Video game processing apparatus, a method and a computer program product for processing a video game
    2.
    发明授权
    Video game processing apparatus, a method and a computer program product for processing a video game 有权
    视频游戏处理装置,用于处理视频游戏的方法和计算机程序产品

    公开(公告)号:US08251823B2

    公开(公告)日:2012-08-28

    申请号:US11947367

    申请日:2007-11-29

    IPC分类号: A63F13/00

    摘要: Game information delivered from other video game processing apparatus different from a player's own video game processing apparatus is received via radio communication. Conditional read data and unconditional read data are stored in an information storage as the game information received by the information receiver. The conditional read data cannot be read when a specific condition is met, while the unconditional read data can be read unconditionally. It is determined whether or not the specific condition is met during progress of the video game. When the game information indicates the unconditional read data, the unconditional read data are set to readable in the case where the unconditional read data are stored in the information storage. On the other hand, when the game information indicates the conditional read data, the conditional read data are set to readable in the case where it is determined that the specific condition is met.

    摘要翻译: 从播放器本身的视频游戏处理装置不同的其他视频游戏处理装置传送的游戏信息经由无线通信被接收。 条件读取数据和无条件读取数据作为由信息接收器接收的游戏信息存储在信息存储器中。 当满足特定条件时,无条件读取数据无法读取,而无条件读取数据可以无条件读取。 在视频游戏进行期间确定是否满足特定条件。 当游戏信息指示无条件读取数据时,在无条件读取数据存储在信息存储器中的情况下,无条件读取数据被设置为可读。 另一方面,当游戏信息指示条件读取数据时,在确定满足特定条件的情况下,条件读取数据被设置为可读。

    SYSTEM AND METHOD FOR MANAGING TRANSFER OF PLAYER RIGHTS
    3.
    发明申请
    SYSTEM AND METHOD FOR MANAGING TRANSFER OF PLAYER RIGHTS 审中-公开
    管理玩家权利转移的系统和方法

    公开(公告)号:US20080039207A1

    公开(公告)日:2008-02-14

    申请号:US11764466

    申请日:2007-06-18

    IPC分类号: A63F9/24

    摘要: A system for managing transfer of game related player rights from a first gaming system to a second gaming system, comprising: data storage means having a data structure adapted for storing a set of parameters representing game related player rights; an interface adapted for communicating said player rights parameters between a first and a second gaming system; and a mechanism adapted for synchronizing the storage of said player rights parameters in data storage means of said first and said second gaming systems.

    摘要翻译: 一种用于管理从第一游戏系统向第二游戏系统传送游戏相关玩家权利的系统,包括:数据存储装置,具有适于存储表示游戏相关玩家权限的一组参数的数据结构; 适于在第一和第二游戏系统之间传送所述玩家权限参数的界面; 以及适于使所述玩家权利参数在所述第一和所述第二游戏系统的数据存储装置中的存储同步的机构。

    Transportable character-centric gaming for wireless lan hotspots
    4.
    发明申请
    Transportable character-centric gaming for wireless lan hotspots 审中-公开
    用于无线局域网热点的可移动角色为中心的游戏

    公开(公告)号:US20070135217A1

    公开(公告)日:2007-06-14

    申请号:US10588329

    申请日:2004-02-25

    IPC分类号: A63F9/24

    摘要: Gaming capabilities to users at wireless hotspots wherein users can save their gaming characters and transporting them for play and development in, e.g., future games at other hotspots independent of the original game in which the character was saved. A gaming server is provided at a WLAN, wherein the user logs onto the hotspot and accesses the gaming server to select and play a game, wherein the user is represented by a character in the game. At any desired point in the game, the user may save the character onto a transportable medium, e.g., a mobile device, floppy disk, CD, etc. The user may play a future game using the saved character at, e.g., different hotspots against different users.

    摘要翻译: 无线热点的用户的游戏功能,其中用户可以保存他们的游戏角色,并且在其他热点独立于保存角色的原始游戏的例如未来的游戏中运送它们进行游戏和开发。 在WLAN中提供游戏服务器,其中用户登录到热点并访问游戏服务器以选择和播放游戏,其中用户由游戏中的角色表示。 在游戏中的任何需要的位置,用户可以将该角色保存在诸如移动设备,软盘,CD等的可移动介质上。用户可以使用例如不同热点的保存的角色播放未来的游戏, 不同的用户。

    Information Processing Apparatus
    5.
    发明申请
    Information Processing Apparatus 审中-公开
    信息处理装置

    公开(公告)号:US20120190445A1

    公开(公告)日:2012-07-26

    申请号:US13350911

    申请日:2012-01-16

    IPC分类号: A63F13/00

    摘要: At least application programs and display files used to generate display images associated with the applications are recorded in a cartridge-type game recording medium. A storage is a built-in type recording medium. When the game recording medium is loaded in a drive, an installer processing unit acquires the display files from the game recording medium and installs the acquired display files in the storage. A board image generating unit generates a board image using the display file installed.

    摘要翻译: 至少应用程序和用于产生与应用相关联的显示图像的显示文件被记录在盒型游戏记录介质中。 存储器是内置型记录介质。 当游戏记录介质被装载在驱动器中时,安装者处理单元从游戏记录介质获取显示文件,并将获取的显示文件安装在存储器中。 板图像生成单元使用安装的显示文件生成板图像。

    VIDEO GAME PROCESSING APPARATUS, A METHOD AND A COMPUTER PROGRAM PRODUCT FOR PROCESSING A VIDEO GAME
    6.
    发明申请
    VIDEO GAME PROCESSING APPARATUS, A METHOD AND A COMPUTER PROGRAM PRODUCT FOR PROCESSING A VIDEO GAME 有权
    视频游戏处理设备,用于处理视频游戏的方法和计算机程序产品

    公开(公告)号:US20080139310A1

    公开(公告)日:2008-06-12

    申请号:US11947367

    申请日:2007-11-29

    IPC分类号: G06F19/00

    摘要: Game information delivered from other video game processing apparatus different from a player's own video game processing apparatus is received via radio communication. Conditional read data and unconditional read data are stored in an information storage as the game information received by the information receiver. The conditional read data cannot be read when a specific condition is met, while the unconditional read data can be read unconditionally. It is determined whether or not the specific condition is met during progress of the video game. When the game information indicates the unconditional read data, the unconditional read data are set to readable in the case where the unconditional read data are stored in the information storage. On the other hand, when the game information indicates the conditional read data, the conditional read data are set to readable in the case where it is determined that the specific condition is met.

    摘要翻译: 从播放器本身的视频游戏处理装置不同的其他视频游戏处理装置传送的游戏信息经由无线通信被接收。 条件读取数据和无条件读取数据作为由信息接收器接收的游戏信息存储在信息存储器中。 当满足特定条件时,无条件读取数据无法读取,而无条件读取数据可以无条件读取。 在视频游戏进行期间确定是否满足特定条件。 当游戏信息指示无条件读取数据时,在无条件读取数据存储在信息存储器中的情况下,无条件读取数据被设置为可读。 另一方面,当游戏信息指示条件读取数据时,在确定满足特定条件的情况下,条件读取数据被设置为可读。

    N-TIER ARCHITECTURE FOR A CASINO MANAGEMENT SYSTEM AND METHOD
    7.
    发明申请
    N-TIER ARCHITECTURE FOR A CASINO MANAGEMENT SYSTEM AND METHOD 审中-公开
    用于CASINO管理系统和方法的N层建筑

    公开(公告)号:US20070202955A1

    公开(公告)日:2007-08-30

    申请号:US11742214

    申请日:2007-04-30

    IPC分类号: A63F9/24

    摘要: The present invention provides a system and method for gaming system configuration and control in a gaming environment. Certain embodiments include receiving a request for an application to execute at a gaming system, and routing the request to an appropriate application server to provide the application at the gaming system. The request may be routed based on a status of a plurality of application servers, for example. The method may also include verifying that the gaming system is authorized to execute the application. In an embodiment, the method includes distributing a request for data among a plurality of database servers. The method may further include updating an application at the gaming system prior to execution of the application. In an embodiment, the application is automatically updated prior to execution. The method may also include detecting alteration of an application prior to execution of the application.

    摘要翻译: 本发明提供了一种用于游戏环境中的游戏系统配置和控制的系统和方法。 某些实施例包括接收对在游戏系统上执行的应用的请求,并将请求路由到适当的应用服务器以在游戏系统上提供应用。 例如,可以基于多个应用服务器的状态来路由该请求。 该方法还可以包括验证游戏系统是否被授权执行该应用。 在一个实施例中,该方法包括在多个数据库服务器之间分配数据请求。 该方法还可以包括在执行应用之前更新游戏系统上的应用。 在一个实施例中,应用程序在执行之前自动更新。 该方法还可以包括在执行应用之前检测应用的改变。

    Method, apparatus, and program product for accessing player accounts in a gaming system
    8.
    发明申请
    Method, apparatus, and program product for accessing player accounts in a gaming system 审中-公开
    用于在游戏系统中访问玩家帐户的方法,装置和程序产品

    公开(公告)号:US20050239543A1

    公开(公告)日:2005-10-27

    申请号:US10832784

    申请日:2004-04-27

    IPC分类号: A63F13/00 G07F17/32

    摘要: A gaming system method includes first reading external identifying information for a player from an external identification device carried by the player and then associating the external identifying information with a player account in a gaming system. The method further includes reading the external identifying information for the player from a player station device included the gaming system, and then accessing the player account using that external identifying information read from the player station device.

    摘要翻译: 游戏系统方法包括首先从玩家携带的外部识别装置读取玩家的外部识别信息,然后将外部识别信息与游戏系统中的玩家帐户相关联。 该方法还包括从包括游戏系统的播放器站装置读取玩家的外部识别信息,然后使用从播放器站装置读取的外部识别信息访问播放器帐户。

    PRESENTING DIGITAL CONTENT ITEM WITH TIERED FUNCTIONALITY
    9.
    发明申请
    PRESENTING DIGITAL CONTENT ITEM WITH TIERED FUNCTIONALITY 审中-公开
    提供具有功能的数字内容项目

    公开(公告)号:US20140171205A1

    公开(公告)日:2014-06-19

    申请号:US13715913

    申请日:2012-12-14

    IPC分类号: A63F13/12

    摘要: Acquiring an interactive digital content item including a plurality of content portions includes receiving a first set of the content portions that is less than an entirety of the content portions. A partial functionality version of the interactive digital content item is presented using the first set of content portions. A second set of the content portions is received while the partial functionality version of the interactive digital content item is presented. Functionality is added to the partial functionality version of the interactive digital content item using the second set of content portions without interrupting presentation of the partial functionality version of the interactive digital content item.

    摘要翻译: 获取包括多个内容部分的交互式数字内容项包括接收小于整个内容部分的内容部分的第一组。 使用第一组内容部分呈现交互式数字内容项的部分功能版本。 当呈现交互式数字内容项的部分功能版本时,接收第二组内容部分。 使用第二组内容部分将功能添加到交互式数字内容项的部分功能版本,而不中断交互式数字内容项的部分功能版本的呈现。

    N-TIER ARCHITECTURE FOR A CASINO MANAGEMENT SYSTEM AND METHOD
    10.
    发明申请
    N-TIER ARCHITECTURE FOR A CASINO MANAGEMENT SYSTEM AND METHOD 审中-公开
    用于CASINO管理系统和方法的N层建筑

    公开(公告)号:US20110263337A1

    公开(公告)日:2011-10-27

    申请号:US13177626

    申请日:2011-07-07

    IPC分类号: A63F9/24

    摘要: The present invention provides a system and method for gaming system configuration and control in a gaming environment. Certain embodiments include receiving a request for an application to execute at a gaming system, and routing the request to an appropriate application server to provide the application at the gaming system. The request may be routed based on a status of a plurality of application servers, for example. The method may also include verifying that the gaming system is authorized to execute the application. In an embodiment, the method includes distributing a request for data among a plurality of database servers. The method may further include updating an application at the gaming system prior to execution of the application. In an embodiment, the application is automatically updated prior to execution. The method may also include detecting alteration of an application prior to execution of the application.

    摘要翻译: 本发明提供了一种用于游戏环境中的游戏系统配置和控制的系统和方法。 某些实施例包括接收对在游戏系统上执行的应用的请求,并将请求路由到适当的应用服务器以在游戏系统上提供应用。 例如,可以基于多个应用服务器的状态来路由该请求。 该方法还可以包括验证游戏系统是否被授权执行该应用。 在一个实施例中,该方法包括在多个数据库服务器之间分配数据请求。 该方法还可以包括在执行应用之前更新游戏系统上的应用。 在一个实施例中,应用程序在执行之前自动更新。 该方法还可以包括在执行应用之前检测应用的改变。