Rendering method in AR scene, processor and AR glasses
Abstract:
Embodiments of the present disclosure provide a rendering method in an AR scene, the method includes: creating a virtual scene including a virtual object; obtaining depth information of a real shielding object and generating a grid map; creating a shielding object virtual model of the real shielding object in the virtual scene; and setting a property of the shielding object virtual model to be absorbing light, and rendering the shielding object virtual model. The present disclosure further provides a processor and AR glasses.
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