Late stage occlusion based rendering for extended reality (XR)
Abstract:
Certain aspects of the present disclosure present a method of graphics processing at a wearable display device. The method generally includes rendering a first image based on a position of the wearable display device and contours and depth information for one or more real-world objects associated with the position, the rendered first image comprising, at least, one or more virtual objects, re-projecting the first image based on an updated position of the wearable display device that is different than the position, rendering a second image using re-projected contours of the one or more real-world objects in the first image, updated depth information for the one or more real-world objects in the first image, updated depth information for the one or more virtual objects in the first image, and warped one or more virtual objects, and displaying the second image on a display of the wearable display device.
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