Apparatus and methods for monitoring and filtering player inputs made in a video gaming system
Abstract:
A method includes receiving game command input signals on a game controller signal input path to a gaming device and splitting the game command input signals from the game controller signal input path onto a signal monitoring path. Game command data representing the game command input signals from the monitoring path are stored and used in evaluating two or more game control aspects associated with the game command data to produce a respective automation probability for each game control aspect. The respective automation probabilities for each game control aspect are combined to produce an overall automation probability value. A participation status of the player may then be modified in response to a characteristic of the overall automation probability value.
Information query
Patent Agency Ranking
0/0