Real-time terrain animation selection
    1.
    发明授权
    Real-time terrain animation selection 有权
    实时地形动画选择

    公开(公告)号:US08913064B2

    公开(公告)日:2014-12-16

    申请号:US13160372

    申请日:2011-06-14

    IPC分类号: G06T13/00 G06T13/20

    摘要: In-game characters select the proper animation to use depending on the state of the terrain on which they are currently moving. In this specific case the character chooses an animation depending on the angle of the ground on which it is walking. The method involves real-time determination of the ground angle which is then used to choose the most desirable animation from a closed set of pre-created animations. The animation set consists of animations rendered with the character moving on flat terrain, as well as animations rendered of the character moving uphill and downhill (separately) at pre-determined angles. In this game an animation set consisted of the following animations: 0 degrees, 15 degrees uphill, 30 degrees uphill, 45 degrees uphill, 15 degrees downhill, 30 degrees downhill, 45 degrees downhill). Drawing of the animation is offset to give the best appearance relative to the ground angle.

    摘要翻译: 游戏中的角色根据他们当前正在移动的地形的状态选择正确的动画。 在这种特殊情况下,角色根据行走的地面的角度来选择动画。 该方法包括实时确定地面角度,然后将其用于从一组封闭的预先创建的动画中选择最理想的动画。 动画集包括在平坦地形上移动的角色呈现的动画,以及以预定角度上下坡(单独)移动的角色的动画。 在这个游戏中,动画集包括以下动画:0度,15度上坡,30度上坡,45度上坡,15度下坡,30度下坡,45度下坡)。 动画的绘制被偏移以给出相对于地面角度的最佳外观。

    Enhanced virtual suction tool
    3.
    发明授权
    Enhanced virtual suction tool 有权
    增强型虚拟吸力工具

    公开(公告)号:US08823733B2

    公开(公告)日:2014-09-02

    申请号:US13160342

    申请日:2011-06-14

    IPC分类号: G09G5/00

    摘要: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.

    摘要翻译: 基于触摸的计算机图形用户界面增强了具有虚拟抽吸的触针笔,以创建虚拟真空或抽吸工具。 虚拟工具可以模拟物理世界吸引工具和/或提供在现实世界中不可用的能力。 虚拟抽吸工具允许用户通过在他或她的手中握住能够与之相互作用并实际吸引和包含物品的物体(例如,物体),感觉到他或她已经超越了虚拟世界与现实世界之间的界限。 ,具有特征和行为的对象)从虚拟世界中移除或可驱散。 所产生的高度直观的用户界面提供了乐趣和令人兴奋的视频游戏,并有其他应用程序。

    ENHANCED VIRTUAL SUCTION TOOL
    4.
    发明申请
    ENHANCED VIRTUAL SUCTION TOOL 有权
    增强虚拟吸烟工具

    公开(公告)号:US20110304651A1

    公开(公告)日:2011-12-15

    申请号:US13160342

    申请日:2011-06-14

    IPC分类号: G06T3/40

    摘要: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.

    摘要翻译: 基于触摸的计算机图形用户界面增强了具有虚拟抽吸的触针笔,以创建虚拟真空或抽吸工具。 虚拟工具可以模拟物理世界吸引工具和/或提供在现实世界中不可用的能力。 虚拟抽吸工具允许用户通过在他或她的手中握住能够与之相互作用并实际吸引和包含物品的物体(例如,物体),感觉到他或她已经超越了虚拟世界和现实世界之间的界限。 ,具有特征和行为的对象)从虚拟世界中移除或可驱散。 所产生的高度直观的用户界面提供了乐趣和令人兴奋的视频游戏,并有其他应用程序。

    REAL-TIME TERRAIN ANIMATION SELECTION
    6.
    发明申请
    REAL-TIME TERRAIN ANIMATION SELECTION 有权
    实时地形动画选择

    公开(公告)号:US20110304630A1

    公开(公告)日:2011-12-15

    申请号:US13160372

    申请日:2011-06-14

    IPC分类号: G06T13/00

    摘要: In-game characters select the proper animation to use depending on the state of the terrain on which they are currently moving. In this specific case the character chooses an animation depending on the angle of the ground on which it is walking. The method involves real-time determination of the ground angle which is then used to choose the most desirable animation from a closed set of pre-created animations. The animation set consists of animations rendered with the character moving on flat terrain, as well as animations rendered of the character moving uphill and downhill (separately) at pre-determined angles. In this game an animation set consisted of the following animations: 0 degrees, 15 degrees uphill, 30 degrees uphill, 45 degrees uphill, 15 degrees downhill, 30 degrees downhill, 45 degrees downhill). Drawing of the animation is offset to give the best appearance relative to the ground angle.

    摘要翻译: 游戏中的角色根据他们当前正在移动的地形的状态选择正确的动画。 在这种特殊情况下,角色根据行走的地面的角度来选择动画。 该方法包括实时确定地面角度,然后将其用于从一组封闭的预先创建的动画中选择最理想的动画。 动画集包括在平坦地形上移动的角色呈现的动画,以及以预定角度上下坡(单独)移动的角色的动画。 在这个游戏中,动画集包括以下动画:0度,15度上坡,30度上坡,45度上坡,15度下坡,30度下坡,45度下坡)。 动画的绘制被偏移以给出相对于地面角度的最佳外观。

    Method and apparatus for constructing virtual sloped landscapes in computer graphics and animation
    7.
    发明授权
    Method and apparatus for constructing virtual sloped landscapes in computer graphics and animation 有权
    在计算机图形和动画中构建虚拟倾斜景观的方法和装置

    公开(公告)号:US08982143B2

    公开(公告)日:2015-03-17

    申请号:US13160305

    申请日:2011-06-14

    IPC分类号: G09G5/00 G06T11/40

    CPC分类号: G06T11/40

    摘要: There are both flat and sloped ground surfaces on which the game characters traverse. In areas where a sloped surface changes angle (i.e. where a sloped surface connects to a flat surface), a transitional method has been created to make the adjoining textures on the top surface area of the ground blend together seamlessly. A unique texture is used for this purpose. This texture uses the same material as the flat “ground trim” texture seen on the top of every surface. The texture has a diagonally drawn alpha mask that blends from completely transparent to completely opaque from the bottom right corner of the texture to the top left corner. When this texture is drawn at the ends of each sloped surface where they change angle, the combination of the color channels and the alpha mask line up with adjoining textures to blend them together and create a seamless visual transition.

    摘要翻译: 游戏角色穿过的平面和倾斜的地面都有。 在倾斜表面改变角度的区域(即,倾斜表面连接到平坦表面的地方),已经创建了一种过渡方法,以使地面的顶部表面区域上的相邻纹理无缝地组合在一起。 为此目的使用独特的纹理。 这种纹理使用与每个表面顶部看到的平坦的“地面修剪”纹理相同的材料。 纹理具有对角线绘制的阿尔法面具,从完全透明到完全不透明,从纹理的右下角到左上角。 当这种纹理在每个倾斜表面的端部处被绘制时,它们改变角度,颜色通道和α掩模的组合与相邻的纹理相配合,将它们融合在一起并创建无缝的视觉转换。

    METHOD AND APPARATUS FOR CONSTRUCTING VIRTUAL SLOPED LANDSCAPES IN COMPUTER GRAPHICS AND ANIMATION
    8.
    发明申请
    METHOD AND APPARATUS FOR CONSTRUCTING VIRTUAL SLOPED LANDSCAPES IN COMPUTER GRAPHICS AND ANIMATION 有权
    在计算机图形和动画中构建虚拟坡度景观的方法和装置

    公开(公告)号:US20110304638A1

    公开(公告)日:2011-12-15

    申请号:US13160305

    申请日:2011-06-14

    IPC分类号: G06T11/40

    CPC分类号: G06T11/40

    摘要: There are both flat and sloped ground surfaces on which the game characters traverse. In areas where a sloped surface changes angle (i.e. where a sloped surface connects to a flat surface), a transitional method has been created to make the adjoining textures on the top surface area of the ground blend together seamlessly. A unique texture is used for this purpose. This texture uses the same material as the flat “ground trim” texture seen on the top of every surface. The texture has a diagonally drawn alpha mask that blends from completely transparent to completely opaque from the bottom right corner of the texture to the top left corner. When this texture is drawn at the ends of each sloped surface where they change angle, the combination of the color channels and the alpha mask line up with adjoining textures to blend them together and create a seamless visual transition.

    摘要翻译: 游戏角色穿过的平面和倾斜的地面都有。 在倾斜表面改变角度的区域(即,倾斜表面连接到平坦表面的地方),已经创建了一种过渡方法,以使地面的顶部表面区域上的相邻纹理无缝地组合在一起。 为此目的使用独特的纹理。 这种纹理使用与每个表面顶部看到的平坦的“地面修剪”纹理相同的材料。 纹理具有对角线绘制的阿尔法面具,从完全透明到完全不透明,从纹理的右下角到左上角。 当这种纹理在每个倾斜表面的端部处被绘制时,它们改变角度,颜色通道和alpha掩模的组合与相邻的纹理对齐,以将它们融合在一起并创建无缝的视觉转换。