Preserving sample data in foveated rendering of graphics content
Abstract:
Example techniques are described for generating graphics content by assigning a first region of the graphics content to a first tile, assigning a second region of the graphics content to a second tile, determining, at the first tile and at a first resolution, a first set of samples of the graphics content for each pixel of multiple pixels associated with the first region, determining, at the second tile and at a second resolution that is lower than the first resolution, a second set of samples of the graphics content for each pixel of multiple pixels associated with the second region, downsampling the first set of samples into a combined set of samples, preserving samples of the second set of samples to generate a third set of samples with preserved samples, storing the combined set of samples, and storing the third set of samples with preserved samples.
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