- 专利标题: Techniques for representing and processing geometry within an expanded graphics processing pipeline
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申请号: US15881566申请日: 2018-01-26
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公开(公告)号: US10909739B2公开(公告)日: 2021-02-02
- 发明人: Ziyad Hakura , Yury Uralsky , Christoph Kubisch , Pierre Boudier , Henry Moreton
- 申请人: NVIDIA Corporation
- 申请人地址: US CA Santa Clara
- 专利权人: NVIDIA Corporation
- 当前专利权人: NVIDIA Corporation
- 当前专利权人地址: US CA Santa Clara
- 代理机构: Artegis Law Group, LLP
- 主分类号: G06T15/00
- IPC分类号: G06T15/00 ; G06F9/48 ; G06T17/20 ; G06T17/10 ; G06T15/80
摘要:
In various embodiments, a parallel processor implements a graphics processing pipeline that generates rendered images. In operation, the parallel processor causes execution threads to execute a task shading program on an input mesh to generate a task shader output specifying a mesh shader count. The parallel processor then generates mesh shader identifiers, where the total number of the mesh shader identifiers equals the mesh shader count. For each mesh shader identifier, the parallel processor invokes a mesh shader based on the mesh shader identifier and the task shader output to generate geometry associated with the mesh shader identifier. Subsequently, the parallel processor performs operations on the geometries associated with the mesh shader identifiers to generate a rendered image. Advantageously, unlike conventional graphics processing pipelines, the performance of the graphics processing pipeline is not limited by a primitive distributor.
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IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |