Transferring from a cloud-hosted instance of an application to a local instance

    公开(公告)号:US12121801B2

    公开(公告)日:2024-10-22

    申请号:US16989446

    申请日:2020-08-10

    Inventor: Andrew Fear

    CPC classification number: A63F13/355 A63F13/358 A63F2300/552

    Abstract: In various examples, a user may access or acquire an application to download to the user's local computing device. Upon accessing the application, a local instance of the application may begin downloading to the computing device, and the user may be given the option to play a cloud-hosted instance of the application. If the user selects to play a hosted instance of the application, the cloud-hosted instance of the application may begin streaming while the local instance of the application downloads to the user's computing device in the background. Application state data may be stored and associated with the user during gameplay such that, once the local instance of the application has downloaded, the user may switch from the hosted instance of the application to the local instance to begin playing locally, with the application state information accounted for.

    DYNAMIC ONLINE GAME IMPLEMENTATION ON A CLIENT DEVICE

    公开(公告)号:US20240333803A1

    公开(公告)日:2024-10-03

    申请号:US18736964

    申请日:2024-06-07

    Applicant: Kabam, Inc.

    Abstract: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.

    ACCOUNT CONNECTING METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE

    公开(公告)号:US20240299845A1

    公开(公告)日:2024-09-12

    申请号:US18665689

    申请日:2024-05-16

    Inventor: Yachang WANG

    CPC classification number: A63F13/352 A63F13/34 A63F13/358 H04L67/131

    Abstract: An account connecting method includes: acquiring, by a first connecting device, a first data request transmitted by a first account, transmitting the first data request to a first server of first type, acquiring, on the target connecting device, an address of a second server transmitted by the first server after an interaction scene for realizing a scene interaction is created on the second server, transmitting the address of the second server to the first account, forwarding, to the second server, interaction data in the scene interaction transmitted by the first account, and forwarding, between a target application and an associated server by using a connecting device having a lowest network delay with an account with which the connecting device is required to interact, the interaction data required to be exchanged.

    VIDEO GAME STREAMING IN PARTS TO REDUCE LATENCY

    公开(公告)号:US20240216800A1

    公开(公告)日:2024-07-04

    申请号:US18148428

    申请日:2022-12-29

    Abstract: Methods, computer-readable media, and systems for streaming a video game in parts to reduce latency are disclosed. One example method includes executing a video game on a user endpoint device, determining that a game transition is detected in the video game, identifying, during the game transition, game content that is needed to continue executing the video game after the game transition, downloading, during the game transition, the game content that is needed to continue executing the video game after the game transition, identifying, during the game transition, game content that is currently downloaded to the user endpoint device that is not needed to continue executing the video game after the game transition, and deleting, from the user endpoint device during the game transition, the game content that is currently downloaded to the user endpoint device that is not needed to continue executing the video game after the game transition.

    Updating virtual object frame images corresponding to variables

    公开(公告)号:US12017146B2

    公开(公告)日:2024-06-25

    申请号:US17671968

    申请日:2022-02-15

    Inventor: Huan He

    CPC classification number: A63F13/60 A63F13/358 A63F13/56 A63F13/57

    Abstract: Embodiments of this application disclose a data processing method, performed by a computer device, and including: obtaining an associated virtual object associated with a main virtual object and obtaining a variable pertaining to a first update frequency type among character variables of the associated virtual object as a first-type variable; compressing the first-type variable to obtain compressed data and encapsulating the compressed data to obtain first change data of the main virtual object; and transmitting the first change data of the main virtual object to a target client where the main virtual object is located, so that the target client performs frame image update and display based on the first change data.

    Account connecting method and apparatus, storage medium, and electronic device

    公开(公告)号:US12011659B2

    公开(公告)日:2024-06-18

    申请号:US17735668

    申请日:2022-05-03

    Inventor: Yachang Wang

    CPC classification number: A63F13/352 A63F13/34 A63F13/358 H04L67/131

    Abstract: An account connecting method includes: acquiring, by a first connecting device, a first data request transmitted by a first account, transmitting the first data request to a first server of first type, acquiring, on the target connecting device, an address of a second server transmitted by the first server after an interaction scene for realizing a scene interaction is created on the second server, transmitting the address of the second server to the first account, forwarding, to the second server, interaction data in the scene interaction transmitted by the first account, and forwarding, between a target application and an associated server by using a connecting device having a lowest network delay with an account with which the connecting device is required to interact, the interaction data required to be exchanged.

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