Multi media computing or entertainment system for responding to user presence and activity
Abstract:
Varying embodiments of intelligent systems are disclosed that respond to user intent and desires based upon activity that may or may not be expressly directed at the intelligent system. In some embodiments, the intelligent system acquires a depth image of a scene surrounding the system. A scene geometry may be extracted from the depth image and elements of the scene, such as walls, furniture, and humans may be evaluated and monitored. In certain embodiments, user activity in the scene is monitored and analyzed to infer user desires or intent with respect to the system. The interpretation of the user's intent or desire as well as the system's response may be affected by the scene geometry surrounding the user and/or the system. In some embodiments, techniques and systems are disclosed for interpreting express user communication, for example, expressed through fine hand gesture movements. In some embodiments, such gesture movements may be interpreted based on real-time depth information obtained from, for example, optical or non-optical type depth sensors. The depth information may be interpreted in “slices” (three-dimensional regions of space having a relatively small depth) until one or more candidate hand structures are detected. Once detected, each candidate hand structure may be confirmed or rejected based on its own unique physical properties (e.g., shape, size and continuity to an arm structure). Each confirmed hand structure may be submitted to a depth-aware filtering process before its own unique three-dimensional features are quantified into a high-dimensional feature vector. A two-step classification scheme may be applied to the feature vectors to identify a candidate gesture (step 1), and to reject candidate gestures that do not meet a gesture-specific identification operation (step-2). The identified gesture may be used to initiate some action controlled by a computer system.
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