摘要:
Novel game devices in which players bring a finger or other body part into contact with a thermistor-containing element, and by operation of electrical circuitry, values are observed on an ammeter. The thermistor containing element is preferably ''''thermally decoupled'''' from the chassis in which it is located. One disclosed feature involves the use of an audiofrequency oscillator and a speaker, with the thermistor being placed in the tank circuit of the oscillator, to afford an audible indication. A plurality of differently wired plugs or a keyboard, are disclosed for electrically interconnecting the thermistor members at the different stations to provide a multiperson game apparatus.
摘要:
A system for providing a more personalized virtual environment for a user, the system including one or more sensing devices that detect one or more physical, physiological, or biological parameters of the user and transmit the same to a game console or virtual reality controller that produces the virtual environment. The game console or virtual reality controller can analyze the sensor data and adjust one or more aspects of the virtual environment as a function of the sensor data. For example, the difficulty level or scariness level of a game can be decreased if the heart rate of the user exceeds a predetermined threshold.
摘要:
A minimum of one Master Block and one or more Activity Blocks connected (via “wireless or wired transmission”) to a System (the “electronic device”) for a digital and non-digital game, experience, or other engaging activity. Master Blocks can communicate with a System, and can connect to many Activity Blocks. Activity Blocks can communicate with Master Blocks. Furthermore, when multiple Activity Blocks are connected to a single Master Block, they create physical relationships between each other that the Master Block can detect and process and/or relay to the System as a form of input for whatever process the System is running. A user can interact with the System by manipulating the relationships between Activity Blocks and the Master Block.
摘要:
Methods, systems, and devices are described herein for calibrating displacement of a platform for throwing dice in a dice gaming system. In one aspect, a method may include obtaining a configured platform displacement during a throw of one or more dice by the dice gaming system. The throw of the dice may be associated with at least one dice throw parameter. The method may also include measuring an actual platform displacement during the throw of dice by the dice gaming system, and comparing the configured platform displacement with the measured actual platform displacement to determine a displacement delta. The method may additionally include adjusting at least one dice throw parameter based on the comparison to decrease the displacement delta for future throws of the one or more dice.
摘要:
An aquarium fabricated of a transparent material contains water. A housing retaining the aquarium has an opening for displaying the aquarium including fish swimming in the aquarium. Player components on the housing include a payment assembly and a feeding button. Operational components within the housing include a feeder assembly with fish food. An intelligent electronic controller is within the housing. A line couples the intelligent electronic controller to the feeder assembly for dispensing fish food in response to activating the payment assembly and depressing the feeding button. A timer allows dispensing of fish food at regularly timed intervals.
摘要:
A minimum of one Master Block and one or more Activity Blocks connected (via “wireless or wired transmission”) to a System (the “electronic device”) for a digital and non-digital game, experience, or other engaging activity. Master Blocks can communicate with a System, and can connect to many Activity Blocks. Activity Blocks can communicate with Master Blocks. Furthermore, when multiple Activity Blocks are connected to a single Master Block, they create physical relationships between each other that the Master Block can detect and process and/or relay to the System as a form of input for whatever process the System is running. A user can interact with the System by manipulating the relationships between Activity Blocks and the Master Block.