Game machine, program for realizing game machine, and method of displaying objects in game
    1.
    发明公开
    Game machine, program for realizing game machine, and method of displaying objects in game 审中-公开
    用于制造游戏机和方法,在游戏中显示对象的老虎机程序

    公开(公告)号:EP2243527A3

    公开(公告)日:2013-12-11

    申请号:EP10157851.6

    申请日:2010-03-25

    申请人: Capcom Co., Ltd.

    IPC分类号: A63F13/10

    摘要: A game machine is provided that displays an attack direction in a 3D virtual game space when a player character is attacked, such that the human player can readily recognize the attack direction. In the game machine that activates the player character and an enemy character that attacks the player character in a 3D virtual game space, the direction of the attack received by the player character from the enemy character is acquired based on player position information indicating the position of the player character and enemy position information indicating the position of the enemy character in the game space. Damage marks which are objects that indicate the attack direction are generated at positions corresponding to the attack direction in a player region set around the player character, and at least a part of the game space, including the player character and the damage marks, is displayed.

    Game machine, program for realizing game machine, and method of displaying objects in game
    2.
    发明公开
    Game machine, program for realizing game machine, and method of displaying objects in game 审中-公开
    用于制造游戏机和方法,在游戏中显示对象的老虎机程序

    公开(公告)号:EP2243527A2

    公开(公告)日:2010-10-27

    申请号:EP10157851.6

    申请日:2010-03-25

    申请人: Capcom Co., Ltd.

    IPC分类号: A63F13/10

    摘要: A game machine is provided that displays an attack direction in a 3D virtual game space when a player character is attacked, such that the human player can readily recognize the attack direction. In the game machine that activates the player character and an enemy character that attacks the player character in a 3D virtual game space, the direction of the attack received by the player character from the enemy character is acquired based on player position information indicating the position of the player character and enemy position information indicating the position of the enemy character in the game space. Damage marks which are objects that indicate the attack direction are generated at positions corresponding to the attack direction in a player region set around the player character, and at least a part of the game space, including the player character and the damage marks, is displayed.

    摘要翻译: 一种游戏机提供没有显示的攻击方向在3D虚拟游戏空间当玩家角色受到攻击时,检查没人玩家可以容易地识别攻击方向。 在游戏机做了激活玩家角色和敌方角色并在3D虚拟游戏空间的玩家角色,从敌人角色的玩家角色获得攻击的方向是基于玩家位置信息指示的方位获取攻击 玩家角色和敌人的位置信息,表示在游戏空间内敌方角色的位置。 损坏痕迹哪些对象做了指示的位置对应于周围的玩家角色设定播放区域的攻击方向上产生的攻击方向,至少在游戏空间的一部分,其中包括玩家角色和损坏痕迹,则显示 ,