发明申请
- 专利标题: REAL-TIME TERRAIN ANIMATION SELECTION
- 专利标题(中): 实时地形动画选择
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申请号: US13160372申请日: 2011-06-14
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公开(公告)号: US20110304630A1公开(公告)日: 2011-12-15
- 发明人: Brian McNeely , Dean Russell
- 申请人: Brian McNeely , Dean Russell
- 申请人地址: JP Kyoto
- 专利权人: NINTENDO CO., LTD.
- 当前专利权人: NINTENDO CO., LTD.
- 当前专利权人地址: JP Kyoto
- 主分类号: G06T13/00
- IPC分类号: G06T13/00
摘要:
In-game characters select the proper animation to use depending on the state of the terrain on which they are currently moving. In this specific case the character chooses an animation depending on the angle of the ground on which it is walking. The method involves real-time determination of the ground angle which is then used to choose the most desirable animation from a closed set of pre-created animations. The animation set consists of animations rendered with the character moving on flat terrain, as well as animations rendered of the character moving uphill and downhill (separately) at pre-determined angles. In this game an animation set consisted of the following animations: 0 degrees, 15 degrees uphill, 30 degrees uphill, 45 degrees uphill, 15 degrees downhill, 30 degrees downhill, 45 degrees downhill). Drawing of the animation is offset to give the best appearance relative to the ground angle.
公开/授权文献
- US08913064B2 Real-time terrain animation selection 公开/授权日:2014-12-16
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