Constant multiplication with texture unit of graphics processing unit
Abstract:
A texture unit of a graphics processing unit (GPU) may receive a texture data. The texture unit may receive the texture data from the memory. The texture unit may also multiply, by a multiplier circuit of the texture unit, the texture data by at least one constant, where the constant is not associated with a filtering operation, and where the texture data comprises at least one texel. The texture unit may also output, by the texture unit, a result of multiplying the texture data by the at least one constant.
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