Invention Grant
- Patent Title: Techniques for representing and processing geometry within a graphics processing pipeline
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Application No.: US15881564Application Date: 2018-01-26
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Publication No.: US10600229B2Publication Date: 2020-03-24
- Inventor: Ziyad Hakura , Yury Uralsky , Christoph Kubisch , Pierre Boudier , Henry Moreton
- Applicant: NVIDIA Corporation
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Artegis Law Group, LLP
- Main IPC: G06T15/00
- IPC: G06T15/00 ; G06T17/20 ; G06T15/04 ; G06T17/10 ; G06T15/80

Abstract:
In various embodiments, a parallel processor implements a graphics processing pipeline that generates rendered images via a shading program. In operation, the parallel processor causes a first set of execution threads to execute the shading program on a first portion of the input mesh to generate first geometry stored in an on-chip memory. The parallel processor also causes a second set of execution threads to execute the mesh shading program on a second portion of the input mesh to generate second geometry stored in the on-chip memory. Subsequently, the parallel processor reads the first geometry and the second geometry from the on-chip memory, and performs operations on the first geometry and the second geometry to generate a rendered image derived from the input mesh. Advantageously, unlike conventional graphics processing pipelines, the performance of the graphics processing pipeline is not limited by a primitive distributor.
Public/Granted literature
- US20190236827A1 TECHNIQUES FOR REPRESENTING AND PROCESSING GEOMETRY WITHIN A GRAPHICS PROCESSING PIPELINE Public/Granted day:2019-08-01
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |