发明申请
- 专利标题: Optimizing real-time rendering of texture mapped object models relative to adjustable distortion thresholds
- 专利标题(中): 优化纹理映射对象模型相对于可调失真阈值的实时渲染
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申请号: US10990244申请日: 2004-11-15
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公开(公告)号: US20050280648A1公开(公告)日: 2005-12-22
- 发明人: Xi Wang , Xin Tong , Stephen Lin , Baining Guo , Heung-Yeung Shum
- 申请人: Xi Wang , Xin Tong , Stephen Lin , Baining Guo , Heung-Yeung Shum
- 申请人地址: US WA Redmond
- 专利权人: Microsoft Corporation
- 当前专利权人: Microsoft Corporation
- 当前专利权人地址: US WA Redmond
- 主分类号: G06T15/20
- IPC分类号: G06T15/20 ; G06T15/50 ; G06T15/60 ; G06T17/00 ; G09G5/00
摘要:
A “mesostructure renderer” uses pre-computed multi-dimensional “generalized displacement maps” (GDM) to provide real-time rendering of general non-height-field mesostructures on both open and closed surfaces of arbitrary geometry. In general, the GDM represents the distance to solid mesostructure along any ray cast from any point within a volumetric sample. Given the pre-computed GDM, the mesostructure renderer then computes mesostructure visibility jointly in object space and texture space, thereby enabling both control of texture distortion and efficient computation of texture coordinates and shadowing. Further, in one embodiment, the mesostructure renderer uses the GDM to render mesostructures with either local or global illumination as a per-pixel process using conventional computer graphics hardware to accelerate the real-time rendering of the mesostructures. Further acceleration of mesostructure rendering is achieved in another embodiment by automatically reducing the number of triangles in the rendering pipeline according to a user-specified threshold for acceptable texture distortion.
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