GRAPHICS PROCESSING
    1.
    发明公开
    GRAPHICS PROCESSING 审中-公开

    公开(公告)号:US20240362852A1

    公开(公告)日:2024-10-31

    申请号:US18770916

    申请日:2024-07-12

    申请人: Arm Limited

    摘要: An instruction (or set of instructions) that can be included in a program to perform a ray tracing acceleration data structure traversal, with individual execution threads in a group of execution threads executing the program performing a traversal operation for a respective ray in a corresponding group of rays such that the group of rays performing the traversal operation together. The instruction(s), when executed by the execution threads in respect of a node of the ray tracing acceleration data structure, cause one or more rays from the group of plural rays that are performing the traversal operation together to be tested for intersection with the one or more volumes associated with the node being tested. A result of the ray-volume intersection testing can then be returned for the traversal operation.

    METHOD AND SYSTEM OF PROCESSING GRAPHICS DATA WITH TILE-BASED RENDERING PIPELINE

    公开(公告)号:US20240346741A1

    公开(公告)日:2024-10-17

    申请号:US18626411

    申请日:2024-04-04

    申请人: Mediatek Inc.

    IPC分类号: G06T15/00

    CPC分类号: G06T15/005 G06T2210/12

    摘要: In aspects of the disclosure, a method, a system, and a computer-readable medium, are provided. The method for processing graphics data with a graphics rendering pipeline comprising a mesh shader and a tiler, comprising outputting, by the mesh shader in response to an input of the graphics data, legacy mesh shader output parameters including vertices and primitives, and additional data with a meshlet bounding-box, or axis-aligned bounding box (AABB) structure; sending the AABB to the tiler as an input, and generating, by the tiler, a visibility stream according to the AABB, wherein each entity of the visibility stream indicates that the AABB is fully visible, partially visible, or invisible in the view frustum; and sending the visibility stream back to the tiler as a further input along with the legacy mesh shader output parameters for coming rasterization in a fragment pass.

    Localization accuracy response
    8.
    发明授权

    公开(公告)号:US12118685B2

    公开(公告)日:2024-10-15

    申请号:US18378264

    申请日:2023-10-10

    申请人: Apple Inc.

    IPC分类号: G06T19/00 G06T7/70 G06T15/00

    摘要: Various implementations disclosed herein include devices, systems, and methods that provide XR in which virtual objects are positioned based on the accuracy of localizing an electronic device in a physical environment. In some implementations, the technique assesses the accuracy of localization (e.g., centimeter-level accuracy, room-level accuracy, and building-level accuracy) and dynamically adjusts a display strategy. In some implementations, the technique determines a condition causing inaccuracy (e.g., a semantic condition such as “too fast”, “too far”, “too dark”), and provides a notification (e.g., “too fast-slow down”, “too far-move closer”, “too dark-turn on a light”) at the electronic device based on the condition causing the inaccuracy in the localization.

    Method and system for displaying a virtual scene

    公开(公告)号:US12118673B2

    公开(公告)日:2024-10-15

    申请号:US17864070

    申请日:2022-07-13

    申请人: Orqa Holding LTD

    摘要: A method for positioning of cameras on an object that enables accurate rendering of the scene around the object on a dome accurately in real time. The method involves providing a 3D model of the object having a surface, and selecting locations on the surface where the cameras are to be placed to provide a camera rig. The choice of locations is such that every camera has a field of view that overlaps with at least one other camera. The cameras are designated as Direct View Camera (DVC) or a Secondary View Camera (SVC). The method to render a virtual scene includes providing a projection rig that includes a plurality of projectors within a hollow half-sphere, wherein the hollow half-sphere includes an inner surface and an outer surface. Each of the plurality of projectors is designated as a Direct View Projector (DVP) or a Secondary View Projector (SVP).