System and method for providing a quest from a probability item bundle in an online game

    公开(公告)号:US12121819B2

    公开(公告)日:2024-10-22

    申请号:US17963908

    申请日:2022-10-11

    申请人: Kabam, Inc.

    摘要: A system and method for providing a quest from a probability item bundle in an online game. The system and method include executing an instance of an online game. The system and method include maintaining inventories of virtual items, and presenting offers to sell probability item bundles. The system and method include associating potential awards in sets of potential awards with different award distribution probabilities. The system and method include receiving activation requests from users for purchased probability item bundles. The system and method include stochastically selecting one of the potential awards in accordance with the award distribution probabilities and providing access to a first quest in an online game in accordance with the selected award.

    Web-Based Game Controller
    3.
    发明公开

    公开(公告)号:US20230201714A1

    公开(公告)日:2023-06-29

    申请号:US18176415

    申请日:2023-02-28

    摘要: A video game system includes a video server system (VSS) having a first network address. The VSS pairs a game controller having a second network address with a display system having a third network address. The VSS receives controller data packets directed to the first network address from the game controller over a first communication channel. The controller data packets include the second network address and information for updating a game state of a video game. The VSS decodes the controller data packets and directs generation of an updated game state of the video game using information within the controller data packets. The VSS generates a video stream of the video game using the updated game state. The VSS transmits the video stream to the display system at the third network address over a second communication channel. The first and second communication channels differ by at least one network segment.

    Local game execution for spectating and spectator game play

    公开(公告)号:US11666830B2

    公开(公告)日:2023-06-06

    申请号:US17379733

    申请日:2021-07-19

    IPC分类号: A63F13/86 A63F13/57 A63F13/70

    CPC分类号: A63F13/86 A63F13/57 A63F13/70

    摘要: A method for gaming. The method including instantiating an instance of a video game at a local device of a spectator. Game state and user data of one or more players participating in a gaming session is received. Video frames are generated of live game play by the players using the game state and user data by executing the video game in the instance. Video frames are displayed for the live game play on a display of the spectator. A local game slice of the video game is generated for a sliced game play while executing the video game in the instance. The local game slice being responsive to inputs from a controller device of the spectator.

    SERVER DEVICE, CONTROL METHOD FOR SERVER DEVICE, GAME SYSTEM, AND COMPUTER-READABLE RECORDING MEDIUM

    公开(公告)号:US20220331699A1

    公开(公告)日:2022-10-20

    申请号:US17854928

    申请日:2022-06-30

    申请人: GREE, INC.

    摘要: A server device and the like that can make a whole game and SNS more active by promoting the movement of players between groups to enhance the mobility of game participants. A server device comprises: a controller configured to enable a first player belonging to a first group to transfer to a second group based on an operation by a second player belonging to the second group, wherein the controller is configured to associate compensation for the transfer with the transfer of the first player. The controller is configured to perform payment and receipt of compensation for the transfer between at least two out of the first player, the first group, and the second group when the first player transfers from the first group to the second group.

    DYNAMIC ITEM OBTAIN RATE BASED ON PLAYER PROGRESSION, ACTION, AND OTHER IN-GAME BEHAVIOR

    公开(公告)号:US20220274025A1

    公开(公告)日:2022-09-01

    申请号:US17747847

    申请日:2022-05-18

    申请人: Kabam, Inc.

    IPC分类号: A63F13/69 A63F13/70 A63F13/60

    摘要: One aspect of the disclosure relates to altering a probability of fulfilling a game objective in a game space. The game objective may be associated with a set of potential reward items, the set of potential reward items including a first item. Probabilities of the first item from the set of potential reward items being provided to individual users as a reward for completing the game objective may be determined based on the rates of usage of the game space by the user. The probability of the first user being provided with the first item as a reward for completing the game objective may be determined based on the rate of usage of the game space by the first user.

    Lottery device and lottery method

    公开(公告)号:US10922928B2

    公开(公告)日:2021-02-16

    申请号:US16310091

    申请日:2016-07-08

    发明人: Taiji Sugai

    摘要: A lottery device comprises a control unit and a storage unit. The control unit implements a lottery function by executing a program stored in the storage unit. The lottery function comprises an associating function for associating, on the basis of random data, a plurality of positions on a virtual object and a plurality of marks, an operation control function for simulating a motion of the virtual object in a virtual space by physical operation, and a determining function for determining a lottery result on the basis of a mark associated with a position on the virtual object as determined according to a state of the virtual object in the simulation result.

    Promoting competitive balance in multiplayer gaming

    公开(公告)号:US10789816B2

    公开(公告)日:2020-09-29

    申请号:US16264200

    申请日:2019-01-31

    申请人: VERSUS LLC

    IPC分类号: G07F17/32 A63F13/70

    摘要: By one or more processors of a computing device, receive a player game election of a player, the player game election comprising a skill based video game and one or more player characteristics of the player, determine a first player eligibility of the player to participate in the skill based video game comprising verify the one or more player characteristics, send the first player eligibility to an operator of the skill based video game, receive a list of one or more players that fulfilled a win condition for the skill based video game, determine a second player eligibility to receive a payout based on the list of one or more players that fulfilled the win condition, the first player eligibility, and a player preference for a payout type, and distribute the payout to the one or more players that fulfill the win condition.