发明公开
EP2243527A2 Game machine, program for realizing game machine, and method of displaying objects in game 审中-公开
用于制造游戏机和方法,在游戏中显示对象的老虎机程序

  • 专利标题: Game machine, program for realizing game machine, and method of displaying objects in game
  • 专利标题(中): 用于制造游戏机和方法,在游戏中显示对象的老虎机程序
  • 申请号: EP10157851.6
    申请日: 2010-03-25
  • 公开(公告)号: EP2243527A2
    公开(公告)日: 2010-10-27
  • 发明人: KAWANO, TakahiroKOUYAMA, HidenoriYAMAKI, Kenta
  • 申请人: Capcom Co., Ltd.
  • 申请人地址: 3-1-3 Uchihirano-machi Chuo-ku Osaka-shi Osaka 540-0037 JP
  • 专利权人: Capcom Co., Ltd.
  • 当前专利权人: Capcom Co., Ltd.
  • 当前专利权人地址: 3-1-3 Uchihirano-machi Chuo-ku Osaka-shi Osaka 540-0037 JP
  • 代理机构: Hicks, Paul Edward
  • 优先权: JP2009102368 20090420
  • 主分类号: A63F13/10
  • IPC分类号: A63F13/10
Game machine, program for realizing game machine, and method of displaying objects in game
摘要:
A game machine is provided that displays an attack direction in a 3D virtual game space when a player character is attacked, such that the human player can readily recognize the attack direction. In the game machine that activates the player character and an enemy character that attacks the player character in a 3D virtual game space, the direction of the attack received by the player character from the enemy character is acquired based on player position information indicating the position of the player character and enemy position information indicating the position of the enemy character in the game space. Damage marks which are objects that indicate the attack direction are generated at positions corresponding to the attack direction in a player region set around the player character, and at least a part of the game space, including the player character and the damage marks, is displayed.
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