REAL-TIME DISPLAY OF TREATMENT-RELATED TISSUE CHANGES USING VIRTUAL MATERIAL

    公开(公告)号:WO2018092063A1

    公开(公告)日:2018-05-24

    申请号:PCT/IB2017/057176

    申请日:2017-11-16

    Abstract: In some embodiments, data sensed and/or operational parameters used during a catheterization procedure are used in the motion frame-rate updating and visual rendering of a simulated organ geometry. The organ geometry is rendered as a virtual material using a software environment (preferably a graphical game engine) which applies simulated optical laws to material appearance parameters affecting the virtual material's visual appearance, as part of simulating a scene comprising the simulated organ geometry, and optionally also comprising simulated views of a catheter probe used for sensing and/or treatment. Optionally, measurements of and/or effects on tissue by sensing and/or commanded probe-tissue interactions are converted into material appearance changes, allowing dynamic visual simulation of intra-body states and/or events based on optionally non- visual input data. In some embodiments, physiology, motion physics, and/or other physical processes are simulated based on live inputs as part of associating material appearance properties to the simulated tissue's geometry.

    REAL-TIME DISPLAY OF TISSUE DEFORMATION BY INTERACTIONS WITH AN INTRA-BODY PROBE

    公开(公告)号:WO2018092062A1

    公开(公告)日:2018-05-24

    申请号:PCT/IB2017/057175

    申请日:2017-11-16

    Abstract: In some embodiments, data sensed and/or operational parameters used during a catheterization procedure are used in the motion frame-rate updating and visual rendering of a simulated organ geometry. In some embodiments, measurements of and/or effects on tissue by sensed and/or commanded probe-tissue interactions are converted into adjustments to the simulated organ geometry, allowing dynamic visual simulation of intra-body states and/or events based on optionally partial and/or non- visual input data. Adjustments to geometry are optionally to 3-D positions of simulated data and/or to simulated surface properties affecting geometrical appearances (e.g., normal mapping). Optionally, the organ geometry is rendered as a virtual material using a software environment (preferably a graphical game engine) which applies simulated optical laws to material appearance parameters affecting the virtual material's visual appearance. Optionally, physiology, motion physics, and/or other physical processes are simulated based on live inputs, as part of assigning geometrical adjustments to the simulated tissue.

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