Invention Grant
- Patent Title: Hardware-based techniques applicable for ray tracing for efficiently representing and processing an arbitrary bounding volume
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Application No.: US16897764Application Date: 2020-06-10
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Publication No.: US11295508B2Publication Date: 2022-04-05
- Inventor: Gregory Muthler , John Burgess
- Applicant: NVIDIA Corporation
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Nixon & Vanderhye P.C.
- Main IPC: G06T15/06
- IPC: G06T15/06 ; G06T15/08 ; G06T17/10 ; G06F9/50 ; G06T17/00

Abstract:
A bounding volume is used to approximate the space an object occupies. If a more precise understanding beyond an approximation is required, the object itself is then inspected to determine what space it occupies. Often, a simple volume (such as an axis-aligned box) is used as bounding volume to approximate the space occupied by an object. But objects can be arbitrary, complicated shapes. So a simple volume often does not fit the object very well. That causes a lot of space that is not occupied by the object to be included in the approximation of the space being occupied by the object. Hardware-based techniques are disclosed herein, for example, for efficiently using multiple bounding volumes (such as axis-aligned bounding boxes) to represent, in effect, an arbitrarily shaped bounding volume to better fit the object, and for using such arbitrary bounding volumes to improve performance in applications such as ray tracing.
Public/Granted literature
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/06 | .光线跟踪 |