发明公开
EP2327461A1 NETWORK GAME SYSTEM AND CLIENT GAME DEVICE
审中-公开
NETZWERKSPIELSYSTEM在客户端 - SPIELVORRICHTUNG
- 专利标题: NETWORK GAME SYSTEM AND CLIENT GAME DEVICE
- 专利标题(中): NETZWERKSPIELSYSTEM在客户端 - SPIELVORRICHTUNG
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申请号: EP09809679.5申请日: 2009-06-22
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公开(公告)号: EP2327461A1公开(公告)日: 2011-06-01
- 发明人: KOBAYASHI Kaori , OKAWA Tomoyuki , TAKAHASHI Hideya
- 申请人: Sega Corporation
- 申请人地址: 2-12, Haneda 1-chome Ohta-ku Tokyo 144-0043 JP
- 专利权人: Sega Corporation
- 当前专利权人: Sega Corporation
- 当前专利权人地址: 2-12, Haneda 1-chome Ohta-ku Tokyo 144-0043 JP
- 代理机构: Klunker . Schmitt-Nilson . Hirsch
- 优先权: JP2008215970 20080825
- 国际公布: WO2010024024 20100304
- 主分类号: A63F13/12
- IPC分类号: A63F13/12 ; G06F21/20 ; G06K17/00
摘要:
By assigning presentation process information, which is used for changing a game screen or a game sound to a game screen or a game sound that is different from an ordinary game screen or game sound, to a player through an external storage medium when a predetermined condition is satisfied, a network game system and a client game device capable of increasing the attraction and strengthening the friendship between players are provided. In a network game system including game devices each including a unit that reads out a player ID from an external storage medium and a server terminal that is communicably connected to the game devices through a network, presentation process information used for performing a game presentation associated with a game presentation ID at the time of performing a game is stored in a managing section, the game presentation ID set to be used in the external storage medium based on the player ID is stored in the managing section in association with the player ID, and, when a predetermined condition is satisfied, information on the use permission setting of the game presentation ID that is stored in the managing section is updated.
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