摘要:
A ranking determination system is provided which can make all the game participants ranking-conscious and eager to play again, even if it is a widely popular game played by a large number of people. In the system wherein results of a game played in multiple game machines are collected through a communication network for ranking purposes, the ranking chart has several levels, each level consisting of one or more groups having a preset number of teams, each team being allocated a region for storing one or more sets of player information. The system is configured such that respective teams of players are ranked based on the game results of their member players.
摘要:
A system (100) configured to facilitate ordering of goods or services from a vendor (150) by a customer may include one or more base stations (130) configured to receive an abbreviated dialing sequence that corresponds to an order from a mobile terminal used by the customer. A processing center (140) may be coupled between the one or more base stations (130) and vendor (150) and may be configured to receive the abbreviated dialing sequence. Processing center (140) may also transmit customer information that relates to the order to vendor (150), and may bill the customer's wireless account for a monetary amount of the order.
摘要:
A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows presentation state logic to be decoupled from implementations of presentation components, such as graphical, audio and gaming device components, used in a presentation of the game of chance on a gaming machine.
摘要:
The present invention provides a gaming device, wherein the game requires the same average investment from a player to win an award, including a jackpot award, regardless of the amount that the player bets at any one time. The award can be unchanging, e.g., $10,000, each time a player plays the gaming device. The award can also vary such as with a progressive jackpot, i.e., the jackpot builds until a player “hits” the jackpot. The game enables the average investment necessary to win the jackpot to be uniform by varying the odds of winning the jackpot as the player's bet varies. That is, a player betting less money needs to play the game more times, on average, to win the jackpot. Likewise, a player betting more money needs to play the game less times, on average, to win the jackpot. The average overall bet or investment thus remains constant despite the player's betting habits or betting ability.
摘要:
A method of gaming comprising: generating a game outcome by selecting a plurality of symbols, and displaying the selected symbols on a display at respective ones of a plurality of display positions arranged in a three-dimensional array; and determining whether the game outcome includes one or more winning outcomes.
摘要:
Embodiments of the invention are directed to networked gaming devices that can keep particularized records for identified players. A server can store records of player's present and past actions on the gaming network and can communicate with the gaming device using messaging. In some embodiments, status of games or awards can be stored from one gaming session to another, which allows a player to resume a previously started game or award at a later time. Some games include rewards that are collected over time that can be redeemed for personalized rewards.
摘要:
A gaming server periodically receives location information from a plurality of distributed gaming devices. Such devices can take the form of cellular telephones or other wireless communications devices equipped with a GPS transceiver. When the gaming server determines that a gaming device is within a predetermined range of another gaming device, it sends an authorization message such as an “in-range” message to one or both of the devices within range of each other. The users of the device(s) receiving the in-range message are then authorized to “shoot” the other user, e.g., by taking a picture of them, pointing a laser at them or other gaming action that may be specified by the rules of the game. The gaming action could also be initiating a game.
摘要:
A system, method and lottery ticket that implement a lottery game that uses a geometric figure having a plurality of selection spaces from which a player selects at least one selection space. The selection spaces are then populated with one or more game indicia, with each game indicia having a point value, and prizes are awarded based upon the total number of points associated with the game indicia populated into the player-selected selection spaces. Other lottery games can also be played simultaneously therewith on the same ticket or round of play.
摘要:
The present invention is directed to a gaming machine and a method of playing a wagering game having a basic set of rules for playing a wagering game. Under the basic set of rules, a player can accumulate and save assets that are associated with the wagering game. In addition to the basic set of rules, the wagering game includes modifiers to the basic set of rules that modify the assets, enhance the assets or provide new assets. These modifiers may, for example, multiply an award associated with an asset or group of assets, provide additional rolls of the dice, provide a bonus award, provide additional player selections, allow the player to continue game play after a game-terminating event has occurred, allow the player to use assets at a later gaming session, or allow a player to access new assets at a different gaming machine. The assets and modifiers can be shared by players at different gaming machines to influence the outcome of the wagering games and can be saved for use in subsequent gaming sessions.
摘要:
A gaming device having a game which requires the same average investment from a player to win an award, including a jackpot award, regardless of the amount that the player bets at any one time. The award can be unchanging, e.g., $10,000, each time a player plays the gaming device. The award can also vary such as with a progressive jackpot, i.e., the jackpot builds until a player “hits” the jackpot. The game enables the average investment necessary to win the jackpot to be uniform by varying the odds of winning the jackpot as the player's bet varies. That is, a player betting less money needs to play the game more times, on average, to win the jackpot. Likewise, a player betting more money needs to play the game less times, on average, to win the jackpot. The average overall bet or investment thus remains constant despite the player's betting habits or betting ability.