Information processing program, information processing apparatus, information processing method and information processing system
    1.
    发明公开
    Information processing program, information processing apparatus, information processing method and information processing system 审中-公开
    Informationsverarbeitungsvorrichtung,Informationsverarbeitungsverfahren und Informationsverarbeitungssystem

    公开(公告)号:EP2460571A3

    公开(公告)日:2017-03-01

    申请号:EP11153290.9

    申请日:2011-02-04

    IPC分类号: A63F13/12 A63F13/10

    摘要: A game apparatus (10P) includes a CPU (42) and a main memory (48). The main memory (48) stores a first character (UCr 1 to UCr 4), is capable of storing a second character (FCr), and stores a first movement history being brought into association with the first character. The CPU (42) acquires position information indicating a position in which the game apparatus (10P) exists (S67), updates a first movement history on the basis of the position information (S73), receives a second character and a second movement history being brought into association with the second character from another game apparatus (10Q) (S59), and performs processing of writing down a diary and giving a quiz by the character on the basis of at least one of the first character and the second character, and at least one of the first movement history and the second movement history (S177 to S191, S193 to S203).

    摘要翻译: 游戏装置(10P)包括CPU(42)和主存储器(48)。 主存储器(48)存储第一字符(UCr1至UCr4),能够存储第二字符(FCr),并存储与第一字符相关联的第一移动历史。 CPU(42)取得表示游戏装置(10P)的位置的位置信息(S67),根据位置信息更新第一移动历史(S73),接收第二个角色,第二移动历史为 与另一游戏装置(10Q)的第二个字符相关联(S59),并且执行基于第一字符和第二字符中的至少一个的字符写下日记并进行测验的处理,以及 第一移动历史和第二移动历史中的至少一个(S177〜S191,S193〜S203)。

    Computer terminal and synchronization control method
    3.
    发明公开
    Computer terminal and synchronization control method 审中-公开
    计算机终端和同步控制方法

    公开(公告)号:EP2158952A3

    公开(公告)日:2015-05-20

    申请号:EP09166632.1

    申请日:2009-07-28

    IPC分类号: A63F13/12 H04L29/06 H04J3/06

    摘要: A computer terminal includes a first data generation section that generates first data associated with an identification number corresponding to each frame, a data communication control section that transmits and receives data, a synchronization control section that stores the first data in a first storage area and stores second data in a second storage area based on the identification number, and extracts the first data stored in the first storage area and the second data stored in the second storage area in synchronization based on the identification number, a calculation section that performs calculations every frame based on the first data extracted from the first storage area and the second data extracted from the second storage area, a communication delay time determination section that performs a test communication and determines a communication delay time based on the result of the test communication, and an input delay time setting section that sets an input delay time and transmits the input delay time to another computer terminal, the input delay time being equal to or longer than the communication delay time. The synchronization control section extracts data having an elapsed time after input of the data that has exceeded the input delay time based on the identification number and the input delay time.

    A GAME SYSTEM FOR VIRTUAL ITEM TRADING
    5.
    发明公开
    A GAME SYSTEM FOR VIRTUAL ITEM TRADING 审中-公开
    游戏系统与虚拟文章ACTION

    公开(公告)号:EP2854974A1

    公开(公告)日:2015-04-08

    申请号:EP13732641.9

    申请日:2013-05-29

    申请人: Dena Co., Ltd.

    IPC分类号: A63F13/12 A63F1/00 G07F17/32

    摘要: One object is to provide a server device that enables accurate expectation of cost required to acquire a desired game content. In accordance with one aspect, a server device according to an embodiment of the present invention provides a game to one or more players via a network. This server device includes a won game content selecting unit configured to select one or more game contents as first won game contents from the game contents contained in a first deck allocated to a first player of the one or more players, an owned game content information storage unit configured to store the one or more won game contents in association with the first player identification information, and an updating unit configured to update the first deck by clearing the one or more first won game contents from the first deck.

    RENDERING SYSTEM, RENDERING SERVER, CONTROL METHOD THEREOF, PROGRAM, AND RECORDING MEDIUM
    7.
    发明公开
    RENDERING SYSTEM, RENDERING SERVER, CONTROL METHOD THEREOF, PROGRAM, AND RECORDING MEDIUM 审中-公开
    DARSTELLUNGSSYSTEM,DARSTELLUNGSSERVER,STEUERVERFAHRENDAFÜR,PROGRAMM UND AUFZEICHNUNGSMEDIUM

    公开(公告)号:EP2777022A1

    公开(公告)日:2014-09-17

    申请号:EP12847394.9

    申请日:2012-10-31

    发明人: IWASAKI, Tetsuji

    IPC分类号: G06T15/00 A63F13/00 A63F13/12

    摘要: Rendering processing of a screen to be displayed is divided and performed between a first device and a second device. The first device generates a first screen, on which some rendering objects of rendering objects to be rendered on the screen to be displayed are rendered, based on information for determining rendered contents of the screen to be displayed. The second device generates a second screen on which rendering objects, excepting the some rendering objects from the rendering objects to be rendered on the screen to be displayed, are rendered. The first device receives the second screen from the second device, and generates the screen to be displayed by compositing the first and second screens.

    摘要翻译: 在第一设备和第二设备之间划分并执行要显示的屏幕的渲染处理。 第一设备生成第一屏幕,基于用于确定要显示的屏幕的呈现内容的信息,渲染要在显示屏幕上渲染的渲染对象的一些渲染对象。 第二设备生成第二屏幕,在其上呈现除了要显示的屏幕上呈现的渲染对象之外的一些渲染对象的渲染对象。 第一设备从第二设备接收第二屏幕,并通过合成第一和第二屏幕来生成要显示的屏幕。

    METHODS AND SYSTEMS FOR GENERATING AND JOINING SHARED EXPERIENCE
    10.
    发明公开
    METHODS AND SYSTEMS FOR GENERATING AND JOINING SHARED EXPERIENCE 有权
    方法和系统生成和相关的常见经验

    公开(公告)号:EP2701818A1

    公开(公告)日:2014-03-05

    申请号:EP12771605.8

    申请日:2012-04-12

    申请人: Longsand Limited

    IPC分类号: A63F13/12

    摘要: A method for implementing shared experiences using mobile computing devices comprises capturing an image of a trigger along with background information associated with the trigger in a video frame using a video camera built into a first mobile computing device equipped with a display screen and a wireless communication module; identifying characteristics information of the trigger and the associated background information; transmitting the characteristics information of the trigger and the associated background information to a server computing device connected to a network using wireless communication; receiving an augmented reality corresponding to the characteristics information of the trigger and the associated background information from the server computing device; and presenting the augmented reality on the display screen of the first mobile computing device, wherein the augmented reality associated with the first mobile computing device is shared and time synchronized with an augmented reality previously transmitted by the server computing device to a second mobile computing device.