发明申请
- 专利标题: GPU TEXTURE TILE DETAIL CONTROL
- 专利标题(中): GPU纹理细节控制
-
申请号: US12857280申请日: 2010-08-16
-
公开(公告)号: US20120038657A1公开(公告)日: 2012-02-16
- 发明人: Mark S. Grossman , Charles N. Boyd , Allison W. Klein , Craig Peeper
- 申请人: Mark S. Grossman , Charles N. Boyd , Allison W. Klein , Craig Peeper
- 申请人地址: US WA Redmond
- 专利权人: MICROSOFT CORPORATION
- 当前专利权人: MICROSOFT CORPORATION
- 当前专利权人地址: US WA Redmond
- 主分类号: G09G5/00
- IPC分类号: G09G5/00
摘要:
Systems and associated methods for processing textures in a graphical processing unit (GPU) are disclosed. Textures may be managed on a per region (e.g., tile) basis, which allows efficient use of texture memory. Moreover, very large textures may be used. Techniques provide for both texture streaming, as well as sparse textures. A GPU texture unit may be used to intelligently clamp LOD based on a shader specified value. The texture unit may provide feedback to the shader to allow the shader to react conditionally based on whether clamping was used, etc. Per region (e.g., per-tile) independent mipmap stacks may be used to allow very large textures.
公开/授权文献
- US08587602B2 GPU texture tile detail control 公开/授权日:2013-11-19
信息查询