

    IPC分类号: A63F9/24 A63F13/00

    摘要: A competition game system designed such that tactical data created based on respective results of input operations to manual operation sections of two game apparatuses are transmitted and received between the game apparatuses to allow a competition game having an identical event to be progressed in each of the game apparatuses based on the transmitted and received tactical data. Each of the game apparatuses comprises an action-setting section 305 adapted to create player-side tactical data corresponding to a content of an input operation from the manual operation section 10A, a communication control section 306 adapted to transmit the player-side tactical data created by the action-setting section 305, to the opponent's game apparatus, and receive opponent-side tactical data from the opponent's game apparatus, through a communication section 130, a determination section 307 adapted to determine a competition result, based on the player-side and opponent-side tactical data, and an image display control section 302 adapted to display a game image onto a display unit 3 according to the determined competition result. The competition game system of the present invention makes it possible to efficiently achieve a competition game while exchanging minimum data between a plurality of game apparatuses having the same configuration, without setting a master-servant relationship to the game apparatuses.

    摘要翻译: 一种比赛游戏系统,其设计为使得基于对两个游戏装置的手动操作部分的输入操作的各自的结果创建的战术数据在游戏装置之间被发送和接收,以允许在每个游戏中进行具有相同事件的比赛游戏 基于发送和接收的战术数据的装置。 每个游戏装置包括动作设定部305,其适于从手动操作部10A创建与输入动作的内容相对应的玩家侧的战术数据,通信控制部306,适于发送创建的玩家侧的战术数据 通过动作设定部305向对方的游戏装置通过通信部130接收来自对手的游戏装置的对手侧的战术数据,基于玩家侧的适合于确定比赛结果的判定部307 和对手侧的战术数据,以及适合于根据确定的比赛结果将游戏图像显示在显示单元3上的图像显示控制部分302。 本发明的比赛游戏系统使得可以在具有相同配置的多个游戏装置之间交换最小数据而不设置与游戏装置的主服务关系的同时有效地实现比赛游戏。

    Charge payment system using virtual money
    7.
    发明授权
    Charge payment system using virtual money 有权
    付费系统使用虚拟货币

    公开(公告)号:US08562426B2

    公开(公告)日:2013-10-22

    申请号:US13266425

    申请日:2010-04-30

    IPC分类号: A63F13/00

    摘要: There is provided a system where usage charge of a facility can be paid by virtual money. A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (stepS34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).

    摘要翻译: 提供了一种可以通过虚拟货币支付设施的使用费的系统。 从作为计费对象终端装置的游戏终端发送卡ID和虚拟货币的消耗量,将卡ID记录在用户拥有的卡中(步骤S31)。 服务器装置用每个用户唯一的用户ID替换卡ID(步骤S32),并指定由用户ID与服务器装置管理的虚拟货币账户。 当账户余额不小于消费金额时,从账户余额中扣除消费金额,当余额小于消费金额时,减去消费金额(步骤S34)。 响应(步骤S35,S36),将包含表示消耗量减去的信息成功的信息的交易结果信息作为响应发送给游戏终端(3)。

    GAME SYSTEM AND MANAGEMENT APPARATUS
    9.
    发明申请
    GAME SYSTEM AND MANAGEMENT APPARATUS 有权
    游戏系统和管理设备

    公开(公告)号:US20120214583A1

    公开(公告)日:2012-08-23

    申请号:US13502493

    申请日:2010-08-09

    IPC分类号: A63F9/24

    摘要: A game system includes a management apparatus and a game device. The management apparatus includes an authentication section for obtaining results of authentications using first and second identifiers that should correspond to a user. When the results of the authentications are affirmative, a validity time limit is associated with the first identifier. In addition, the game device includes a confirmatory identifier acquirer for acquiring a confirmatory identifier that should correspond to the user, and an inquiry maker for making an inquiry asking the management apparatus to check whether or not the first identifier conforming to the confirmatory identifier is stored in the management apparatus. The inquiry inquires the management apparatus to check whether or not the validity time limit corresponding to the first identifier is a time after the present time when the first identifier conforming to the confirmatory identifier is stored in the management apparatus. A permitter of the management apparatus permits execution of a service associated with the first identifier used in the inquiry when results of checks by the manager in response to the inquiry are affirmative.

    摘要翻译: 游戏系统包括管理装置和游戏装置。 管理装置包括用于使用应该对应于用户的第一和第二标识符来获得认证结果的认证部分。 当认证结果为肯定时,有效期限与第一标识符相关联。 此外,游戏装置包括用于获取应该对应于用户的确认标识符的确认标识符获取器,以及询问制造商,询问管理装置来检查是否存储符合确认标识符的第一标识符 在管理装置中。 该查询询问管理装置,检查与第一标识符相对应的有效期限是当符合确认标识符的第一标识符是否存储在管理装置中的当前时间之后的时间。 当管理者响应于询问的检查的结果是肯定的时,管理装置的许可证允许执行与查询中使用的第一标识符相关联的服务。

    CHARGE PAYMENT SYSTEM USING VIRTUAL MONEY
    10.
    发明申请
    CHARGE PAYMENT SYSTEM USING VIRTUAL MONEY 有权
    充值支付系统使用虚拟货币

    公开(公告)号:US20120047068A1

    公开(公告)日:2012-02-23

    申请号:US13266382

    申请日:2009-12-10

    IPC分类号: G06Q20/24

    摘要: A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (step S34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).

    摘要翻译: 从作为计费对象终端装置的游戏终端发送卡ID和虚拟货币的消耗量,将卡ID记录在用户拥有的卡中(步骤S31)。 服务器装置用每个用户唯一的用户ID替换卡ID(步骤S32),并指定由用户ID与服务器装置管理的虚拟货币账户。 当账户余额不小于消费金额时,从账户余额中减去消费金额,当余额小于消费量时,消除量的减去被停止(步骤S34)。 响应(步骤S35,S36),向消费者终端(3)发送包含表示消费量减去的信息成功的信息的交易结果信息。