Invention Grant
- Patent Title: Techniques for ray cone tracing and texture filtering
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Application No.: US17930378Application Date: 2022-09-07
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Publication No.: US11756258B2Publication Date: 2023-09-12
- Inventor: Tomas Akenine-Moller , Jakub Boksansky , Oli Wright
- Applicant: NVIDIA CORPORATION
- Applicant Address: US CA Santa Clara
- Assignee: NVIDIA Corporation
- Current Assignee: NVIDIA Corporation
- Current Assignee Address: US CA Santa Clara
- Agency: Artegis Law Group, LLP
- Main IPC: G06T15/06
- IPC: G06T15/06 ; G06T1/20 ; G06T3/40 ; G06T15/00 ; G06T15/04 ; G06T15/10

Abstract:
One embodiment of a method for computing a texture color includes tracing a ray cone through a graphics scene, determining a curvature of a first surface within the graphics scene at a point where the ray cone hits the first surface based on differential barycentric coordinates associated with the point, determining, based on the curvature of the first surface, a width of the ray cone at a subsequent point where the ray cone hits a second surface within the graphics scene, and computing a texture color based on the width of the ray cone.
Public/Granted literature
- US20230005210A1 TECHNIQUES FOR RAY CONE TRACING AND TEXTURE FILTERING Public/Granted day:2023-01-05
Information query
IPC分类:
G | 物理 |
G06 | 计算;推算或计数 |
G06T | 一般的图像数据处理或产生 |
G06T15/00 | 3D〔三维〕图像的加工 |
G06T15/06 | .光线跟踪 |